Difference between revisions of "Nightfall"

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[http://forums.tf2maps.net/showthread.php?t=7620 TF2Maps.net]}}
 
[http://forums.tf2maps.net/showthread.php?t=7620 TF2Maps.net]}}
  
'''Nightfall''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [http://plrctf.tf2maps.net Payload Race and A/D CTF Contest]. It was awarded first place despite being unfinished.
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'''Nightfall''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [http://plrctf.tf2maps.net Payload Race and A/D CTF Contest]. It was awarded first place in the competition despite being unfinished.
  
 
Nightfall is set at night during a torrential rainstorm, similar to [[Sawmill]]. The architecture is heavily influenced by [[Ravine]].
 
Nightfall is set at night during a torrential rainstorm, similar to [[Sawmill]]. The architecture is heavily influenced by [[Ravine]].

Revision as of 02:35, 11 January 2011

Nightfall
300px
Basic Information
Developer(s): {{{map-developer}}}

Nightfall is a Payload Race map created for the TF2Maps.net Payload Race and A/D CTF Contest. It was awarded first place in the competition despite being unfinished.

Nightfall is set at night during a torrential rainstorm, similar to Sawmill. The architecture is heavily influenced by Ravine.

By taking feedback from the official PLR map (Pipeline), Nightfall was designed to provide players with plenty of routes into the enemy's base in order to help overcome a strong defense. The map features neutral arenas at the center of each stage instead of chokepoints, which allows players to move more freely between the bases, and mechanics to help motivate players to complete the objective. These take the form of short bursts in progress once the cart reaches a downhill slope, and a round timer which, upon expiring, forces both carts to slowly roll forward until either one reaches its objective.

Goal

Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.

Screenshots

Changelog

Changelog:
Release Candidate 1 - 30th October
  • Minor visual changes in Stage 2.
  • HDR lighting.
  • Changed overtime mechanic. During overtime, whilst a cart is being pushed the other cart will not auto-roll forward.
  • Increased round time from 8 to 10 minutes.
  • Added most of the light effects back in but without the crashing issue.
  • Some other changes I will never remember.

Beta 1c - July 7th

  • Fixed doors in Stage 2 so they don't close on you after 4 seconds.
  • Map should no longer crash servers with increased player counts.

Beta 1b - June 30th

  • Removed 2 spawns outside the spawn rooms in Stage 1.
  • Fixed all the console spam.

Beta 1 - June 29th

  • Detailed Stage 3.
  • Rain no longer culls per particle. Instead, the rain culls after a specified point which should, in theory, be a lot less CPU intensive.
  • Rain particles are now flagged as weather.
  • Downgraded some healthkits and ammopacks.
  • Other misc changes.

Trivia

  • Nightfall was the original name for Double Cross, but Psy released his map first.

Additional Links