Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/scripts/population/mvm rottenburg.pop

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N/A1///////////////////////////////////////////////////////////////////////////
N/A2// BEGIN POP FILE
N/A3///////////////////////////////////////////////////////////////////////////
N/A4 
N/A5#base robot_giant.pop
N/A6#base robot_standard.pop
N/A7 
N/A8WaveSchedule
N/A9{
N/A10 
N/A11 StartingCurrency 1000
N/A12 RespawnWaveTime 6
N/A13 CanBotsAttackWhileInSpawnRoom no
N/A14 
N/A15/////////////////
N/A16//MISSIONS
N/A17/////////////////
N/A18 
N/A19 
N/A20///////////////////////////////////////////////////////////////////////////
N/A21//SENTRY BUSTER MISSIONS
N/A22///////////////////////////////////////////////////////////////////////////
N/A23 
N/A24 Mission // Sentry Busters - All
N/A25 {
N/A26 Objective DestroySentries
N/A27 
N/A28 InitialCooldown 30
N/A29 Where spawnbot_mission_sentry_buster
N/A30 BeginAtWave 1
N/A31 RunForThisManyWaves 7
N/A32 CooldownTime 45
N/A33 
N/A34 TFBot
N/A35 {
N/A36 Template T_TFBot_SentryBuster
N/A37 }
N/A38 }
N/A39 
N/A40 
N/A41///////////////////////////////////////////////////////////////////////////
N/A42//SNIPER MISSIONS
N/A43///////////////////////////////////////////////////////////////////////////
N/A44 
N/A45 Mission // Sniper wave 3
N/A46 {
N/A47 Objective Sniper
N/A48 
N/A49 InitialCooldown 45
N/A50 Where spawnbot_mission_sniper
N/A51 BeginAtWave 3
N/A52 RunForThisManyWaves 1
N/A53 CooldownTime 60
N/A54 DesiredCount 2
N/A55 
N/A56 TFBot
N/A57 {
N/A58 Template T_TFBot_Sniper
N/A59 Skill Hard
N/A60 CharacterAttributes
N/A61 {
N/A62 "damage bonus" 1.0
N/A63 }
N/A64 }
N/A65 }
N/A66 
N/A67 Mission // Sniper wave 7
N/A68 {
N/A69 Objective Sniper
N/A70 
N/A71 InitialCooldown 45
N/A72 Where spawnbot_mission_sniper
N/A73 BeginAtWave 7
N/A74 RunForThisManyWaves 1
N/A75 CooldownTime 45
N/A76 DesiredCount 2
N/A77 
N/A78 TFBot
N/A79 {
N/A80 Template T_TFBot_Sniper
N/A81 Skill Hard
N/A82 CharacterAttributes
N/A83 {
N/A84 "damage bonus" 1.0
N/A85 }
N/A86 }
N/A87 }
N/A88 
N/A89 
N/A90///////////////////////////////////////////////////////////////////////////
N/A91//SPY MISSIONS
N/A92///////////////////////////////////////////////////////////////////////////
N/A93 
N/A94 Mission // Spy wave 5
N/A95 {
N/A96 Objective Spy
N/A97 
N/A98 InitialCooldown 30
N/A99 Where spawnbot_mission_spy
N/A100 BeginAtWave 5
N/A101 RunForThisManyWaves 1
N/A102 CooldownTime 45
N/A103 DesiredCount 2
N/A104 
N/A105 TFBot
N/A106 {
N/A107 Class Spy
N/A108 Skill Expert
N/A109 Name Spy
N/A110 }
N/A111 }
N/A112 
N/A113 Mission // Spy wave 7
N/A114 {
N/A115 Objective Spy
N/A116 
N/A117 InitialCooldown 30
N/A118 Where spawnbot_mission_spy
N/A119 BeginAtWave 7
N/A120 RunForThisManyWaves 1
N/A121 CooldownTime 45
N/A122 DesiredCount 2
N/A123 
N/A124 TFBot
N/A125 {
N/A126 Class Spy
N/A127 Skill Expert
N/A128 Name Spy
N/A129 }
