Difference between revisions of "Stockpile"

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   | developer      = Hanz
 
   | developer      = Hanz
 
   | current-version = Beta 2
 
   | current-version = Beta 2
   | download-link   =  
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   | release-date    = January 11, 2010
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   | last-updated    = July 4, 2010
 
   | map-environment = Farmland
 
   | map-environment = Farmland
 
   | map-setting    = Daylight, sunny
 
   | map-setting    = Daylight, sunny
   | download-link  = [http://forums.tf2maps.net/downloads.php?do=file&id=3603 TF2maps.com]
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   | download-link  = [http://forums.tf2maps.net/showthread.php?t=11494 TF2maps.com]
 
}}
 
}}
  
'''Stockpile''' is a community-made [[Capture the Flag]] map created for TF2Maps.net's [[Competitive CTF Contest]]. It placed 7th overall with 70 points.  Two similar bases are placed on opposite sides of the map, seperated by a row of buildings and courtyards. Paths through these buildings are the positions where combat usually occurs.
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'''Stockpile''' is a community-made [[Capture the Flag]] map created for TF2Maps.net's [[Competitive CTF Contest]]. It placed 7th overall with 70 points.  Two similar bases are placed on opposite sides of the map, separated by a row of buildings and courtyards. Paths through these buildings are the positions where combat usually occurs.
  
To win, your team must capture the opposing team's [[Intelligence]] continuously until you reach the game's capture limit (default limit is 3) while preventing the enemy from achieving the same.
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== Locations ==
 
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*'''Courtyard''': A location to which conduct exits from each base. Here to be the [[Intelligence]].
==Locations==
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*'''External court yard''': The symmetric external court yard, is enough big. In the middle there is a small house.
'''Courtyard'''. A location to which conduct exits from each base. Here to be the [[Intelligence]].
 
 
 
'''External court yard'''. The symmetric external court yard, is enough big. In the middle there is a small house.
 
 
 
== Screenshots ==
 
<gallery>
 
Image:Stockpile overview.png|Overview of the map. (Large file)
 
File:Map Stockpile Mid.png
 
File:Map Stockpile BLU Intel.png
 
File:Map Stockpile RED Intel.png
 
File:Map Stockpile BLU Spawn.png
 
File:Map Stockpile RED Spawn.png
 
</gallery>
 
  
 
== Update history ==
 
== Update history ==
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*..and much bugfixes}}
 
*..and much bugfixes}}
  
== Additional links ==
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== Screenshots ==
* [http://forums.tf2maps.net/showthread.php?t=11494 TF2maps.com Thread]
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<gallery>
 +
Image:Stockpile overview.png|Overview of the map. (Large file)
 +
File:Map Stockpile Mid.png
 +
File:Map Stockpile BLU Intel.png
 +
File:Map Stockpile RED Intel.png
 +
File:Map Stockpile BLU Spawn.png
 +
File:Map Stockpile RED Spawn.png
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</gallery>
 +
 
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
 
 
[[Category:Custom maps]]
 
[[Category:Custom maps]]

Revision as of 01:09, 25 December 2014

Stockpile
Stockpile main.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Farmland
Setting: Daylight, sunny
Map Overview
Stockpile overview.png

Stockpile is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It placed 7th overall with 70 points. Two similar bases are placed on opposite sides of the map, separated by a row of buildings and courtyards. Paths through these buildings are the positions where combat usually occurs.

Locations

  • Courtyard: A location to which conduct exits from each base. Here to be the Intelligence.
  • External court yard: The symmetric external court yard, is enough big. In the middle there is a small house.

Update history

05/07/2010: B2:
  • Removed big door at the side of the Intelligence area
  • Made a lot of brushes func detail
  • Improved optimization
  • Several lightning fixes and playerclipping fixes
  • Moved health+ammo at Intelligence to the kinda useless sideroute behind a container in the Intelligence area
  • ...

05/05/2010: B1a:

  • Fixed HDR and cubemaps not working properly

05/05/2010: B1:

  • Several detailing bugfixes over the whole map
  • Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
  • Have fun!

02/05/2010: A11:

  • Changed healthpacks at battlements
  • Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
  • Changed the way to get on the pipe in the Intelligence area
  • Detailled full map
  • Added 3D skybox
  • ..and much bugfixes

Screenshots