Difference between revisions of "Tough Break Update"

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Line 155: Line 155:
 
| {{c|+|Added:}}  Extinguishing a teammate will now return 20 health to the Pyro.
 
| {{c|+|Added:}}  Extinguishing a teammate will now return 20 health to the Pyro.
 
|-
 
|-
 +
| {{c|+|Changed:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
 +
|-
 
| {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
 
| {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
 
|-
 
|-
| {{c|+|Changed:}} The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
 
|-
 
 
! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 
! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
| {{c|+|Changed:}} Shield bash now deals damage at all ranges, scaled by distance
+
| {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
 
|-
 
|-
 
| {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
 
| {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
 
|-
 
|-
| {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
+
| {{c|+|Changed:}} Shield bash now deals damage at all ranges, scaled by distance
 
|-
 
|-
 
| {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
 
| {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Line 182: Line 182:
 
|-
 
|-
 
! style="background: #F2D9AD;" rowspan="2" | {{icon class|All classes}}<br/>[[Classes{{if lang}}|{{class name|all classes}}]]
 
! style="background: #F2D9AD;" rowspan="2" | {{icon class|All classes}}<br/>[[Classes{{if lang}}|{{class name|all classes}}]]
 +
| {{c|+|Added:}} Upon spawning, friendly players (including [[disguise]]d spies) will show an outline for 10 seconds
 +
|-
 
| {{c|+|Changed:}} Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
 
| {{c|+|Changed:}} Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
 
|-
 
|-
| {{c|+|Added:}} Upon spawning, friendly players (including [[disguise]]d spies) will show an outline for 10 seconds
 
 
|}
 
|}
  
Line 194: Line 195:
 
|-
 
|-
 
! style="background: #F2D9AD;" rowspan=5| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
 
! style="background: #F2D9AD;" rowspan=5| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
 +
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
 +
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20%
 +
|-
 
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
| {{c|+|Changed:}} Increased health recovered on hit from +3 to +5
 
| {{c|+|Changed:}} Increased health recovered on hit from +3 to +5
|-
 
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
 
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20%
 
 
|-
 
|-
 
! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
 
! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
Line 210: Line 211:
 
! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
 
! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
 
| {{c|-|Changed:}} Decreased blast radius by 20%
 
| {{c|-|Changed:}} Decreased blast radius by 20%
 +
|-
 +
! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 +
| {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
 
! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
Line 219: Line 223:
 
! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}}
 
! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}}
 
| {{c|-|Added:}} Added 20% Attack Speed penalty
 
| {{c|-|Added:}} Added 20% Attack Speed penalty
|-
 
! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 
| {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
 
 
|-
 
|-
 
! style="background: #F2D9AD;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 
! style="background: #F2D9AD;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}}
 
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}}
 
| {{c|-|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
 
| {{c|-|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
|-
 
| {{c|+|Removed:}} Removed damage penalty
 
 
|-
 
|-
 
| {{c|-|Changed:}} Increased Airblast cost by 25%
 
| {{c|-|Changed:}} Increased Airblast cost by 25%
 
|-
 
|-
 
| {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66%
 
| {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66%
 +
|-
 +
| {{c|+|Removed:}} Removed damage penalty
 
|-
 
|-
 
! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
 
! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
Line 239: Line 240:
 
|-
 
|-
 
! rowspan=5 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
 
! rowspan=5 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
| {{c|=|Added:}} Properties changed
+
| {{c|=|Changed}} Stats changed
 
|-
 
|-
 
| 100% Chance to crit against burning targets
 
| 100% Chance to crit against burning targets
Line 249: Line 250:
 
| 75% Slower switch-to speed
 
| 75% Slower switch-to speed
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=22 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
! style="background: #F2D9AD;" rowspan=21 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
! rowspan=3 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
+
! rowspan=3 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
| {{c|=|Removed:}} Removed the ability to deal charge impact damage at any range (now native to all shields)
+
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute)
 +
|-
 +
| {{c|-|Changed:}} Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
 +
|-
 +
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 +
|-
 +
! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
 +
| {{c|-|Changed:}} Reduced blast resistance from 40% to 30%
 +
|-
 +
| {{c|-|Removed:}} Removed fire immunity
 
