Difference between revisions of "High Five!"

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The '''High Five!''' is an [[action item]] for [[classes|all classes]].
 
The '''High Five!''' is an [[action item]] for [[classes|all classes]].
  
This item can be purchased at the [[Mann Co. Store]], or found via random drops. When the action button is held down, any nearby ally may stand near the player and engage in a dual animation by using their own High Five! or pressing their taunt button (default being {{Key|G}}) in front of the initiator. The players then give each other a {{w|High-five}}, followed by an appropriate response rule. Only the initiator needs to have the item equipped in order to successfully complete the action.
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This item can be purchased at the [[Mann Co. Store]] or found randomly via the [[drop system]]. When the player holds down the action button, their character will enter one of two class-specific poses with the right hand held up high. Any nearby ally can then stand in front of the player and initiate a dual animation by activating their own High Five! or standard taunt. Only the initiator needs to have the item equipped in order to successfully complete the action.
  
If the High Five! is initiated with insufficient space to perform the co-op taunt, such as an obstacle or map height difference in front of the player, the taunt will not initiate and a message will appear on the [[HUD]] informing the player of why they cannot taunt.
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If the High Five! is initiated with insufficient space to perform the co-op taunt, such as a map height difference or obstacle in front of the player, the taunt will not initiate and a message will appear on the [[HUD]] informing the player of why they cannot taunt.
  
 
Other nearby friendly players will receive a tutorial-like prompt on their screen the first time they see an ally initiate a High Five informing them of how and where to accept it.
 
Other nearby friendly players will receive a tutorial-like prompt on their screen the first time they see an ally initiate a High Five informing them of how and where to accept it.
  
This is based on a similar mechanic in [[Portal 2]].
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The High Five! mechanics are based on a similar mechanic in [[Portal 2]].
  
  
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== Bugs ==
 
== Bugs ==
* If the command {{code|mp_usehwmvcds}} is set to 1 the slap animations will not play for some classes and they will be stuck in the idle animation for their current weapon for the duration of the taunt.
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* If the command {{code|mp_usehwmvcds}} is set to 1, certain classes will not have their High Five! animations play. Instead, they will be stuck in the idle animation for their current weapon for the duration of the taunt.
* If two players use the item while standing on an Engineer's teleporter entrance, both will be teleported.
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* If two players use the item while standing on an Engineer's Teleporter Entrance, both will be teleported.
* If a Scout with a [[Sandman]] selected initiates the taunt, but cancels it for whatever reason, the model of the Sandman's ball will disappear out of the Scout's hand, although when batting the ball, it will re-appear. If the animation is completed with another player, the Sandman's ball model remains in the player's hand as usual.
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* If a Scout with the [[Sandman]] as the active weapon initiates the taunt but cancels it, the model for the Sandman's ball will disappear from the Scout's hand in the first-person view. The ball can still be launched normally.
* There are several bugs with the character model's lips in the Mann Co. Store preview.
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* On occasion, a player will appear to be stuck in the High-Five position after holding the taunt between rounds. This does not hinder gameplay.
* The taunt can be used to pass the invisible barrier protecting the respawn area. <ref>[http://www.youtube.com/watch?v=evbpE1Dgz84 YouTube video]</ref>
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* If a Spy pulls out the [[Dead Ringer]] before initiating the High Five! and takes damage, the Spy doesn't Cloak and damage is still reduced.
* On occasion, a player will appear to be stuck in the High-Five position after holding the taunt between rounds. This will only affect appearance, and does not hinder gameplay for the player.
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* The particle effect created by the High Five! where the two participants' hands collide can occasionally be seen through walls.
* If a [[Dead Ringer]] is pulled out by a Spy before he initiates the High-Five and gets damaged, the Spy doesn't Cloak and there's no ragdoll, but the damage is still reduced. Leading on from that, if the Spy cancels the High-Five afterwards, the [[Dead Ringer]] isn't put down and the Spy's Cloak is still full.
 
* The particle effect created at the hands when they collide can be seen through walls on occasion.
 
  
 
== Trivia ==
 
== Trivia ==
* The animations for the High Five! taunt have existed within the game files since the [[WAR! Update]]. There are still a few animations that were included in said update that are currently not in use.
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* The animations for the High Five! taunt have existed within the game files since the [[WAR! Update]]. There are still a few animations from the War! Update that are still unused.
* [[Bots]] are able to detect high fives and if they encounter a human player in the high five pose, they will return the high five.
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* [[Bots]] are able to detect high fives and will return them should a human player initiate one.
* Each class has two different high five animations, including the [[Pyro]], who has one feminine animation and one masculine.
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* Each class has two different high five animations, including the [[Pyro]], who has one feminine and one masculine animation.
 