N/A130 }
N/A131 
N/A132 
N/A133 
N/A134///////////////////////////////////////////////////////////////////////////
N/A135//ENGINEER MISSIONS
N/A136///////////////////////////////////////////////////////////////////////////
N/A137 
N/A138 
N/A139 Mission // Engineer wave 4
N/A140 {
N/A141 Objective Engineer
N/A142 
N/A143 InitialCooldown 45
N/A144 Where spawnbot
N/A145 BeginAtWave 4
N/A146 RunForThisManyWaves 1
N/A147 CooldownTime 45
N/A148 DesiredCount 1
N/A149 
N/A150 TFBot
N/A151 {
N/A152 Template T_TFBot_Engineer_Sentry_Teleporter
N/A153 TeleportWhere spawnbot
N/A154 TeleportWhere flankers
N/A155 Attributes TeleportToHint
N/A156 Health 600
N/A157 }
N/A158 }
N/A159 
N/A160 Mission // Engineer wave 6
N/A161 {
N/A162 Objective Engineer
N/A163 
N/A164 InitialCooldown 45
N/A165 Where spawnbot
N/A166 BeginAtWave 6
N/A167 RunForThisManyWaves 1
N/A168 CooldownTime 45
N/A169 DesiredCount 1
N/A170 
N/A171 TFBot
N/A172 {
N/A173 Template T_TFBot_Engineer_Sentry_Teleporter
N/A174 TeleportWhere spawnbot
N/A175 TeleportWhere flankers
N/A176 Attributes TeleportToHint
N/A177 Health 600
N/A178 }
N/A179 }
N/A180 
N/A181 
N/A182/////////////////
N/A183//WAVES
N/A184//POPFILE PAYOUT
N/A185//START $1000
N/A186//DROP W1 $1000 /W2 $900 /W3 $900 /W4 $900 /W5 $800 /W6 $800 /W7 $800
N/A187//START: $1000 / DROP: $6100 / TOTAL: $7100 / TOTAL PLUS BONUS: $7800
N/A188/////////////////
N/A189 
N/A190//WAVE 1 /////////////////////////////////////////////////////////////////
N/A191///////////////////////////////////////////////////////////////////////////
N/A192// 20 Scouts and Melee Scouts (200)
N/A193// 12 Demoknight flood (180)
N/A194// 20 Scouts (200)
N/A195// 16 Soldiers (240)
N/A196// 1 Super Scout (180)
N/A197// Missions: Sentries 1/45,
N/A198// Cash at start is $1000
N/A199// Total cash in this wave is $1000
N/A200// Running Total cash is $2000
N/A201///////////////////////////////////////////////////////////////////////////
N/A202 
N/A203 Wave
N/A204 {
N/A205 StartWaveOutput
N/A206 {
N/A207 Target wave_start_relay_classic
N/A208 Action Trigger
N/A209 }
N/A210 DoneOutput
N/A211 {
N/A212 Target wave_finished_relay
N/A213 Action trigger
N/A214 }
N/A215 
N/A216 Checkpoint Yes
N/A217 
N/A218 WaveSpawn // 20 Scouts and Melee Scouts (200)
N/A219 {
N/A220 Where spawnbot
N/A221 Name "W1_01"
N/A222 TotalCount 20
N/A223 MaxActive 12
N/A224 SpawnCount 5
N/A225 WaitBetweenSpawns 8
N/A226 TotalCurrency 200
N/A227 
N/A228 RandomChoice
N/A229 {
N/A230 TFBot
N/A231 {
N/A232 Class Scout
N/A233 Skill Easy
N/A234 }
N/A235 TFBot
N/A236 {
N/A237 Class Scout
N/A238 WeaponRestrictions MeleeOnly
N/A239 Skill Hard
N/A240 }
N/A241 }
N/A242 }
N/A243 
N/A244 WaveSpawn // 12 Demoknight flood (180)
N/A245 {
N/A246 Where spawnbot
N/A247 Name "W1_02"
N/A248 WaitForAllSpawned "W1_01"
N/A249 WaitBeforeStarting 5
N/A250 TotalCount 12
N/A251 MaxActive 12
N/A252 SpawnCount 4
N/A253 WaitBetweenSpawns 4
N/A254 TotalCurrency 180
