Template:PatchDiff/November 21, 2013 Patch/tf/tf2 misc dir.vpk/scripts/soundscapes warehouse.txt

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N/A1// DSP Effects
N/A2// 0 : "Normal (off)"
N/A3// 1 : "Generic"
N/A4// 2 : "Metal Small"
N/A5// 3 : "Metal Medium"
N/A6// 4 : "Metal Large"
N/A7// 5 : "Tunnel Small"
N/A8// 6 : "Tunnel Medium"
N/A9// 7 : "Tunnel Large"
N/A10// 8 : "Chamber Small"
N/A11// 9 : "Chamber Medium"
N/A12// 10: "Chamber Large"
N/A13// 11: "Bright Small"
N/A14// 12: "Bright Medium"
N/A15// 13: "Bright Large"
N/A16// 14: "Water 1"
N/A17// 15: "Water 2"
N/A18// 16: "Water 3"
N/A19// 17: "Concrete Small"
N/A20// 18: "Concrete Medium"
N/A21// 19: "Concrete Large"
N/A22// 20: "Big 1"
N/A23// 21: "Big 2"
N/A24// 22: "Big 3"
N/A25// 23: "Cavern Small"
N/A26// 24: "Cavern Medium"
N/A27// 25: "Cavern Large"
N/A28// 26: "Weirdo 1"
N/A29// 27: "Weirdo 2"
N/A30// 28: "Weirdo 3"
N/A31 
N/A32// ATTN_NONE 0.0f
N/A33// ATTN_NORM 0.8f 75dB
N/A34// ATTN_IDLE 2.0f 60dB
N/A35// ATTN_STATIC 1.25f 66dB
N/A36// ATTN_RICOCHET 1.5f 65dB
N/A37// ATTN_GUNFIRE 0.27f 140dB
N/A38 
N/A39// SNDLVL_50dB = 50, // 3.9
N/A40// SNDLVL_55dB = 55, // 3.0
N/A41// SNDLVL_IDLE = 60, // 2.0
N/A42// SNDLVL_TALKING = 60, // 2.0
N/A43// SNDLVL_60dB = 60, // 2.0
N/A44// SNDLVL_65dB = 65, // 1.5
N/A45// SNDLVL_STATIC = 66, // 1.25
N/A46// SNDLVL_70dB = 70, // 1.0
N/A47// SNDLVL_NORM = 75,
N/A48// SNDLVL_75dB = 75, // 0.8
N/A49// SNDLVL_80dB = 80, // 0.7
N/A50// SNDLVL_85dB = 85, // 0.6
N/A51// SNDLVL_90dB = 90, // 0.5
N/A52// SNDLVL_95dB = 95,
N/A53// SNDLVL_100dB = 100, // 0.4
N/A54// SNDLVL_105dB = 105,
N/A55// SNDLVL_120dB = 120,
N/A56// SNDLVL_130dB = 130,
N/A57// SNDLVL_GUNFIRE = 140, // 0.27
N/A58// SNDLVL_140dB = 140, // 0.2
N/A59// SNDLVL_150dB = 150, // 0.2
N/A60 
N/A61 
N/A62"warehouse.inside_spawn_int"
N/A63{
N/A64 "dsp" "17"
N/A65 
N/A66 "playlooping"
N/A67 {
N/A68 "volume" ".75"
N/A69 "pitch" "100"
N/A70 "wave" "ambient/indoors.wav"
N/A71 }
N/A72 
N/A73 "playlooping"
N/A74 {
N/A75 "volume" ".15"
N/A76 "pitch" "100"
N/A77 "wave" "ambient/lighthum.wav"
N/A78 }
N/A79 
N/A80 "playlooping"
N/A81 {
N/A82 "volume" ".25"
N/A83 "pitch" "100"
N/A84 "wave" "ambient/underground.wav"
N/A85 }
N/A86}
N/A87 
N/A88 
N/A89"warehouse.inside_spawn_foyer"
N/A90{
N/A91 "dsp" "18"
N/A92 
N/A93 "playlooping"
N/A94 {
N/A95 "volume" ".4"
N/A96 "pitch" "100"
N/A97 "wave" "ambient/indoors.wav"
N/A98 }
N/A99 
N/A100 "playlooping"
N/A101 {
N/A102 "volume" ".15"
N/A103 "pitch" "100"
N/A104 "wave" "ambient/lighthum.wav"
N/A105 }
N/A106 
N/A107 "playlooping"
N/A108 {
