Difference between revisions of "Beta Quick-Fix"

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{{beta}}
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{{beta|beta}}
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
Line 13: Line 13:
 
| ammo-carried    = N/A
 
| ammo-carried    = N/A
 
| loadout          = yes
 
| loadout          = yes
   | level          = Level 5 Medi Gun
+
   | item-kind      = Medi Gun
   | loadout-name  = The Beta Quick-Fix
+
   | item-level    = 5
 
   | att-1-neutral  = ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
 
   | att-1-neutral  = ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
 
   | att-2-positive = +40% heal rate
 
   | att-2-positive = +40% heal rate
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}}
 
}}
 
{{Quotation|'''The Medic'''|Move! Schnell!|sound=Medic_go03.wav}}
 
{{Quotation|'''The Medic'''|Move! Schnell!|sound=Medic_go03.wav}}
The '''Beta Quick-Fix''' is a [[secondary]] weapon for the [[Medic]] that exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Medi Gun]] model.
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The '''Beta Quick-Fix''' is a [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]] that exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Medi Gun]] model.
  
This weapon sports a 40% faster heal and [[ÜberCharge]] build rate, but lacks the ability to overheal patients. When the ÜberCharge is deployed, the patient will be healed at triple the healing rate, and both they and the Medic will be immune to effects such as knockback, stun and slow. Additionally, should the Medic train the weapon on a faster ally, they will be able to match their speed for as long as the medicinal beam is connected.
+
This Medi Gun has a 40% faster heal and [[ÜberCharge]] build rate compared to the default Medi Gun, but lacks the ability to overheal patients.  Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as [[knockback]], [[stun]], and [[slowdown]], but will not be granted invulnerability. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.
  
The item has been released as the [[Quick-Fix]] in the main branch of Team Fortress 2.
+
Healing a class with an item speed bonus, such as the 15% bonus granted to the Pyro from the [[Powerjack]] does not apply the speed bonus to the Medic. This means that the [[Scout]] is the only class that will provide a speed bonus to a Medic using the Beta Quick-Fix.
 +
 
 +
This weapon, with a new model and adjustments to its ÜberCharge build rate, was shipped as the [[Quick-Fix]] as a part of the [[Über Update]]. The Beta Quick-Fix remains in ''TF2 Beta'', as a separate weapon, with its appearance and stats unaltered.
  
 
==Healing and function times==
 
==Healing and function times==
 
{{Damage table
 
{{Damage table
 
| healing = yes
 
| healing = yes
| heal combat = 33,6 / s ({{tooltip|100,8 / s|ÜberCharge activated}})
+
| heal combat = 33.6 / s ({{tooltip|100.8 / s|ÜberCharge activated}})
| heal noncombat  = 100,8 / s ({{tooltip|302,4 / s|ÜberCharge activated}})
+
| heal noncombat  = 100.8 / s ({{tooltip|302.4 / s|ÜberCharge activated}})
 +
| effect time      = 8 s
 
| function times = yes
 
| function times = yes
| charge fill speed = 3.5% / s ({{tooltip|1.75% / s|<!--Target at 142.5% health or higher-->Not building}})
+
| charge fill speed = 3.5% / s ({{tooltip|1.75% / s|Target at 142.5% health or higher}})
| max charge time  = 24 s ({{tooltip|48 s|<!--Target at 142.5% health or higher-->Not building}})
+
| max charge time  = 24 s ({{tooltip|48 s|Target at 142.5% health or higher}})
 
| effect time      = 8 s
 
| effect time      = 8 s
 
}}
 
}}
  
The healing rate is linearly based upon how long ago the target was last damaged.  If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second.  From 10 to 15 seconds, this rate increases linearly from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[http://www.teamfortress.com/post.php?id=1656]
+
The healing rate is based on how long ago the target was last damaged.  If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second.  From 10 to 15 seconds, this rate increases from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging. <ref>[http://www.teamfortress.com/post.php?id=1656 TF2 Official Blog - The Medigun Healing Ramp]</ref>
  
<!--[[ÜberCharge]] Fill time is doubled if target is at 142.5% health or above.-->If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [http://forums.steampowered.com/forums/showpost.php?p=11342109&postcount=1530]
+
With the Beta Quick-Fix's ÜberCharge, a group of players can be kept healed due to the increased heal rate, allowing for more concentrated firepower than a single invulnerability charge can, at the cost of still being vulnerable to kills based on a high enough damage.
  