N/A255 
N/A256 TFBot
N/A257 {
N/A258 Template T_TFBot_Demoman_Knight
N/A259 }
N/A260 }
N/A261 
N/A262 WaveSpawn // 20 Scouts (200)
N/A263 {
N/A264 Where spawnbot
N/A265 WaitForAllSpawned "W1_02"
N/A266 WaitBeforeStarting 20
N/A267 TotalCount 20
N/A268 MaxActive 12
N/A269 SpawnCount 5
N/A270 WaitBetweenSpawns 18
N/A271 TotalCurrency 200
N/A272 
N/A273 TFBot
N/A274 {
N/A275 Class Scout
N/A276 Skill Easy
N/A277 }
N/A278 }
N/A279 
N/A280 WaveSpawn // 16 Soldiers (240)
N/A281 {
N/A282 Where spawnbot
N/A283 Name "W1_03"
N/A284 WaitForAllSpawned "W1_02"
N/A285 WaitBeforeStarting 20
N/A286 TotalCount 16
N/A287 MaxActive 8
N/A288 SpawnCount 4
N/A289 WaitBetweenSpawns 18
N/A290 TotalCurrency 240
N/A291 
N/A292 TFBot
N/A293 {
N/A294 Class Soldier
N/A295 Skill Easy
N/A296 }
N/A297 }
N/A298 
N/A299 WaveSpawn // 1 Super Scout (180)
N/A300 {
N/A301 Where spawnbot
N/A302 WaitForAllSpawned "W1_03"
N/A303 TotalCount 1
N/A304 MaxActive 1
N/A305 SpawnCount 1
N/A306 TotalCurrency 180
N/A307 
N/A308 TFBot
N/A309 {
N/A310 Template T_TFBot_Giant_Scout_Fast
N/A311 }
N/A312 }
N/A313 }
N/A314 
N/A315 
N/A316//WAVE 2 /////////////////////////////////////////////////////////////////
N/A317///////////////////////////////////////////////////////////////////////////
N/A318// 20 Flaregun Pyros (100)
N/A319// 1 Tank (300)
N/A320// 40 Demoman Squads (200)
N/A321// 1 Squad 1 Giant Soldier 3 Medics (300)
N/A322// Missions: Sentries 1/45,
N/A323// Cash at start is $2000
N/A324// Total cash in this wave is $900
N/A325// Running Total cash is $2900
N/A326///////////////////////////////////////////////////////////////////////////
N/A327 
N/A328 Wave
N/A329 {
N/A330 StartWaveOutput
N/A331 {
N/A332 Target wave_start_relay_classic
N/A333 Action Trigger
N/A334 }
N/A335 DoneOutput
N/A336 {
N/A337 Target wave_finished_relay
N/A338 Action trigger
N/A339 }
N/A340 
N/A341 Checkpoint Yes
N/A342 
N/A343 WaveSpawn // 20 Flaregun Pyros (100)
N/A344 {
N/A345 Where spawnbot
N/A346 Name "W2_01"
N/A347 TotalCount 20
N/A348 MaxActive 16
N/A349 SpawnCount 4
N/A350 WaitBetweenSpawns 6
N/A351 TotalCurrency 100
N/A352 
N/A353 TFBot
N/A354 {
N/A355 Template T_TFBot_Pyro_Flaregun
N/A356 }
N/A357 }
N/A358 
N/A359 WaveSpawn // Tank (300)
N/A360 {
N/A361 Name "W2_02"
N/A362 WaitForAllSpawned "W2_01"
N/A363 WaitBeforeStarting 20
N/A364 TotalCount 1
N/A365 TotalCurrency 300
N/A366 
N/A367 FirstSpawnOutput
N/A368 
N/A369 {
N/A370 Target boss_spawn_relay
N/A371 Action Trigger
N/A372 }
N/A373 
N/A374 Tank
N/A375 {
N/A376 Health 25000
N/A377 Speed 75
N/A378 Name "TankBossA"
N/A379 StartingPathTrackNode "tank_path_a_10"
N/A380 
N/A381 OnKilledOutput
N/A382 {
N/A383 Target boss_dead_relay
N/A384 Action Trigger
N/A385 }
N/A386 
N/A387 OnBombDroppedOutput
N/A388 {
N/A389 Target boss_deploy_relay
N/A390 Action Trigger
N/A391 }
N/A392 }
N/A393 }
N/A394 
N/A395 WaveSpawn // 40 Demoman Squads (200)
N/A396 {
N/A397 Where spawnbot
