Difference between revisions of "Orange X"
(Good grief. And this is just what I saw in the not-in-game server browser.) |
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{{Map infobox | {{Map infobox | ||
| game-type = Control Point | | game-type = Control Point | ||
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| current-version = Final | | current-version = Final | ||
| developer = [http://steamcommunity.com/profiles/76561197979426484/ WhiteWolf_X] | | developer = [http://steamcommunity.com/profiles/76561197979426484/ WhiteWolf_X] | ||
− | | | + | | link = [http://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com] |
| map-environment = None | | map-environment = None | ||
| map-setting = Daylight, sunny | | map-setting = Daylight, sunny | ||
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}} | }} | ||
− | + | '''Orange X''' is a [[Custom maps|community-made]] [[List of game modes#Standard Control Point|Standard Control Point]] map released back in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle. Orange X is known for its lack of textures and its lack of obstacles. | |
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− | '''Orange X''' is a [[Custom maps|community-made]] [[List of game modes#Standard Control Point|Standard Control Point]] map released back in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle. | ||
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==Variations== | ==Variations== | ||
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</gallery> | </gallery> | ||
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{{CustomMapNav}} | {{CustomMapNav}} | ||
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Revision as of 09:56, 25 December 2014
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange X | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | None |
Setting: | Daylight, sunny |
Map Overview | |
Orange X is a community-made Standard Control Point map released back in 2007. It consists of a base for each team, an open second point for each team, and a center point located on a tower in the middle. Orange X is known for its lack of textures and its lack of obstacles.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room configurations, different lighting/time of day, or different weather, such as snow.
Some known variations on Orange include:
- cp_orange_final
- cp_orange_x3
- cp_orange2_alpha1
- cp_orange2_b3_1
- cp_orangemas_z4
- cp_orange_gamerland_classic
- cp_orange_holidays_2015
- cp_orange_holidays_night_2015
- cp_orange_minecraft_2015
- cp_orange_wow_2015
- cp_orange_x3_2014_v2
- cp_orange_x3_minecraft_june
- cp_orange_x4_snow
- cp_orange_x4_viper
Locations
Each control point has a different name printed in HUD, by order from RED's first Control Point to first BLU's Control Point (Control Point 1 to Control Point 5)
RED's first Control Point (in HUD: Control Point 1)
RED's second open Control Point (in HUD: Control Point 2)
BLU's second open Control Point (in HUD: Control Point 4)
BLU's first Control Point (in HUD: Control Point 5)
Bugs
- Players can go outside of the map by jumping up and over a wall or spawn.
- Some props doesn't have a collision for ragdolls and other items.
Gallery
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