|-
 
|-
 +
! rowspan=2 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
 
| {{c|+|Added:}} Now increases recharge rate by 50%
 
| {{c|+|Added:}} Now increases recharge rate by 50%
 
|-
 
|-
Line 262: Line 273:
 
| {{c|-|Changed:}} Reduced resistances to 15%
 
| {{c|-|Changed:}} Reduced resistances to 15%
 
|-
 
|-
! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
+
! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
| {{c|-|Changed:}} Reduced blast resistance from 40% to 30%
+
| {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds
 +
|-
 +
! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 +
| {{c|-|Added:}} Added 20% fire rate penalty
 +
|-
 +
| {{c|-|Added:}} Added 100% switch-to time penalty
 
|-
 
|-
| {{c|-|Removed:}} Removed fire immunity
+
| {{c|+|Changed:}} Base melee damage increased from 35 to 55
 
|-
 
|-
 
! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
| {{c|-|Removed:}} Removed charge duration bonus
+
| {{c|+|Added:}} Now restores 25 health on kill
 
|-
 
|-
| {{c|+|Added:}} Now restores 25 health on kill
+
| {{c|-|Added:}} Now increases damage taken while active by 15%
 
|-
 
|-
 
| {{c|+|Removed:}} Removed health penalty
 
| {{c|+|Removed:}} Removed health penalty
 
|-
 
|-
| {{c|-|Added:}} Now increases damage taken while active by 15%
+
| {{c|-|Removed:}} Removed charge duration bonus
 
|-
 
|-
 
! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}}
 
! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}}
| {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo
+
| {{c|=|Added:}} Ammo pickups now replenish charge
 
|-
 
|-
 
| {{c|-|Added:}} Added penalties of reduced primary and secondary ammo
 
| {{c|-|Added:}} Added penalties of reduced primary and secondary ammo
|-
 
| {{c|=|Added:}} Ammo pickups now replenish charge
 
 
|-
 
|-
 
| {{c|+|Added:}} Now gains charge meter on hit
 
| {{c|+|Added:}} Now gains charge meter on hit
 
|-
 
|-
! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
+
| {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo
| {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds
 
 
|-
 
|-
! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
+
! style="background: #F2D9AD;" rowspan=10 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
| {{c|+|Changed:}} Base melee damage increased from 35 to 55
+
! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 +
| {{c|-|Added:}} Added 50% holster time penalty
 
|-
 
|-
| {{c|-|Added:}} Added 20% fire rate penalty
+
! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 +
| {{c|-|Added:}} Added penalty of increased holster time by 100%
 
|-
 
|-
| {{c|-|Added:}} Added 100% switch-to time penalty
 
|-
 
! rowspan=3 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
 
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute)
 
|-
 
| {{c|-|Changed:}} Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
 
|-
 
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 
|-
 
! style="background: #F2D9AD;" rowspan=9| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
 
! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 
 
| {{c|+|Removed:}} Removed deploy time penalty
 
| {{c|+|Removed:}} Removed deploy time penalty
 
|-
 
|-
| {{c|-|Added:}} Added penalty of increased holster time by 100%
+
! rowspan=4 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 +
| {{c|+|Changed:}} Damage dealt increased by 30%
 
|-
 
|-
! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 
| {{c|-|Added:}} Added 50% holster time penalty
 
|-
 
! rowspan=3 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 
 
| {{c|+|Changed:}} Now heals 50 health on kill
 
| {{c|+|Changed:}} Now heals 50 health on kill
 
|-
 
|-
| {{c|=|Changed:}} Damage received and dealt increased by 30%
+
| {{c|-|Changed:}} Damage received increased by 30%
 
|-
 
|-
 
| {{c|+|Removed:}} Removed health penalty
 
| {{c|+|Removed:}} Removed health penalty
Line 326: Line 327:
 
|-
 
|-
 
! style="background: #F2D9AD;" rowspan=2| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 
! style="background: #F2D9AD;" rowspan=2| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 +
! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 +
| {{c|-|Changed:}} Healing per bolt reduced from 75 to 60
 +
|-
 
! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 
! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 
| {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
 
| {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
 
|-
 
|-
! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
+
! style="background: #F2D9AD;" rowspan=9| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
| {{c|-|Changed:}} Healing per bolt reduced from 75 to 60
+
! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 +
| {{c|+|Added:}} Healing a player with a syringe now grants a small amount of ÜberCharge
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=9| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
+
! rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}}
+
| {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
| {{c|=|Changed:}} Taunt can now be activated by alt-fire
 
 
|-
 
|-
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge
+
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
 
|-
 
|-
 
! rowspan=4 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 
! rowspan=4 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
| {{c|-|Removed:}} Removed 10% health regeneration on proper resist
 
|-
 
 
| {{c|+|Added:}} Added slight ÜberCharge build on proper resist
 
| {{c|+|Added:}} Added slight ÜberCharge build on proper resist
 
|-
 
|-
Line 347: Line 349:
 
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
 
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
 
|-
 
|-
! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
+
| {{c|-|Removed:}} Removed 10% health regeneration on proper resist
| {{c|+|Added:}} Healing a player with a syringe now grants a small amount of ÜberCharge
 
 
|-
 
|-
! rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
+
! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}}
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
+
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge
 
|-
 
|-
| {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
+
| {{c|+|Changed:}} Taunt can now be activated by alt-fire
 
|-
 
|-
 
! style="background: #F2D9AD;" rowspan=6| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
 
! style="background: #F2D9AD;" rowspan=6| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
 
! rowspan=1 | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}}
 
! rowspan=1 | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}}
 
| {{c|+|Changed:}} Can be fired while off the ground
 
| {{c|+|Changed:}} Can be fired while off the ground
 +
|-
 +
! rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}}
 +
| {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20%
 +
|-
 +
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
 +
| {{c|+|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 
|-
 
|-
 
! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}}
 
! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}}
| {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20%
 
|-
 
 
| {{c|=|Added:}} Added 'CRIKEY' meter which is filled by dealing damage
 
| {{c|=|Added:}} Added 'CRIKEY' meter which is filled by dealing damage
 
|-
 
|-
 
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 
|-
 
|-
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
+
| {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20%
| {{c|+|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 
|-
 
! rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}}
 
| {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20%
 
 
|-
 
|-
 
! style="background: #F2D9AD;" rowspan=2| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
 
! style="background: #F2D9AD;" rowspan=2| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 
| {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50%
 
|-
 
 
! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 
! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 
| {{c|+|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered
 
| {{c|+|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered
 
|-
 
|-
! style="background: #F2D9AD;" rowspan=1| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
+
| {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50%
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will.
 
 
|-
 
|-
 
! style="background: #F2D9AD;" rowspan=2| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 
! style="background: #F2D9AD;" rowspan=2| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
Line 391: Line 388:
 
! style="background: #F2D9AD;" rowspan=4| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 
! style="background: #F2D9AD;" rowspan=4| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
 
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
 +
| {{c|-|Added:}} No random crits
 +
|-
 
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range)
 
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range)
 +
|-
 +
| {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal
 
|-
 
|-
 
| {{c|+|Changed:}} Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
 
| {{c|+|Changed:}} Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
 
|-
 
|-
| {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal
+
! style="background: #F2D9AD;" rowspan=1| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
|-
+
! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
| {{c|-|Added:}} No random crits
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| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will.
 
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Revision as of 03:04, 10 July 2016

This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.
Tough Break Update.png

The Tough Break Update was a major update added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.

The update introduced 4 new weapon collections, 15 community-created new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the Tough Break Campaign, a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the Tough Break Campaign Pass, which was available for purchase in the Mann Co. Store.

Additional content was further added in the December 22, 2015 Patch, introducing the Gun Mettle and Tough Break Festivizer.

Additions

Cosmetics

Main article: Cosmetic items
Leaderboard class scout.png
Scout
Bonk Batter's Backup Bonk Batter's Backup
Hot Heels Hot Heels
Leaderboard class soldier.png
Soldier
Diplomat Diplomat
Leaderboard class demoman.png
Demoman
Shin Shredders Shin Shredders
Leaderboard class heavy.png
Heavy
Siberian Sweater Siberian Sweater
Leaderboard class engineer.png
Engineer
Winter Backup Winter Backup
Leaderboard class medic.png
Medic
Berlin Brain Bowl Berlin Brain Bowl
Bunnyhopper's Ballistics Vest Bunnyhopper's Ballistics Vest
Medical Monarch Medical Monarch
Leaderboard class spy.png
Spy
A Hat to Kill For A Hat to Kill For
Chicago Overcoat Chicago Overcoat
Leaderboard class soldier.png
Soldier
Leaderboard class heavy.png
Heavy
Gift Bringer Gift Bringer
TF2 crosshair orange.png
All classes
A Well Wrapped Hat A Well Wrapped Hat
Chill Chullo Chill Chullo
Patriot Peak Patriot Peak