N/A398 WaitForAllSpawned "W2_02"
N/A399 WaitBeforeStarting 40
N/A400 TotalCount 40
N/A401 MaxActive 16
N/A402 SpawnCount 4
N/A403 WaitBetweenSpawns 7
N/A404 TotalCurrency 200
N/A405 
N/A406 Squad
N/A407 {
N/A408 TFBot
N/A409 {
N/A410 Class Demoman
N/A411 Skill Easy
N/A412 }
N/A413 TFBot
N/A414 {
N/A415 Class Demoman
N/A416 Skill Easy
N/A417 }
N/A418 TFBot
N/A419 {
N/A420 Class Demoman
N/A421 Skill Easy
N/A422 }
N/A423 TFBot
N/A424 {
N/A425 Class Demoman
N/A426 Skill Easy
N/A427 }
N/A428 }
N/A429 }
N/A430 
N/A431 WaveSpawn // 1 Squad 1 Giant Soldier 3 Medics (200)
N/A432 {
N/A433 Where spawnbot
N/A434 Name "W2_03"
N/A435 WaitForAllSpawned "W2_02"
N/A436 WaitBeforeStarting 50
N/A437 TotalCount 4
N/A438 MaxActive 4
N/A439 SpawnCount 4
N/A440 TotalCurrency 300
N/A441 
N/A442 Squad
N/A443 {
N/A444 FormationSize 250
N/A445 
N/A446 TFBot
N/A447 {
N/A448 Template T_TFBot_Giant_Soldier
N/A449 }
N/A450 TFBot
N/A451 {
N/A452 Template T_TFBot_Medic
N/A453 }
N/A454 TFBot
N/A455 {
N/A456 Template T_TFBot_Medic
N/A457 }
N/A458 TFBot
N/A459 {
N/A460 Template T_TFBot_Medic
N/A461 }
N/A462 }
N/A463 }
N/A464 }
N/A465 
N/A466 
N/A467//WAVE 3 /////////////////////////////////////////////////////////////////
N/A468///////////////////////////////////////////////////////////////////////////
N/A469// 40 Demoknights (200)
N/A470// 3 Giant Soldiers (300)
N/A471// 10 Steelfist Heavies (200)
N/A472// 40 Scorchshot Pyros (200)
N/A473// Missions: Sentry Busters: 1/30, Snipers: 1/30
N/A474// Cash at start is $2900
N/A475// Total cash in this wave is $900
N/A476// Running Total cash is $3800
N/A477///////////////////////////////////////////////////////////////////////////
N/A478 
N/A479 Wave
N/A480 {
N/A481 StartWaveOutput
N/A482 {
N/A483 Target wave_start_relay_classic
N/A484 Action Trigger
N/A485 }
N/A486 DoneOutput
N/A487 {
N/A488 Target wave_finished_relay
N/A489 Action trigger
N/A490 }
N/A491 
N/A492 Checkpoint Yes
N/A493 
N/A494 WaveSpawn // 40 Demoknights (200)
N/A495 {
N/A496 Where spawnbot
N/A497 Name "W3_01"
N/A498 TotalCount 40
N/A499 MaxActive 12
N/A500 SpawnCount 4
N/A501 WaitBetweenSpawns 6
N/A502 TotalCurrency 200
N/A503 
N/A504 TFBot
N/A505 {
N/A506 Template T_TFBot_Demoman_Knight
N/A507 }
N/A508 }
N/A509 
N/A510 WaveSpawn // 3 Giant Soldiers (300)
N/A511 {
N/A512 Where spawnbot
N/A513 Name "W3_02"
N/A514 WaitBeforeStarting 15
N/A515 WaitBetweenSpawns 40
N/A516 TotalCount 3
N/A517 MaxActive 3
N/A518 SpawnCount 1
N/A519 TotalCurrency 300
N/A520 
N/A521 TFBot
N/A522 {
N/A523 Template T_TFBot_Giant_Soldier
N/A524 }
N/A525 }
N/A526 
N/A527 WaveSpawn // 10 Steelfist Heavies (200)
N/A528 {
N/A529 Where spawnbot
N/A530 Name "W3_03"
N/A531 WaitForAllSpawned "W3_01"
N/A532 TotalCount 10
N/A533 MaxActive 6
N/A534 SpawnCount 1
N/A535 WaitBetweenSpawns 10
N/A536 TotalCurrency 200
N/A537 
N/A538 TFBot
N/A539 {
N/A540 Template T_TFBot_Heavyweapons_Fist
N/A541 }
N/A542 }
N/A543 