 
== Related achievements ==
 
== Related achievements ==
Line 79: Line 82:
  
 
== Update history ==
 
== Update history ==
'''[[December 23, 2010 Patch]]'''
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{{Update history | '''{{Patch name|12|23|2010}}'''
 
* {{Undocumented}} Added stats for Quick-Fix
 
* {{Undocumented}} Added stats for Quick-Fix
  
'''[[February 11, 2011 Patch (Beta)]]'''
+
'''{{Patch name|2|11|2011|beta}}'''
* The Quick-Fix, a new [[Medi Gun]] has been added
+
* New Medi Gun - The Quick-Fix
 
** Heal rate increased 50%
 
** Heal rate increased 50%
** ÜberCharge rate increased 50%
+
** Uber charge rate increased 50%
 
** Not able to overheal
 
** Not able to overheal
 
** Match the speed of any faster heal target
 
** Match the speed of any faster heal target
** ÜberCharge effect: Megaheal
+
** Uber effect: Megaheal
 
*** Heal rate increased 3x on heal target
 
*** Heal rate increased 3x on heal target
*** Heal target and Medic immune to stun and damage forces
+
*** Heal target and Medic immune to stun and damage forces  
 +
 
 +
'''{{Patch name|2|16|2011|beta}}'''
 +
* The Quick-Fix’s uber (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
  
'''[[February 16, 2011 Patch (Beta)]]'''
+
'''{{Patch name|3|9|2011|beta}}'''
* The Quick-Fix’s ÜberCharge (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
+
* Megaheal (the uber) effect now also applies to the Medic
  
'''[[March 9, 2011 Patch (Beta)]]'''
+
'''{{Patch name|6|17|2011|beta}}'''
* Megaheal (the [[ÜberCharge]]) effect now also applies to the Medic
+
* The Quick-Fix
 +
** Lowered heal and charge rates to 40% (from 50%)
 +
** New sounds
 +
** {{Undocumented}} Appended "Beta" onto the weapon's name
  
'''[[June 17, 2011 Patch (Beta)]]'''
+
'''{{Patch name|7|12|2011|beta}}'''
* Lowered heal and charge rates to 40% (from 50%)
+
* Synced with all changes and fixes from the official release
* New sounds
+
** Fixed the Quick-Fix showing the fire overlay when running in DX8
* {{Undocumented}} Appended "Beta" onto the weapon's name
+
** Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update
 +
** Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
 +
** Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
 +
** {{Undocumented}} Added team-colored overlay for Quick-Fix users during the ÜberCharge.
 +
 
 +
'''{{Patch name|8|3|2011|beta}}'''
 +
* Synced with all changes and fixes from the official release
 +
** Fixed a case where health overheal wasn't being applied when multiple healers were involved.
 +
 
 +
'''{{Patch name|1|27|2012|beta}}'''
 +
* Sync'd with recent changes from Team Fortress 2
 +
** Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix}}
  
 
== Bugs ==
 
== Bugs ==
* Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the Kritzkrieg.
+
*  ÜberCharge issues:
* Healing Heavies under the effect of [[Dalokohs Bar]] will not restore their health after reaching the default 300 HP.
+
** The ÜberCharge may overheal the Medic by 1 health.
* When healing a Scout in the spawn room, should the Scout change class, the speed boost will still apply.  
+
** Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects or map changes, much like a previously patched bug with the [[Kritzkrieg]].
* Healing certain classes with additional speed benefits will not bestow them to the Medic, such as with a Pyro using the The Gas Jockey's Gear item set, or a Demoman with the Eyelander storing 3 or more heads.
+
* Healing [[Heavy|Heavies]] under the effects of the [[Dalokohs Bar]] will not restore their health past the default 300 HP.
* The Quick-Fix currently lacks a sound effect for actively healing a target.
+
* Being deflected by a Pyro's [[Compression Blast|compression blast]] or being set on [[Fire]] will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
* When partnered with the [[Beta Syringe Gun]], upon ubering a Scout, you will lose both your speed bonus from the weapon and from the Scout.
+
* When killed, the dropped Beta Quick-Fix will be [[RED]] regardless of team.
 +
* If a Medic with a full Beta Quick-Fix ÜberCharge equips the Medi Gun and touches a resupply cabinet, the Medic will hold the Syringe Gun with the view model of a RED Medi Gun that looks as if it's attempting to heal a target every 5 seconds, regardless of team.
  