* The High Five! comic [[:File:Hey Sniper.jpg|"Hey Sniper!"]] features the [[Sniper]] who, faced with a dilemma, kicks down a chair in frustration while consulting a Mann Co. Catalogue before discovering the High Five! product. This scene is in fact a reworded copy of a panel from "[[:File:07 comic large.jpg|The Insult That Made a 'Jarate Master' Out of Sniper]]", where the Sniper, angry from being picked on by men his own size, kicks down a chair in frustration before discovering [[Jarate]] from a Mann Co. Catalogue.
 
* The High Five! comic [[:File:Hey Sniper.jpg|"Hey Sniper!"]] features the [[Sniper]] who, faced with a dilemma, kicks down a chair in frustration while consulting a Mann Co. Catalogue before discovering the High Five! product. This scene is in fact a reworded copy of a panel from "[[:File:07 comic large.jpg|The Insult That Made a 'Jarate Master' Out of Sniper]]", where the Sniper, angry from being picked on by men his own size, kicks down a chair in frustration before discovering [[Jarate]] from a Mann Co. Catalogue.
* The [[Pyro]] and [[Spy]] are the only ones to have new voice clips for the taunt. Coincidentally, they are voiced by the [http://www.imdb.com/name/nm0060794| same voice actor]. The rest of the classes use different voice commands.
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* The [[Pyro]] and [[Spy]] are the only ones to have new voice clips for the taunt. The rest of the classes use older voice commands.
 
 
== References ==
 
<references/>
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 18:49, 23 March 2012

Slap my hand.
The Spy

The High Five! is an action item for all classes.

This item can be purchased at the Mann Co. Store or found randomly via the drop system. When the player holds down the action button, their character will enter one of two class-specific poses with the right hand held up high. Any nearby ally can then stand in front of the player and initiate a dual animation by activating their own High Five! or standard taunt. Only the initiator needs to have the item equipped in order to successfully complete the action.

If the High Five! is initiated with insufficient space to perform the co-op taunt, such as a map height difference or obstacle in front of the player, the taunt will not initiate and a message will appear on the HUD informing the player of why they cannot taunt.

Other nearby friendly players will receive a tutorial-like prompt on their screen the first time they see an ally initiate a High Five informing them of how and where to accept it.

The High Five! mechanics are based on a similar mechanic in Portal 2.


Demonstration

Update history

October 13, 2011 Patch (Manniversary Update & Sale)

  • High Five! was added to the game.

October 17, 2011 Patch

  • Fixed high five taunts applying the wielded weapon's taunt effect

Bugs

  • If the command mp_usehwmvcds is set to 1, certain classes will not have their High Five! animations play. Instead, they will be stuck in the idle animation for their current weapon for the duration of the taunt.
  • If two players use the item while standing on an Engineer's Teleporter Entrance, both will be teleported.
  • If a Scout with the Sandman as the active weapon initiates the taunt but cancels it, the model for the Sandman's ball will disappear from the Scout's hand in the first-person view. The ball can still be launched normally.
  • On occasion, a player will appear to be stuck in the High-Five position after holding the taunt between rounds. This does not hinder gameplay.
  • If a Spy pulls out the Dead Ringer before initiating the High Five! and takes damage, the Spy doesn't Cloak and damage is still reduced.
  • The particle effect created by the High Five! where the two participants' hands collide can occasionally be seen through walls.

Trivia

  • The animations for the High Five! taunt have existed within the game files since the WAR! Update. There are still a few animations from the War! Update that are still unused.
  • Bots are able to detect high fives and will return them should a human player initiate one.
  • Each class has two different high five animations, including the Pyro, who has one feminine and one masculine animation.
  • The High Five! comic "Hey Sniper!" features the Sniper who, faced with a dilemma, kicks down a chair in frustration while consulting a Mann Co. Catalogue before discovering the High Five! product. This scene is in fact a reworded copy of a panel from "The Insult That Made a 'Jarate Master' Out of Sniper", where the Sniper, angry from being picked on by men his own size, kicks down a chair in frustration before discovering Jarate from a Mann Co. Catalogue.
  • The Pyro and Spy are the only ones to have new voice clips for the taunt. The rest of the classes use older voice commands.

Gallery