Taunts

Leaderboard class demoman.png
Demoman
Bad Pipes Bad Pipes
Leaderboard class engineer.png
Engineer
Bucking Bronco Bucking Bronco
TF2 crosshair orange.png
All classes
Mannrobics Mannrobics

Tools

Main article: Tools
Pyroland Weapons Case Pyroland Weapons Case
Smissmas 2015 Festive Gift Smissmas 2015 Festive Gift
Strange Count Transfer Tool Strange Count Transfer Tool
Tough Break Campaign Pass Tough Break Campaign Pass
Tough Break Cosmetic Case Tough Break Cosmetic Case
Tough Break Cosmetic Key Tough Break Cosmetic Key
Tough Break Key Tough Break Key
Warbird Weapons Case Warbird Weapons Case
Gun Mettle and Tough Break Festivizer Festivizer
Notes  Added in the December 22, 2015 Patch.

Maps

Name Picture Game mode File name
Highpass KOTH Highpass.jpg King of the Hill
Controlpoint.png
koth_highpass
Landfall Ctf landfall rc0005.jpg Capture the Flag
Intel blu idle.png
ctf_landfall
Snowycoast Pl snowycoast.jpg Payload
BLU Bombcart.png
pl_snowycoast
Vanguard Cp vanguard.png Control Point
Controlpoint.png
cp_vanguard