N/A109 "volume" ".2"
N/A110 "pitch" "100"
N/A111 "wave" "ambient/mvm_warehouse/warehouse_outdoors.wav"
N/A112 }
N/A113 
N/A114 "playrandom"
N/A115 {
N/A116 "time" "8, 10"
N/A117 "volume" "0.35"
N/A118 "pitch" "100"
N/A119 "soundlevel" "SNDLVL_90dB"
N/A120 "position" "4"
N/A121 "rndwave"
N/A122 {
N/A123 "wave" "ambient/mvm_warehouse/seagull_01.wav"
N/A124 "wave" "ambient/mvm_warehouse/seagull_02.wav"
N/A125 "wave" "ambient/mvm_warehouse/seagull_03.wav"
N/A126 }
N/A127 }
N/A128 
N/A129 "playrandom"
N/A130 {
N/A131 "time" "4, 9"
N/A132 "volume" "0.35"
N/A133 "pitch" "100"
N/A134 "soundlevel" "SNDLVL_95dB"
N/A135 "position" "1"
N/A136 "rndwave"
N/A137 {
N/A138 "wave" "ambient/mvm_warehouse/car_horn_01.wav"
N/A139 "wave" "ambient/mvm_warehouse/car_horn_02.wav"
N/A140 "wave" "ambient/mvm_warehouse/car_horn_03.wav"
N/A141 "wave" "ambient/mvm_warehouse/car_horn_04.wav"
N/A142 "wave" "ambient/mvm_warehouse/car_horn_05.wav"
N/A143 "wave" "ambient/mvm_warehouse/car_passby_06.wav"
N/A144 "wave" "ambient/mvm_warehouse/car_passby_07.wav"
N/A145 "wave" "ambient/mvm_warehouse/car_passby_03.wav"
N/A146 "wave" "ambient/mvm_warehouse/car_passby_04.wav"
N/A147 "wave" "ambient/mvm_warehouse/car_passby_05.wav"
N/A148 }
N/A149 }
N/A150 
N/A151 "playlooping"
N/A152 {
N/A153 "volume" "0.45"
N/A154 "soundlevel" "SNDLVL_95dB"
N/A155 "position" "6"
N/A156 "wave" "ambient/mvm_warehouse/warehouse_city.wav"
N/A157 }
N/A158 
N/A159 "playlooping"
N/A160 {
N/A161 "volume" "0.35"
N/A162 "soundlevel" "SNDLVL_85dB"
N/A163 "position" "7"
N/A164 "wave" "ambient/mvm_warehouse/warehouse_harbor.wav"
N/A165 }
N/A166}
N/A167 
N/A168 
N/A169"warehouse.outside"
N/A170{
N/A171 
N/A172 "dsp" "1"
N/A173 
N/A174 "playlooping"
N/A175 {
N/A176 "volume" ".3"
N/A177 "pitch" "100"
N/A178 "wave" "ambient/mvm_warehouse/warehouse_outdoors.wav"
N/A179 }
N/A180 
N/A181 "playrandom"
N/A182 {
N/A183 "time" "3, 9"
N/A184 "volume" "0.5"
N/A185 "pitch" "100"
N/A186 "soundlevel" "SNDLVL_95dB"
N/A187 "position" "1"
N/A188 "rndwave"
N/A189 {
N/A190 "wave" "ambient/mvm_warehouse/car_horn_01.wav"
N/A191 "wave" "ambient/mvm_warehouse/car_horn_02.wav"
N/A192 "wave" "ambient/mvm_warehouse/car_horn_03.wav"
N/A193 "wave" "ambient/mvm_warehouse/car_horn_04.wav"
N/A194 "wave" "ambient/mvm_warehouse/car_horn_05.wav"
N/A195 "wave" "ambient/mvm_warehouse/car_passby_06.wav"
N/A196 "wave" "ambient/mvm_warehouse/car_passby_07.wav"
N/A197 "wave" "ambient/mvm_warehouse/car_passby_03.wav"
N/A198 "wave" "ambient/mvm_warehouse/car_passby_04.wav"
N/A199 "wave" "ambient/mvm_warehouse/car_passby_05.wav"
N/A200 }