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
  
{{Scrappedweapons Nav}}
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== References ==
 +
<references/>
 +
 
 +
== See also ==
 +
* [[Basic Medic strategy#Quick-Fix|Quick-Fix strategy]]
 +
 
 +
{{Unused Content Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}
 
[[Category:Team Fortress 2 Beta]]
 
[[Category:Team Fortress 2 Beta]]

Latest revision as of 06:06, 12 November 2020

Move! Schnell!
The Medic

The Beta Quick-Fix is a secondary weapon for the Medic that exists in Team Fortress 2 Beta. It uses the Medi Gun model.

This Medi Gun has a 40% faster heal and ÜberCharge build rate compared to the default Medi Gun, but lacks the ability to overheal patients. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as knockback, stun, and slowdown, but will not be granted invulnerability. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.

Healing a class with an item speed bonus, such as the 15% bonus granted to the Pyro from the Powerjack does not apply the speed bonus to the Medic. This means that the Scout is the only class that will provide a speed bonus to a Medic using the Beta Quick-Fix.

This weapon, with a new model and adjustments to its ÜberCharge build rate, was shipped as the Quick-Fix as a part of the Über Update. The Beta Quick-Fix remains in TF2 Beta, as a separate weapon, with its appearance and stats unaltered.

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 33.6 / s (100.8 / s)
Healing (out of combat) 300% 100.8 / s (302.4 / s)
Function times
Effect duration 8 s
Charge fill speed 3.5% / s (1.75% / s)
Maximum charge time 24 s (48 s)
Values are approximate and determined by community testing.

The healing rate is based on how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second. From 10 to 15 seconds, this rate increases from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging. [1]

With the Beta Quick-Fix's ÜberCharge, a group of players can be kept healed due to the increased heal rate, allowing for more concentrated firepower than a single invulnerability charge can, at the cost of still being vulnerable to kills based on a high enough damage.

Related achievements

Achieved.png General

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.


Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.

Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.

Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.


Update history

December 23, 2010 Patch
  • [Undocumented] Added stats for Quick-Fix

February 11, 2011 Patch (Beta)

  • New Medi Gun - The Quick-Fix
    • Heal rate increased 50%
    • Uber charge rate increased 50%
    • Not able to overheal
    • Match the speed of any faster heal target
    • Uber effect: Megaheal
      • Heal rate increased 3x on heal target
      • Heal target and Medic immune to stun and damage forces

February 16, 2011 Patch (Beta)

  • The Quick-Fix’s uber (Megaheal) changed to allow self-damage forces (rocket jumping, etc)

March 9, 2011 Patch (Beta)

  • Megaheal (the uber) effect now also applies to the Medic

June 17, 2011 Patch (Beta)

  • The Quick-Fix
    • Lowered heal and charge rates to 40% (from 50%)
    • New sounds
    • [Undocumented] Appended "Beta" onto the weapon's name

July 12, 2011 Patch (Beta)

  • Synced with all changes and fixes from the official release
    • Fixed the Quick-Fix showing the fire overlay when running in DX8
    • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update
    • Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
    • Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
    • [Undocumented] Added team-colored overlay for Quick-Fix users during the ÜberCharge.

August 3, 2011 Patch (Beta)

  • Synced with all changes and fixes from the official release
    • Fixed a case where health overheal wasn't being applied when multiple healers were involved.

January 27, 2012 Patch (Beta)

  • Sync'd with recent changes from Team Fortress 2
    • Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix

Bugs

  • ÜberCharge issues:
    • The ÜberCharge may overheal the Medic by 1 health.
    • Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects or map changes, much like a previously patched bug with the Kritzkrieg.
  • Healing Heavies under the effects of the Dalokohs Bar will not restore their health past the default 300 HP.
  • Being deflected by a Pyro's compression blast or being set on Fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
  • When killed, the dropped Beta Quick-Fix will be RED regardless of team.
  • If a Medic with a full Beta Quick-Fix ÜberCharge equips the Medi Gun and touches a resupply cabinet, the Medic will hold the Syringe Gun with the view model of a RED Medi Gun that looks as if it's attempting to heal a target every 5 seconds, regardless of team.

Gallery

References

See also