N/A544 WaveSpawn // 40 Scorchshot Pyros (200)
N/A545 {
N/A546 Where spawnbot
N/A547 Name "W3_04"
N/A548 WaitForAllSpawned "W3_01"
N/A549 TotalCount 40
N/A550 MaxActive 15
N/A551 SpawnCount 5
N/A552 WaitBetweenSpawns 12
N/A553 TotalCurrency 200
N/A554 
N/A555 
N/A556 TFBot
N/A557 {
N/A558 Template T_TFBot_ScorchShot
N/A559 }
N/A560 }
N/A561 }
N/A562 
N/A563 
N/A564//WAVE 4 /////////////////////////////////////////////////////////////////
N/A565///////////////////////////////////////////////////////////////////////////
N/A566// 1 Tank (200)
N/A567// 50 Mixed Scouts and Baseball Scouts (250)
N/A568// 1 Tank (200)
N/A569// 50 Demomen (250)
N/A570// Missions: Sentries 1/45, Engie 1/45
N/A571// Cash at start is $3800
N/A572// Total cash in this wave is $900
N/A573// Running Total cash is $4700
N/A574///////////////////////////////////////////////////////////////////////////
N/A575 
N/A576 Wave
N/A577 {
N/A578 StartWaveOutput
N/A579 {
N/A580 Target wave_start_relay_classic
N/A581 Action Trigger
N/A582 }
N/A583 DoneOutput
N/A584 {
N/A585 Target wave_finished_relay
N/A586 Action trigger
N/A587 }
N/A588 
N/A589 Checkpoint Yes
N/A590 
N/A591 WaveSpawn // 1 Tank (200)
N/A592 {
N/A593 Name "W5_01"
N/A594 TotalCount 1
N/A595 TotalCurrency 200
N/A596 
N/A597 FirstSpawnOutput
N/A598 
N/A599 {
N/A600 Target boss_spawn_relay
N/A601 Action Trigger
N/A602 }
N/A603 
N/A604 Tank
N/A605 {
N/A606 Health 20000
N/A607 Speed 75
N/A608 Name "TankBossA"
N/A609 StartingPathTrackNode "tank_path_a_10"
N/A610 
N/A611 OnKilledOutput
N/A612 {
N/A613 Target boss_dead_relay
N/A614 Action Trigger
N/A615 }
N/A616 
N/A617 OnBombDroppedOutput
N/A618 {
N/A619 Target boss_deploy_relay
N/A620 Action Trigger
N/A621 }
N/A622 }
N/A623 }
N/A624 
N/A625 WaveSpawn // 50 Mixed Scouts and Baseball Scouts (250)
N/A626 {
N/A627 Where spawnbot
N/A628 Name "W5_02"
N/A629 WaitBeforeStarting 20
N/A630 TotalCount 50
N/A631 MaxActive 20
N/A632 SpawnCount 5
N/A633 WaitBetweenSpawns 10
N/A634 TotalCurrency 250
N/A635 
N/A636 RandomChoice
N/A637 {
N/A638 TFBot
N/A639 {
N/A640 Class Scout
N/A641 Skill Easy
N/A642 }
N/A643 TFBot
N/A644 {
N/A645 Class Scout
N/A646 Skill Easy
N/A647 }
N/A648 TFBot
N/A649 {
N/A650 Template T_TFBot_Scout_Sandman
N/A651 }
N/A652 }
N/A653 }
N/A654 
N/A655 WaveSpawn // 1 Tank (200)
N/A656 {
N/A657 Name "W5_03"
N/A658 WaitBeforeStarting 70
N/A659 TotalCount 1
N/A660 TotalCurrency 200
N/A661 
N/A662 FirstSpawnOutput
N/A663 
N/A664 {
N/A665 Target boss_spawn_relay
N/A666 Action Trigger
N/A667 }
N/A668 
N/A669 Tank
N/A670 {
N/A671 Health 20000
N/A672 Speed 75
N/A673 Name "TankBossB"
N/A674 StartingPathTrackNode "tank_path_b_10"
N/A675 
N/A676 OnKilledOutput
N/A677 {
N/A678 Target boss_dead_relay
N/A679 Action Trigger
N/A680 }
N/A681 
N/A682 OnBombDroppedOutput
N/A683 {
N/A684 Target boss_deploy_relay
N/A685 Action Trigger
N/A686 }
N/A687 }
N/A688 }
N/A689 
N/A690 
N/A691 
N/A692 WaveSpawn // 50 Demomen (250)
N/A693 {