Tweaked Classes

Class Changes
Leaderboard class pyro.png
Pyro
Pictogram plus.png Added: Extinguishing a teammate will now return 20 health to the Pyro.
Pictogram plus.png Changed: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
Pictogram minus.png Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
Leaderboard class demoman.png
Demoman
Pictogram plus.png Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
Pictogram comment.png Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Pictogram plus.png Changed: Shield bash now deals damage at all ranges, scaled by distance
Pictogram minus.png Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Leaderboard class engineer.png
Engineer
Pictogram minus.png Added: After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
Pictogram plus.png Changed: Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
Leaderboard class medic.png
Medic
Pictogram plus.png Added: Medics now have slightly higher health regeneration when healing a hurt patient
Pictogram plus.png Changed: During setup time, ÜberCharge build rate is now increased by 3x
Leaderboard class spy.png
Spy
Pictogram comment.png Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
TF2 crosshair orange.png
All classes
Pictogram plus.png Added: Upon spawning, friendly players (including disguised spies) will show an outline for 10 seconds
Pictogram plus.png Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Mad Milk
Mad Milk
Pictogram plus.png Added: Extinguishing an ally will now reduce the cool down by 20%
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Increased health recovered on hit from +3 to +5
Wrap Assassin
Wrap Assassin
Pictogram plus.png Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Pictogram plus.png Changed: Ball recharge rate increased by 25%
Pictogram plus.png Changed: Damage penalty reduced from -70% to -65%
Leaderboard class soldier.png
Soldier
Beggar's Bazooka
Beggar's Bazooka
Pictogram minus.png Changed: Decreased blast radius by 20%
Air Strike
Air Strike
Pictogram minus.png Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Concheror
Concheror
Pictogram plus.png Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram comment.png Removed: Removed hidden property of up draft when on fire
Market Gardener
Market Gardener
Pictogram minus.png Added: Added 20% Attack Speed penalty
Leaderboard class pyro.png
Pyro
Degreaser
Degreaser
Pictogram minus.png Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Pictogram minus.png Changed: Increased Airblast cost by 25%
Pictogram minus.png Changed: Increased afterburn penalty to from 25% to 66%
Pictogram plus.png Removed: Removed damage penalty
Phlogistinator
Phlogistinator
Pictogram plus.png Removed: Removed 10% damage penalty.
Pictogram plus.png Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
Axtinguisher
Axtinguisher
Pictogram comment.png Changed Stats changed
100% Chance to crit against burning targets
33% Damage penalty
20% Slower attack speed
75% Slower switch-to speed
Leaderboard class demoman.png
Demoman
Loose Cannon
Loose Cannon
Pictogram minus.png Changed: Reduced projectile speed (now a visible attribute)
Pictogram minus.png Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
Pictogram minus.png Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Chargin' Targe
Chargin' Targe
Pictogram minus.png Changed: Reduced blast resistance from 40% to 30%
Pictogram minus.png Removed: Removed fire immunity
Splendid Screen
Splendid Screen
Pictogram plus.png Added: Now increases recharge rate by 50%
Pictogram plus.png Changed: Increased blast resistance from 15% to 20%
Tide Turner
Tide Turner
Pictogram minus.png Changed: Now grants mini-crit instead of full-crit on charge bash
Pictogram minus.png Changed: Reduced resistances to 15%
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Changed: Fizzle time increased from 2 seconds to 4 seconds
Ullapool Caber
Ullapool Caber
Pictogram minus.png Added: Added 20% fire rate penalty
Pictogram minus.png Added: Added 100% switch-to time penalty
Pictogram plus.png Changed: Base melee damage increased from 35 to 55
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: Now restores 25 health on kill
Pictogram minus.png Added: Now increases damage taken while active by 15%
Pictogram plus.png Removed: Removed health penalty
Pictogram minus.png Removed: Removed charge duration bonus
Persian Persuader
Persian Persuader
Pictogram comment.png Added: Ammo pickups now replenish charge
Pictogram minus.png Added: Added penalties of reduced primary and secondary ammo
Pictogram plus.png Added: Now gains charge meter on hit
Pictogram comment.png Removed: Removed ammo pickups granting health instead of ammo
Leaderboard class heavy.png
Heavy
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Added: Added 50% holster time penalty
Fists of Steel
Fists of Steel
Pictogram minus.png Added: Added penalty of increased holster time by 100%
Pictogram plus.png Removed: Removed deploy time penalty
Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Changed: Damage dealt increased by 30%
Pictogram plus.png Changed: Now heals 50 health on kill
Pictogram minus.png Changed: Damage received increased by 30%
Pictogram plus.png Removed: Removed health penalty
Eviction Notice
Eviction Notice
Pictogram plus.png Added: Now provides 15% move speed bonus
Pictogram minus.png Added: Now increases damage taken by 20%
Pictogram minus.png Changed: Firing speed decreased from 50% to 40%
Leaderboard class engineer.png
Engineer
Rescue Ranger
Rescue Ranger
Pictogram minus.png Changed: Healing per bolt reduced from 75 to 60
Jag
Jag
Pictogram minus.png Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
Leaderboard class medic.png
Medic
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: Healing a player with a syringe now grants a small amount of ÜberCharge
Quick-Fix
Quick-Fix
Pictogram minus.png Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
Pictogram comment.png Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
Vaccinator
Vaccinator
Pictogram plus.png Added: Added slight ÜberCharge build on proper resist
Pictogram plus.png Changed: Increased ÜberCharge rate from +50% to +67%
Pictogram plus.png Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
Pictogram minus.png Removed: Removed 10% health regeneration on proper resist
Amputator
Amputator
Pictogram plus.png Added: Healing done with the taunt now grants small amounts of ÜberCharge
Pictogram plus.png Changed: Taunt can now be activated by alt-fire
Leaderboard class sniper.png
Sniper
Huntsman
Huntsman
Pictogram plus.png Changed: Can be fired while off the ground
Jarate
Jarate
Pictogram plus.png Added: Extinguishing an ally now reduces the cooldown by 20%
Cozy Camper
Cozy Camper
Pictogram plus.png Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
Cleaner's Carbine
Cleaner's Carbine
Pictogram comment.png Added: Added 'CRIKEY' meter which is filled by dealing damage
Pictogram comment.png Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
Pictogram plus.png Changed: Reduced firing rate penalty from 35% to 20%
Leaderboard class spy.png
Spy
Spy-cicle
Spy-cicle
Pictogram plus.png Changed: Fire immunity shield no longer appears when fire immunity is triggered
Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Initial damage reduction when feigning death increased to 75% from 50%
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Reserve Shooter
Reserve Shooter
Pictogram comment.png Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
Pictogram minus.png Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
Leaderboard class soldier.png
Soldier
Leaderboard class demoman.png
Demoman
Half-Zatoichi
Half-Zatoichi
Pictogram minus.png Added: No random crits
Pictogram comment.png Changed: Now considered a sword (increased holster and deploy time and increased range)
Pictogram comment.png Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
Pictogram plus.png Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.

Gallery

See Also

External Links