N/A201 }
N/A202 
N/A203 "playrandom"
N/A204 {
N/A205 "time" "2, 8"
N/A206 "volume" "0.5"
N/A207 "pitch" "100"
N/A208 "soundlevel" "SNDLVL_95dB"
N/A209 "position" "2"
N/A210 "rndwave"
N/A211 {
N/A212 "wave" "ambient/mvm_warehouse/car_horn_01.wav"
N/A213 "wave" "ambient/mvm_warehouse/car_horn_02.wav"
N/A214 "wave" "ambient/mvm_warehouse/car_horn_03.wav"
N/A215 "wave" "ambient/mvm_warehouse/car_horn_04.wav"
N/A216 "wave" "ambient/mvm_warehouse/car_horn_05.wav"
N/A217 "wave" "ambient/mvm_warehouse/car_passby_01.wav"
N/A218 "wave" "ambient/mvm_warehouse/car_passby_02.wav"
N/A219 "wave" "ambient/mvm_warehouse/car_passby_03.wav"
N/A220 "wave" "ambient/mvm_warehouse/car_passby_04.wav"
N/A221 "wave" "ambient/mvm_warehouse/car_passby_05.wav"
N/A222 }
N/A223 }
N/A224 
N/A225 "playrandom"
N/A226 {
N/A227 "time" "9, 13"
N/A228 "volume" "0.6"
N/A229 "pitch" "100"
N/A230 "soundlevel" "SNDLVL_90dB"
N/A231 "position" "3"
N/A232 "rndwave"
N/A233 {
N/A234 "wave" "ambient/mvm_warehouse/seagull_01.wav"
N/A235 "wave" "ambient/mvm_warehouse/seagull_02.wav"
N/A236 "wave" "ambient/mvm_warehouse/seagull_03.wav"
N/A237 }
N/A238 }
N/A239 
N/A240 "playrandom"
N/A241 {
N/A242 "time" "8, 10"
N/A243 "volume" "0.6"
N/A244 "pitch" "100"
N/A245 "soundlevel" "SNDLVL_90dB"
N/A246 "position" "4"
N/A247 "rndwave"
N/A248 {
N/A249 "wave" "ambient/mvm_warehouse/seagull_01.wav"
N/A250 "wave" "ambient/mvm_warehouse/seagull_02.wav"
N/A251 "wave" "ambient/mvm_warehouse/seagull_03.wav"
N/A252 }
N/A253 }
N/A254 
N/A255 "playrandom"
N/A256 {
N/A257 "time" "10, 26"
N/A258 "volume" "0.5"
N/A259 "pitch" "100"
N/A260 "soundlevel" "SNDLVL_100dB"
N/A261 "position" "5"
N/A262 "rndwave"
N/A263 {
N/A264 "wave" "ambient/mvm_warehouse/ship_horn_01.wav"
N/A265 "wave" "ambient/mvm_warehouse/ship_horn_02.wav"
N/A266 }
N/A267 }
N/A268 
N/A269 "playlooping"
N/A270 {
N/A271 "volume" "0.6"
N/A272 "soundlevel" "SNDLVL_95dB"
N/A273 "position" "6"
N/A274 "wave" "ambient/mvm_warehouse/warehouse_city.wav"
N/A275 }
N/A276 
N/A277 "playlooping"
N/A278 {
N/A279 "volume" "0.6"
N/A280 "soundlevel" "SNDLVL_85dB"
N/A281 "position" "7"
N/A282 "wave" "ambient/mvm_warehouse/warehouse_harbor.wav"
N/A283 }
N/A284 
N/A285 "playrandom"
N/A286 {
N/A287 "time" "5, 12"
N/A288 "volume" "1"
N/A289 "pitch" "100"
N/A290 "soundlevel" "SNDLVL_100dB"
N/A291 "position" "0"
N/A292 "rndwave"
N/A293 {
N/A294 "wave" "ambient/mvm_warehouse/train_01.wav"
N/A295 "wave" "ambient/mvm_warehouse/train_02.wav"
N/A296 "wave" "ambient/mvm_warehouse/train_03.wav"
N/A297 "wave" "ambient/cp_harbor/train_1shot_04.wav"
N/A298 }
N/A299 }
