Difference between revisions of "Community Spy strategy (Classic)"

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* Try to disguise as a class which is easier to imitate (for example, don't generally pick Medic or Scout, because you do not gain their speed). Disguising as an Engineer is useful because the Engineer is a common Spy target, and the enemy team may try to protect you.
 
* Try to disguise as a class which is easier to imitate (for example, don't generally pick Medic or Scout, because you do not gain their speed). Disguising as an Engineer is useful because the Engineer is a common Spy target, and the enemy team may try to protect you.
  
* Avoid broadcasting the obvious signs of an enemy Spy, e.g. running against the crowd, or a Demoman standing nowhere near Stickybombs, or an Engineer standing nowhere near buildings, or anyone standing around doing nothing.  
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* Avoid broadcasting the obvious signs of an enemy Spy, e.g. running against the crowd, or a Demoman standing nowhere near Pipebombs, or an Engineer standing nowhere near buildings, or anyone standing around doing nothing.  
  
* When disguised, enemy [[Sentry Gun (Classic)|Sentry Gun]]s will not attack you and you can use enemy Dispensers. Enemy [[Medic (Classic)|Medic]]s can heal you if you fool them into thinking you are friendly. Note that even while disguised, you can still be harmed or killed by an enemy Sentry if you are between it and its target. Sentry Guns will not cease shooting at a target that it has already locked onto, even if the target disguises after being targeted, unless there is a closer target or the current target breaks line-of-sight or leaves the Sentry Gun's range.
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* When disguised, enemy [[Sentry Gun (Classic)|Sentry Gun]]s will not attack you and you can use enemy Dispensers. Note that even while disguised, you can still be harmed or killed by an enemy Sentry if you are between it and its target. Sentry Guns will not cease shooting at a target that it has already locked onto, even if the target disguises after being targeted, unless there is a closer target or the current target breaks line-of-sight or leaves the Sentry Gun's range.
  
 
* [[Sniper (Classic)|Snipers]] and lone Heavies are usually easy targets for newer Spies, due to their low speed and movement when concentrating/firing. Also, eliminating Snipers makes it easier for your team to move into the enemy base. Repeatedly killing skilled Snipers when they are not protected by their team is a good way to make them change class
 
* [[Sniper (Classic)|Snipers]] and lone Heavies are usually easy targets for newer Spies, due to their low speed and movement when concentrating/firing. Also, eliminating Snipers makes it easier for your team to move into the enemy base. Repeatedly killing skilled Snipers when they are not protected by their team is a good way to make them change class

Revision as of 22:31, 19 April 2013

The Spy is a class of trickery and deceit. Specializing in espionage and sabotage, he can backstab, Feigh Death and disquise. Enemies performing Spy-checking should be avoided, and to escape suspicion, a little bit of acting on your part can go a long way. But with some skill and some luck, Spies can fool these Spy-checkers.

General

  • Try to disguise as a class which is easier to imitate (for example, don't generally pick Medic or Scout, because you do not gain their speed). Disguising as an Engineer is useful because the Engineer is a common Spy target, and the enemy team may try to protect you.
  • Avoid broadcasting the obvious signs of an enemy Spy, e.g. running against the crowd, or a Demoman standing nowhere near Pipebombs, or an Engineer standing nowhere near buildings, or anyone standing around doing nothing.
  • When disguised, enemy Sentry Guns will not attack you and you can use enemy Dispensers. Note that even while disguised, you can still be harmed or killed by an enemy Sentry if you are between it and its target. Sentry Guns will not cease shooting at a target that it has already locked onto, even if the target disguises after being targeted, unless there is a closer target or the current target breaks line-of-sight or leaves the Sentry Gun's range.
  • Snipers and lone Heavies are usually easy targets for newer Spies, due to their low speed and movement when concentrating/firing. Also, eliminating Snipers makes it easier for your team to move into the enemy base. Repeatedly killing skilled Snipers when they are not protected by their team is a good way to make them change class

See also