Difference between revisions of "High Five!"

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* Like the [[Director's Vision]], the Pyro has two different high five responses, one feminine and one masculine, adding to his/her mystique.
 
* Like the [[Director's Vision]], the Pyro has two different high five responses, one feminine and one masculine, adding to his/her mystique.
  
* Similar to "[http://wiki.teamfortress.com/w/images/a/ab/07_comic_large.jpg  The Insult That Made a 'Jarate Master' Out of Sniper]", the comic that introduced [[Jarate]], the [http://wiki.teamfortress.com/w/images/6/6b/Hey_Sniper.jpg  high five comic] features the [[Sniper]] who, faced with a dilemma, kicks down a chair in frustration while consulting a Mann Co. Catalogue before discovering the product.
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* Similar to the comic "[http://wiki.teamfortress.com/w/images/a/ab/07_comic_large.jpg  The Insult That Made a 'Jarate Master' Out of Sniper]", which introduced [[Jarate]], the high five comic [http://wiki.teamfortress.com/w/images/6/6b/Hey_Sniper.jpg  "Hey Sniper!"] features the [[Sniper]] who, faced with a dilemma, kicks down a chair in frustration while consulting a Mann Co. Catalogue before discovering the product.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 11:22, 17 October 2011

Slap my hand.
The Spy

The High Five! is an action item for all classes.

This item can be purchased at the Mann Co. Store, or found via random drops. When the action button is held down, any nearby ally may stand near the player and engage in a dual animation by using their own High Five! or pressing their taunt bind (default being G) in front of the initiator. The players then give each other a Template:W, followed by an appropriate response rule. Only the initiator needs to have the item equipped in order to successfully complete the action.

If the High Five! is initiated with insufficient space to perform the co-op taunt, such as an obstacle or map height difference in front of the player, the taunt will not initiate and a message will appear on the HUD informing the player of why they cannot taunt.

Other nearby friendly players will receive a tutorial-like prompt on their screen the first time they see an ally initiate a High Five informing them of how and where to accept it.

Update history

October 13, 2011 Patch (Manniversary Update)

  • High Five! was added to the game.

Bugs

  • If the command mp_usehwmvcds is set to 1 the slap animations will not play for some classes and they will be stuck in the idle animation for their current weapon for the duration of the taunt.
  • Holding down the button with the Amputator equipped will result in an endless loop of the healing effect, as long as nobody responds.
  • If a Heavy or Scout holding a lunchbox item uses the High Five! taunt, the effects of consuming the item will be applied.
  • Using the item with the Gunslinger equipped will cause it to noticeably clip with the other player's hand.
  • If two players use the item while standing on an Engineer's teleporter entrance, both will be teleported.
  • If a Scout with a Sandman selected initiates the taunt, but cancels it for whatever reason, the model of the Sandman's ball will disappear out of the Scout's hand, although when batting the ball, it will re-appear. If the animation is completed with another player, the Sandman's ball model remains in the player's hand as usual.

Trivia

  • The animations for the High Five! taunt have existed within the game files since the WAR! Update. There are still a few animations that were included in said update that are currently not in use.
  • Bots are able to detect high fives and if they encounter a human player in the high five pose, they will initiate the high five.
  • Like the Director's Vision, the Pyro has two different high five responses, one feminine and one masculine, adding to his/her mystique.

Gallery