N/A300 
N/A301}
N/A302 
N/A303 
N/A304"warehouse.inside_mainhall"
N/A305{
N/A306 "dsp" "25"
N/A307 
N/A308 "playlooping"
N/A309 {
N/A310 "volume" ".5"
N/A311 "pitch" "100"
N/A312 "wave" "ambient/mvm_warehouse/warehouse_indoors.wav"
N/A313 }
N/A314 
N/A315 "playrandom"
N/A316 {
N/A317 "time" "8, 12"
N/A318 "volume" "0.5"
N/A319 "pitch" "100"
N/A320 "soundlevel" "SNDLVL_85dB"
N/A321 "position" "0"
N/A322 "rndwave"
N/A323 {
N/A324 "wave" "ambient/mvm_warehouse/seagull_01.wav"
N/A325 "wave" "ambient/mvm_warehouse/seagull_02.wav"
N/A326 "wave" "ambient/mvm_warehouse/seagull_03.wav"
N/A327 }
N/A328 }
N/A329 
N/A330 "playrandom"
N/A331 {
N/A332 "time" "4, 10"
N/A333 "volume" "0.45"
N/A334 "pitch" "100"
N/A335 "soundlevel" "SNDLVL_95dB"
N/A336 "position" "1"
N/A337 "rndwave"
N/A338 {
N/A339 "wave" "ambient/mvm_warehouse/car_horn_01.wav"
N/A340 "wave" "ambient/mvm_warehouse/car_horn_02.wav"
N/A341 "wave" "ambient/mvm_warehouse/car_horn_03.wav"
N/A342 "wave" "ambient/mvm_warehouse/car_horn_04.wav"
N/A343 "wave" "ambient/mvm_warehouse/car_horn_05.wav"
N/A344 }
N/A345 }
N/A346 
N/A347 "playrandom"
N/A348 {
N/A349 "time" "3, 9"
N/A350 "volume" "0.45"
N/A351 "pitch" "100"
N/A352 "soundlevel" "SNDLVL_95dB"
N/A353 "position" "2"
N/A354 "rndwave"
N/A355 {
N/A356 "wave" "ambient/mvm_warehouse/car_horn_01.wav"
N/A357 "wave" "ambient/mvm_warehouse/car_horn_02.wav"
N/A358 "wave" "ambient/mvm_warehouse/car_horn_03.wav"
N/A359 "wave" "ambient/mvm_warehouse/car_horn_04.wav"
N/A360 "wave" "ambient/mvm_warehouse/car_horn_05.wav"
N/A361 }
N/A362 }
N/A363 
N/A364 "playrandom"
N/A365 {
N/A366 "time" "4, 11"
N/A367 "volume" "0.55"
N/A368 "pitch" "100"
N/A369 "soundlevel" "SNDLVL_95dB"
N/A370 "position" "3"
N/A371 "rndwave"
N/A372 {
N/A373 "wave" "ambient/mvm_warehouse/car_passby_06.wav"
N/A374 "wave" "ambient/mvm_warehouse/car_passby_07.wav"
N/A375 "wave" "ambient/mvm_warehouse/car_passby_03.wav"
N/A376 "wave" "ambient/mvm_warehouse/car_passby_04.wav"
N/A377 "wave" "ambient/mvm_warehouse/car_passby_05.wav"
N/A378 }
N/A379 }
N/A380 
N/A381 "playrandom"
N/A382 {
N/A383 "time" "5, 10"
N/A384 "volume" "0.55"
N/A385 "pitch" "100"
N/A386 "soundlevel" "SNDLVL_95dB"
N/A387 "position" "4"
N/A388 "rndwave"
N/A389 {
N/A390 "wave" "ambient/mvm_warehouse/car_passby_01.wav"
N/A391 "wave" "ambient/mvm_warehouse/car_passby_02.wav"
N/A392 "wave" "ambient/mvm_warehouse/car_passby_03.wav"
N/A393 "wave" "ambient/mvm_warehouse/car_passby_04.wav"
N/A394 "wave" "ambient/mvm_warehouse/car_passby_05.wav"
N/A395 }
N/A396 }
N/A397 
N/A398 "playlooping"
N/A399 {
N/A400 "volume" "0.5"
