Difference between revisions of "Orange X"

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(Good grief. And this is just what I saw in the not-in-game server browser.)
(Article cleanup)
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{{custom map}}
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{{Map infobox
 
{{Map infobox
 
   | game-type      = Control Point
 
   | game-type      = Control Point
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   | current-version = Final
 
   | current-version = Final
 
   | developer      = [http://steamcommunity.com/profiles/76561197979426484/ WhiteWolf_X]
 
   | developer      = [http://steamcommunity.com/profiles/76561197979426484/ WhiteWolf_X]
   | download-link   = [http://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com]
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   | link           = [http://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com]
 
   | map-environment = None
 
   | map-environment = None
 
   | map-setting    = Daylight, sunny
 
   | map-setting    = Daylight, sunny
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}}
 
}}
  
{{custom map}}
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'''Orange X''' is a [[Custom maps|community-made]] [[List of game modes#Standard Control Point|Standard Control Point]] map released back in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle. Orange X is known for its lack of textures and its lack of obstacles.
 
 
'''Orange X''' is a [[Custom maps|community-made]] [[List of game modes#Standard Control Point|Standard Control Point]] map released back in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle.
 
 
 
The objective of Orange X is to capture all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
 
  
 
==Variations==
 
==Variations==
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</gallery>
 
</gallery>
  
== See also ==
 
*[[Orange X3]]
 
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
[[Category:Custom maps]]
 

Revision as of 09:56, 25 December 2014


Orange X
Orange X redspawn.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: None
Setting: Daylight, sunny
Map Overview
Orange X overview.png

Orange X is a community-made Standard Control Point map released back in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle. Orange X is known for its lack of textures and its lack of obstacles.

Variations

Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room configurations, different lighting/time of day, or different weather, such as snow.

Some known variations on Orange include:

  • cp_orange_final
  • cp_orange_x3
  • cp_orange2_alpha1
  • cp_orange2_b3_1
  • cp_orangemas_z4
  • cp_orange_gamerland_classic
  • cp_orange_holidays_2015
  • cp_orange_holidays_night_2015
  • cp_orange_minecraft_2015
  • cp_orange_wow_2015
  • cp_orange_x3_2014_v2
  • cp_orange_x3_minecraft_june
  • cp_orange_x4_snow
  • cp_orange_x4_viper

Locations

File:Orange X overview.jpg
Overview of the map.

Each control point has a different name printed in HUD, by order from RED's first Control Point to first BLU's Control Point (Control Point 1 to Control Point 5)

Bugs

  • Players can go outside of the map by jumping up and over a wall or spawn.
  • Some props doesn't have a collision for ragdolls and other items.

Gallery