N/A694 Where spawnbot
N/A695 Name "W5_04"
N/A696 WaitBeforeStarting 90
N/A697 TotalCount 50
N/A698 MaxActive 20
N/A699 SpawnCount 5
N/A700 WaitBetweenSpawns 8
N/A701 TotalCurrency 250
N/A702 
N/A703 TFBot
N/A704 {
N/A705 Class Demoman
N/A706 Skill Easy
N/A707 }
N/A708 }
N/A709 }
N/A710 
N/A711 
N/A712//WAVE 5 /////////////////////////////////////////////////////////////////
N/A713///////////////////////////////////////////////////////////////////////////
N/A714// 20 Scouts (100)
N/A715// 5 Squads 1 Heavy 2 Medics (300)
N/A716// 40 Pyros (200)
N/A717// Squad 1 Giant Heavy 4 Medics (200)
N/A718// Missions: Sentries 1/30, Spies 1/45,
N/A719// Cash at start is $4700
N/A720// Total cash in this wave is $800
N/A721// Running Total cash is $5500
N/A722///////////////////////////////////////////////////////////////////////////
N/A723 
N/A724 Wave
N/A725 {
N/A726 StartWaveOutput
N/A727 {
N/A728 Target wave_start_relay_classic
N/A729 Action Trigger
N/A730 }
N/A731 DoneOutput
N/A732 {
N/A733 Target wave_finished_relay
N/A734 Action trigger
N/A735 }
N/A736 
N/A737 Checkpoint Yes
N/A738 
N/A739 WaveSpawn // 20 Scouts (100)
N/A740 {
N/A741 Where spawnbot
N/A742 Name "W5_01"
N/A743 TotalCount 20
N/A744 MaxActive 10
N/A745 SpawnCount 5
N/A746 WaitBetweenSpawns 8
N/A747 TotalCurrency 100
N/A748 
N/A749 TFBot
N/A750 {
N/A751 Class Scout
N/A752 Skill Easy
N/A753 }
N/A754 }
N/A755 
N/A756 WaveSpawn // 5 Squads 1 Heavy 2 Medics (300)
N/A757 {
N/A758 Where spawnbot
N/A759 Name "W5_02"
N/A760 TotalCount 15
N/A761 MaxActive 6
N/A762 SpawnCount 3
N/A763 WaitBetweenSpawns 20
N/A764 TotalCurrency 300
N/A765 
N/A766 Squad
N/A767 {
N/A768 TFBot
N/A769 {
N/A770 Class HeavyWeapons
N/A771 Skill Easy
N/A772 }
N/A773 TFBot
N/A774 {
N/A775 Template T_TFBot_Medic
N/A776 }
N/A777 TFBot
N/A778 {
N/A779 Template T_TFBot_Medic
N/A780 }
N/A781 }
N/A782 }
N/A783 
N/A784 WaveSpawn // 40 Pyros (200)
N/A785 {
N/A786 Where spawnbot
N/A787 Name "W5_03"
N/A788 WaitForAllDead "W5_01"
N/A789 WaitBeforeStarting 10
N/A790 TotalCount 40
N/A791 MaxActive 10
N/A792 SpawnCount 5
N/A793 WaitBetweenSpawns 8
N/A794 TotalCurrency 200
N/A795 
N/A796 TFBot
N/A797 {
N/A798 Class Pyro
N/A799 Skill Easy
N/A800 }
N/A801 }
N/A802 
N/A803 WaveSpawn // Squad 1 Giant Heavy 4 Medics (200)
N/A804 {
N/A805 Where spawnbot
N/A806 WaitForAllSpawned "W5_02"
N/A807 WaitBeforeStarting 30
N/A808 TotalCount 5
N/A809 MaxActive 5
N/A810 SpawnCount 5
N/A811 TotalCurrency 200
N/A812 
N/A813 Squad
N/A814 {
N/A815 TFBot
N/A816 {
N/A817 Template T_TFBot_Giant_Heavyweapons
N/A818 }
N/A819 TFBot
N/A820 {
N/A821 Template T_TFBot_Medic
N/A822 }
N/A823 TFBot
N/A824 {
N/A825 Template T_TFBot_Medic
N/A826 }
N/A827 TFBot
N/A828 {
N/A829 Template T_TFBot_Medic
N/A830 }
N/A831 TFBot
N/A832 {
N/A833 Template T_TFBot_Medic
N/A834 }
N/A835 }
N/A836 }
N/A837 }
N/A838 
N/A839 
N/A840//WAVE 6 /////////////////////////////////////////////////////////////////