N/A401 "soundlevel" "SNDLVL_85dB"
N/A402 "position" "5"
N/A403 "wave" "ambient/mvm_warehouse/warehouse_city.wav"
N/A404 }
N/A405 
N/A406 "playlooping"
N/A407 {
N/A408 "volume" "0.5"
N/A409 "soundlevel" "SNDLVL_85dB"
N/A410 "position" "6"
N/A411 "wave" "ambient/mvm_warehouse/warehouse_harbor.wav"
N/A412 }
N/A413 
N/A414}
N/A415 
N/A416 
N/A417"warehouse.inside_boilers"
N/A418{
N/A419 "dsp" "17"
N/A420 
N/A421 "playlooping"
N/A422 {
N/A423 "volume" ".4"
N/A424 "pitch" "100"
N/A425 "wave" "ambient/indoors.wav"
N/A426 }
N/A427 
N/A428 "playlooping"
N/A429 {
N/A430 "volume" "0.85"
N/A431 "pitch" "100"
N/A432 "soundlevel" "SNDLVL_85dB"
N/A433 "position" "0"
N/A434 "wave" "ambient/boiler_01.wav"
N/A435 }
N/A436 
N/A437 "playlooping"
N/A438 {
N/A439 "volume" "0.2"
N/A440 "pitch" "100"
N/A441 "wave" "ambient/mvm_warehouse/warehouse_outdoors.wav"
N/A442 }
N/A443 
N/A444 "playrandom"
N/A445 {
N/A446 "time" "3, 9"
N/A447 "volume" "0.5"
N/A448 "pitch" "100"
N/A449 "soundlevel" "SNDLVL_95dB"
N/A450 "position" "1"
N/A451 "rndwave"
N/A452 {
N/A453 "wave" "ambient/mvm_warehouse/car_horn_01.wav"
N/A454 "wave" "ambient/mvm_warehouse/car_horn_02.wav"
N/A455 "wave" "ambient/mvm_warehouse/car_horn_03.wav"
N/A456 "wave" "ambient/mvm_warehouse/car_horn_04.wav"
N/A457 "wave" "ambient/mvm_warehouse/car_horn_05.wav"
N/A458 "wave" "ambient/mvm_warehouse/car_passby_06.wav"
N/A459 "wave" "ambient/mvm_warehouse/car_passby_07.wav"
N/A460 "wave" "ambient/mvm_warehouse/car_passby_03.wav"
N/A461 "wave" "ambient/mvm_warehouse/car_passby_04.wav"
N/A462 "wave" "ambient/mvm_warehouse/car_passby_05.wav"
N/A463 }
N/A464 }
N/A465 
N/A466 "playrandom"
N/A467 {
N/A468 "time" "2, 8"
N/A469 "volume" "0.5"
N/A470 "pitch" "100"
N/A471 "soundlevel" "SNDLVL_95dB"
N/A472 "position" "2"
N/A473 "rndwave"
N/A474 {
N/A475 "wave" "ambient/mvm_warehouse/car_horn_01.wav"
N/A476 "wave" "ambient/mvm_warehouse/car_horn_02.wav"
N/A477 "wave" "ambient/mvm_warehouse/car_horn_03.wav"
N/A478 "wave" "ambient/mvm_warehouse/car_horn_04.wav"
N/A479 "wave" "ambient/mvm_warehouse/car_horn_05.wav"
N/A480 "wave" "ambient/mvm_warehouse/car_passby_01.wav"
N/A481 "wave" "ambient/mvm_warehouse/car_passby_02.wav"
N/A482 "wave" "ambient/mvm_warehouse/car_passby_03.wav"
N/A483 "wave" "ambient/mvm_warehouse/car_passby_04.wav"
N/A484 "wave" "ambient/mvm_warehouse/car_passby_05.wav"
N/A485 }
N/A486 }
N/A487 
N/A488 "playlooping"
N/A489 {
N/A490 "volume" "0.45"
N/A491 "soundlevel" "SNDLVL_95dB"
N/A492 "position" "6"
N/A493 "wave" "ambient/mvm_warehouse/warehouse_city.wav"
N/A494 }
N/A495 
N/A496}
N/A497 
N/A498