Difference between revisions of "Sunshine"

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CP_sunshine is a community contributed map made by Phi. It is [[competitive]] focused, and was designed with 6s in mind. It features the standard 5cp layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. It is currently played in ESEA, CEVO, and UGC
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'''Sunshine''' is a community contributed map made by Phi. It is [[competitive]] focused, and was designed with 6s in mind. It features the standard 5cp layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. It is currently played in ESEA, CEVO, and UGC
  
===Control point timing===
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==Control point timing==
 
{{Control Point Timing| MAPNAME = Sunshine
 
{{Control Point Timing| MAPNAME = Sunshine
| NAME1 = #CP_cap_red_cp1
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| NAME1 = RED First Point
 
| AREA1 = 2.3
 
| AREA1 = 2.3
 
| TEAM1 = 1
 
| TEAM1 = 1
| NAME2 = the RED Forward Point
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| NAME2 = RED Forward Point
 
| AREA2 = 7
 
| AREA2 = 7
 
| TEAM2 = 1
 
| TEAM2 = 1
| NAME3 = #CP_cap_cp3
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| NAME3 = Middle
 
| AREA3 = 11
 
| AREA3 = 11
 
| TEAM3 = 1
 
| TEAM3 = 1
| NAME4 = the BLU Forward Point
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| NAME4 = BLU Forward Point
 
| AREA4 = 7
 
| AREA4 = 7
 
| TEAM4 = 1
 
| TEAM4 = 1
| NAME5 = #CP_cap_blue_cp1
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| NAME5 = Blue First Point
 
| AREA5 = 2.3
 
| AREA5 = 2.3
 
| TEAM5 = 1
 
| TEAM5 = 1
 
}}
 
}}
  
===Changelog===
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==Update history==
{{Changelog|'''rc1a'''-
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{{Update history|
 +
'''rc1a'''-
 
* fixed cubemaps
 
* fixed cubemaps
 
* various little things
 
* various little things
  
'''rc1'''-
+
'''rc1'''
 
* Added new route to last, removed a route
 
* Added new route to last, removed a route
 
* Hopefully made the announcer work
 
* Hopefully made the announcer work
Line 52: Line 53:
 
* More secret deer
 
* More secret deer
  
 +
'''b2'''
 +
* reworked lots of little tiny areas
 +
* expanded lobby
 +
* smoothed various portions of the map
 +
* better clipping
 +
* more optimization
  
'''b2'''-
+
'''b1'''
*reworked lots of little tiny areas
 
*expanded lobby
 
*smoothed various portions of the map
 
*better clipping
 
*more optimization
 
 
 
'''b1'''-
 
 
* Detailed the entire map
 
* Detailed the entire map
 
* Rearranged various health pickups
 
* Rearranged various health pickups
Line 68: Line 68:
 
* Tons of custom content (and deer)!
 
* Tons of custom content (and deer)!
  
'''a7'''-
+
'''a7'''
 
*REMADE SECOND
 
*REMADE SECOND
 
*detailing
 
*detailing
 
*tons of other little things
 
*tons of other little things
  
'''a4b''' -
+
'''a4b'''
 
* Reworked a LOT of the 2nd point overall
 
* Reworked a LOT of the 2nd point overall
 
* Changed the flank route to a more open, available route
 
* Changed the flank route to a more open, available route
Line 88: Line 88:
 
* General optimization
 
* General optimization
  
'''a3''' -
+
'''a3'''
 
* changed mid entirely
 
* changed mid entirely
 
* more OoB architecture
 
* more OoB architecture
Line 95: Line 95:
 
* tons of little other things
 
* tons of little other things
  
'''a2''' -
+
'''a2'''
 
* detail sprites and alpha painting
 
* detail sprites and alpha painting
 
* a little tighter choke between mid and 2nd
 
* a little tighter choke between mid and 2nd
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* signs
 
* signs
  
'''a1''' - made the map. wheeeee
+
'''a1'''
 +
- made the map. wheeeee
 
}}
 
}}
 +
  
 
{{custom Map Nav}}
 
{{custom Map Nav}}

Revision as of 09:52, 25 December 2014


Sunshine
Sunshine main.jpg
Basic Information
Variants: Sinshine
Developer(s): {{{map-developer}}}
Map Overview
Sunshine overview.png

Sunshine is a community contributed map made by Phi. It is competitive focused, and was designed with 6s in mind. It features the standard 5cp layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. It is currently played in ESEA, CEVO, and UGC

Control point timing

Sunshine
Control Point Multiplier Seconds
RED First Point ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
RED Forward Point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Middle ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560
BLU Forward Point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Blue First Point ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208


Update history

rc1a-
  • fixed cubemaps
  • various little things

rc1

  • Added new route to last, removed a route
  • Hopefully made the announcer work
  • Slight HDR
  • 3d skybox
  • Made valley less complex
  • No more rocks
  • Simplified bloating custom textures a little
  • Optimization
  • General fixes here and there and here and there
  • More secret deer

b2

  • reworked lots of little tiny areas
  • expanded lobby
  • smoothed various portions of the map
  • better clipping
  • more optimization

b1

  • Detailed the entire map
  • Rearranged various health pickups
  • Added gully-like 'secret' area to last
  • Expanded platform on side of last
  • Changed geometry of lots of areas in general
  • Tons of custom content (and deer)!

a7

  • REMADE SECOND
  • detailing
  • tons of other little things

a4b

  • Reworked a LOT of the 2nd point overall
  • Changed the flank route to a more open, available route
  • Shortened main choke
  • Simplified other routes from 2nd to mid
  • Smaller capzone on mid
  • Better and more smooth clipping and routes around and under point
  • Pit at second moved closer to the point
  • Underground route straightened out a bit
  • Platform at last extended out a bit
  • Spawntimes changed slightly
  • More deer
  • Various other little things
  • General optimization

a3

  • changed mid entirely
  • more OoB architecture
  • changed lobby a bit
  • added paths and ramps to previously inaccessible places
  • tons of little other things

a2

  • detail sprites and alpha painting
  • a little tighter choke between mid and 2nd
  • a little brighter indoor areas
  • marked capzones
  • various little things
  • signs

a1

- made the map. wheeeee