N/A841///////////////////////////////////////////////////////////////////////////
N/A842// 50 Mixed Scouts and DemoKnights (250)
N/A843// 10 Squads 4 Soldiers 1 Medic (200)
N/A844// 3 Giant Pyros (150)
N/A845// 40 Huntsmen Snipers(200)
N/A846// Missions: Sentries 1/30, Engies 1/45
N/A847// Cash at start is $5500
N/A848// Total cash in this wave is $800
N/A849// Running Total cash is $6300
N/A850///////////////////////////////////////////////////////////////////////////
N/A851 
N/A852 Wave
N/A853 {
N/A854 StartWaveOutput
N/A855 {
N/A856 Target wave_start_relay_classic
N/A857 Action Trigger
N/A858 }
N/A859 DoneOutput
N/A860 {
N/A861 Target wave_finished_relay
N/A862 Action trigger
N/A863 }
N/A864 
N/A865 Checkpoint Yes
N/A866 
N/A867 WaveSpawn // 50 Mixed Scouts, DemoKnights (150)
N/A868 {
N/A869 Where spawnbot
N/A870 Name "W6_01"
N/A871 TotalCount 50
N/A872 MaxActive 10
N/A873 SpawnCount 5
N/A874 WaitBetweenSpawns 10
N/A875 TotalCurrency 250
N/A876 
N/A877 RandomChoice
N/A878 {
N/A879 TFBot
N/A880 {
N/A881 Class Scout
N/A882 Skill Easy
N/A883 }
N/A884 TFBot
N/A885 {
N/A886 Template T_TFBot_Demoman_Knight
N/A887 }
N/A888 }
N/A889 }
N/A890 
N/A891 WaveSpawn // 10 Squads 4 Soldiers 1 Medic (200)
N/A892 {
N/A893 Where spawnbot
N/A894 Name "W6_02"
N/A895 TotalCount 50
N/A896 MaxActive 10
N/A897 SpawnCount 5
N/A898 WaitBetweenSpawns 10
N/A899 TotalCurrency 200
N/A900 
N/A901 Squad
N/A902 {
N/A903 TFBot
N/A904 {
N/A905 Class Soldier
N/A906 Skill Easy
N/A907 }
N/A908 TFBot
N/A909 {
N/A910 Class Soldier
N/A911 Skill Easy
N/A912 }
N/A913 TFBot
N/A914 {
N/A915 Class Soldier
N/A916 Skill Easy
N/A917 }
N/A918 TFBot
N/A919 {
N/A920 Class Soldier
N/A921 Skill Easy
N/A922 }
N/A923 TFBot
N/A924 {
N/A925 Template T_TFBot_Medic
N/A926 }
N/A927 }
N/A928 }
N/A929 
N/A930 WaveSpawn // 3 Giant Pyros (150)
N/A931 {
N/A932 Where spawnbot
N/A933 Name "W6_03"
N/A934 WaitForAllSpawned "W6_02"
N/A935 WaitBeforeStarting 30
N/A936 TotalCount 3
N/A937 MaxActive 3
N/A938 SpawnCount 1
N/A939 WaitBetweenSpawns 20
N/A940 TotalCurrency 150
N/A941 
N/A942 TFBot
N/A943 {
N/A944 Template T_TFBot_Giant_Pyro
N/A945 }
N/A946 }
N/A947 
N/A948 WaveSpawn // 40 Huntsmen Sniper (200)
N/A949 {
N/A950 Where flankers
N/A951 WaitForAllSpawned "W6_02"
N/A952 WaitBeforeStarting 30
N/A953 TotalCount 40
N/A954 MaxActive 16
N/A955 SpawnCount 4
N/A956 WaitBetweenSpawns 4
N/A957 TotalCurrency 200
N/A958 
N/A959 TFBot
N/A960 {
N/A961 Template T_TFBot_Sniper_Huntsman
N/A962 }
N/A963 }
N/A964 }
N/A965 
N/A966 
N/A967//WAVE 7 /////////////////////////////////////////////////////////////////
N/A968///////////////////////////////////////////////////////////////////////////
N/A969// 4 Tanks (200)
N/A970// Mixed Melee Scouts, Demoknights, Pyros and FastChamp Heavies
N/A971// Missions: Sentries 1/30, Snipers 2/45, Spies 2/45,
N/A972// Cash at start is $6300
N/A973// Total cash in this wave is $800
N/A974// Running Total cash is $7100
