Difference between revisions of "High Five!"

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(Bugs)
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*If the command {{code|mp_usehwmvcds}} is set to 1 the slap animations will not play for some classes and they will be stuck in the idle animation for their current weapon for the duration of the taunt.
 
*If the command {{code|mp_usehwmvcds}} is set to 1 the slap animations will not play for some classes and they will be stuck in the idle animation for their current weapon for the duration of the taunt.
 
*Holding down the button with the Amputator equipped will result in an [http://www.youtube.com/watch?v=zd6XzwOGghQ endless loop] of the healing effect, as long as nobody responds.
 
*Holding down the button with the Amputator equipped will result in an [http://www.youtube.com/watch?v=zd6XzwOGghQ endless loop] of the healing effect, as long as nobody responds.
*If a Heavy holding the Sandvich uses the High Five! taunt, the Sandvich taunt effects will be applied (if the Heavy has low health, his health will be restored to full and the Food meter will be depleted.)
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*If a Heavy holding a [[lunchbox item]] uses the High Five! taunt, the effects of consuming the item will be applied.
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* Using the item with the [[Gunslinger]] equipped will cause it to noticeably clip with the other player's hand.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 20:55, 15 October 2011

Slap my hand.
The Spy

The High Five! is an action item for all classes.

This item can be purchased at the Mann Co. Store, or found via random drops. When the action button is held down, any nearby ally may stand near the player and engage in a dual animation by using their own High Five! or pressing g in front of the initiator, the players then give each other a Template:W, followed by an appropriate response rule. Only one person needs to have the item equipped in order to successfully complete the action.

If the High Five! is intiated with in-sufficient space to perform the co-op taunt, such as an obstacle or map height difference in front of the player, the taunt will not intiate and a message will appear on the HUD informing the player of why they cannot taunt.

Other nearby friendly players will recieve a tutorial-like prompt on their screen the first time they see an ally intiate a High Five informing them of how and where to accept it.

Update history

October 13, 2011 Patch (Manniversary Update)

  • High Five! was added to the game.

Bugs

  • If the command mp_usehwmvcds is set to 1 the slap animations will not play for some classes and they will be stuck in the idle animation for their current weapon for the duration of the taunt.
  • Holding down the button with the Amputator equipped will result in an endless loop of the healing effect, as long as nobody responds.
  • If a Heavy holding a lunchbox item uses the High Five! taunt, the effects of consuming the item will be applied.
  • Using the item with the Gunslinger equipped will cause it to noticeably clip with the other player's hand.

Trivia

  • The animations for the High Five! taunt have existed within the game files since the WAR! Update. There are still a few animations that were included in said update that are currently not in use.
  • If 2 players taunt while over a Engineers teleporter both get teleported.

Gallery