N/A975///////////////////////////////////////////////////////////////////////////
N/A976 
N/A977 Wave
N/A978 {
N/A979 StartWaveOutput
N/A980 {
N/A981 Target wave_start_relay_classic
N/A982 Action Trigger
N/A983 }
N/A984 DoneOutput
N/A985 {
N/A986 Target wave_finished_relay
N/A987 Action trigger
N/A988 }
N/A989 
N/A990 Checkpoint Yes
N/A991 
N/A992 WaveSpawn // 2 Tanks (200)
N/A993 {
N/A994 TotalCount 2
N/A995 WaitBetweenSpawns 14
N/A996 TotalCurrency 200
N/A997 
N/A998 FirstSpawnOutput
N/A999 
N/A1000 {
N/A1001 Target boss_spawn_relay
N/A1002 Action Trigger
N/A1003 }
N/A1004 
N/A1005 Tank
N/A1006 {
N/A1007 Health 20000
N/A1008 Speed 75
N/A1009 Name "TankBossB"
N/A1010 StartingPathTrackNode "tank_path_b_10"
N/A1011 
N/A1012 OnKilledOutput
N/A1013 {
N/A1014 Target boss_dead_relay
N/A1015 Action Trigger
N/A1016 }
N/A1017 
N/A1018 OnBombDroppedOutput
N/A1019 {
N/A1020 Target boss_deploy_relay
N/A1021 Action Trigger
N/A1022 }
N/A1023 }
N/A1024 }
N/A1025 
N/A1026 WaveSpawn // 1 Tank (100)
N/A1027 {
N/A1028 TotalCount 1
N/A1029 WaitBeforeStarting 7
N/A1030 TotalCurrency 100
N/A1031 
N/A1032 FirstSpawnOutput
N/A1033 
N/A1034 {
N/A1035 Target boss_spawn_relay
N/A1036 Action Trigger
N/A1037 }
N/A1038 
N/A1039 Tank
N/A1040 {
N/A1041 Health 20000
N/A1042 Speed 75
N/A1043 Name "TankBossA"
N/A1044 StartingPathTrackNode "tank_path_a_10"
N/A1045 
N/A1046 OnKilledOutput
N/A1047 {
N/A1048 Target boss_dead_relay
N/A1049 Action Trigger
N/A1050 }
N/A1051 
N/A1052 OnBombDroppedOutput
N/A1053 {
N/A1054 Target boss_deploy_relay
N/A1055 Action Trigger
N/A1056 }
N/A1057 }
N/A1058 }
N/A1059 
N/A1060 WaveSpawn // 1 Tank (100)
N/A1061 {
N/A1062 TotalCount 1
N/A1063 WaitBeforeStarting 21
N/A1064 TotalCurrency 100
N/A1065 
N/A1066 FirstSpawnOutput
N/A1067 
N/A1068 {
N/A1069 Target boss_spawn_relay
N/A1070 Action Trigger
N/A1071 }
N/A1072 
N/A1073 Tank
N/A1074 {
N/A1075 Health 20000
N/A1076 Speed 75
N/A1077 Name "TankBossA"
N/A1078 Skin 1
N/A1079 StartingPathTrackNode "tank_path_a_10"
N/A1080 
N/A1081 OnKilledOutput
N/A1082 {
N/A1083 Target boss_dead_relay
N/A1084 Action Trigger
N/A1085 }
N/A1086 
N/A1087 OnBombDroppedOutput
N/A1088 {
N/A1089 Target boss_deploy_relay
N/A1090 Action Trigger
N/A1091 }
N/A1092 }
N/A1093 }
N/A1094 
N/A1095 WaveSpawn // Support
N/A1096 {
N/A1097 Where spawnbot
N/A1098 WaitBeforeStarting 20
N/A1099 TotalCount 50
N/A1100 MaxActive 12
N/A1101 SpawnCount 6
N/A1102 WaitBetweenSpawns 6
N/A1103 TotalCurrency 400
N/A1104 
N/A1105 Support 1
N/A1106 
N/A1107 RandomChoice
N/A1108 {
N/A1109 TFBot
N/A1110 {
N/A1111 Template T_TFBot_Scout_Melee
N/A1112 }
N/A1113 TFBot
N/A1114 {
N/A1115 Template T_TFBot_Demoman_Knight
N/A1116 }
N/A1117 TFBot
N/A1118 {
N/A1119 Class Pyro
N/A1120 Skill Easy
N/A1121 Attributes AlwaysFireWeapon
N/A1122 }
N/A1123 TFBot
N/A1124 {
N/A1125 Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
N/A1126 }
N/A1127 }
N/A1128 }
N/A1129 }
N/A1130}
N/A1131