Difference between revisions of "Community Offblast strategy"

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{{hatnote|This article discusses community strategy for [[Offblast]].}}
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This article is about '''Community Offblast strategy'''.
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== General strategy ==
 
 
==General (All Classes)==
 
 
* Classes with high [[knock back]] potential will benefit most from the long drop that accompanies being pushed off the ledges on the sides of the map.
 
* Classes with high [[knock back]] potential will benefit most from the long drop that accompanies being pushed off the ledges on the sides of the map.
 
 
* The pipes which sit against the wall above the lower entrances to the main room are solid and can be stood on. This is an excellent perch position for a Scout to have the element of surprise on incoming enemies.
 
* The pipes which sit against the wall above the lower entrances to the main room are solid and can be stood on. This is an excellent perch position for a Scout to have the element of surprise on incoming enemies.
 
 
* The various light posts on the outer pathways outside the spawn rooms can be stood on and used by Soldiers, Demomen and Scouts as high positions to both observe the battlefield and have an out-of-sight drop on isolated enemies. Be advised, this position is highly susceptible to classes that have a knock back ability, and should only be used in specific circumstances.
 
* The various light posts on the outer pathways outside the spawn rooms can be stood on and used by Soldiers, Demomen and Scouts as high positions to both observe the battlefield and have an out-of-sight drop on isolated enemies. Be advised, this position is highly susceptible to classes that have a knock back ability, and should only be used in specific circumstances.
 
 
* The trucks in both teams' spawn rooms can be jumped inside, and provide excellent cover under darkness for any class attempting to hide or heal. These are ideal spots for a Sniper to hide and await an oncoming rush, or to pick off unsuspecting stragglers.
 
* The trucks in both teams' spawn rooms can be jumped inside, and provide excellent cover under darkness for any class attempting to hide or heal. These are ideal spots for a Sniper to hide and await an oncoming rush, or to pick off unsuspecting stragglers.
  
==Class-specific strategy==
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== Class-specific strategy ==
 
 
  
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
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=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
 
* Spies are difficult to effectively use, as this map usually sports an abundance of Pyro players, attempting to use their [[Compression blast]] on enemies that are unlucky enough to wander too close to the edge. However, if used effectively, a Spy can be a devastating opponent, as there are many small (not to mention dark and secluded) corners on this map.  
 
* Spies are difficult to effectively use, as this map usually sports an abundance of Pyro players, attempting to use their [[Compression blast]] on enemies that are unlucky enough to wander too close to the edge. However, if used effectively, a Spy can be a devastating opponent, as there are many small (not to mention dark and secluded) corners on this map.  
**Staying near to the medkit could let the Spy pick off already weak opponents heading for a heal.
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** Staying near to the medkit could let the Spy pick off already weak opponents heading for a heal.
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{{Map strategy}}
 
{{Map strategy}}

Revision as of 04:52, 28 December 2014

This article discusses community strategy for Offblast.
Community Offblast strategy
Offblast 01.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Daylight, sunny
Hazards: Pit
Map Photos
Loading screen photos.

General strategy

  • Classes with high knock back potential will benefit most from the long drop that accompanies being pushed off the ledges on the sides of the map.
  • The pipes which sit against the wall above the lower entrances to the main room are solid and can be stood on. This is an excellent perch position for a Scout to have the element of surprise on incoming enemies.
  • The various light posts on the outer pathways outside the spawn rooms can be stood on and used by Soldiers, Demomen and Scouts as high positions to both observe the battlefield and have an out-of-sight drop on isolated enemies. Be advised, this position is highly susceptible to classes that have a knock back ability, and should only be used in specific circumstances.
  • The trucks in both teams' spawn rooms can be jumped inside, and provide excellent cover under darkness for any class attempting to hide or heal. These are ideal spots for a Sniper to hide and await an oncoming rush, or to pick off unsuspecting stragglers.

Class-specific strategy

Leaderboard class scout.png Scout

  • Scouts work very well with this map, as their double jump ability allows them to jump off the cliff, then back on to avoid damage. However, this is a very risky move, as they can be knocked off the cliff while trying to dodge fire, or can simply mistime their jump.
  • Using the Force-A-Nature can be a double-edged sword on this map, as the knock-back can effectively push enemies off of the cliff. But if miscalculated, the knock-back can send you down as well.
  • Using the Sandman can be very useful as you can launch a baseball through the support beams in the lower capture point area to get a maximum stun on an unwitting enemy walking through the tunnels.

Leaderboard class soldier.png Soldier

  • Soldiers can easily defend the middle capture point due to the high level of elevation which provides easy shots of rockets down to the lower elevations.
  • If your team has no Medics or Engineers, the Black Box is highly recommended, as there is only one small health pack on this map.
    • You can also hold down more areas with the health on hit to stray from the small health pack!

Leaderboard class pyro.png Pyro

  • The compression blast is your friend on this map. Use it to push enemies off the edges of the map to their death.
    • One of the better places to do this is at the pathway just under the house.

Leaderboard class demoman.png Demoman

  • A Demoman may be useful inside the House as you can place Stickies by the stairs as a trap.
  • Try to use the knock back from Stickybombs to knock people off the cliff.
  • The Persian Persuader can help the need for extra health! Be careful, however, you are now limited on ammo until the round ends.
    • If you do not want to use a Demoknight set with this melee, consider using the Loch-n-Load, as it strays from spam techniques, and preserves ammo.

Leaderboard class heavy.png Heavy

  • By jumping off some of the higher level areas with your Minigun revved, you can ambush enemies below.
  • If you have the Sandvich or Buffalo Steak Sandvich equipped, you can "transform" the small health pack on this map into a medium-sized one for your allies! Just make sure you have full health, or this will not work!

Leaderboard class engineer.png Engineer

  • Engineers are difficult to use with the default Wrench on Offblast, as there are many good perches where a Demoman or Soldier can sit and take out a Sentry Gun or Dispenser from outside its range.
    • Using a Mini-Sentry an Engineer could push forward and place the Mini-Sentry in a favorable position covering the health-pack.

Leaderboard class medic.png Medic

  • Since there is only one small health pack , Medics are highly valued, but since a Medic's Syringe Gun is difficult to effectively use and a Medic can't attack while using their Medi Gun, they are a prime target for enemies.
  • If you are using the Kritzkrieg, remember that you can do the Oktoberfest taunt to heal yourself!

Leaderboard class sniper.png Sniper

  • Snipers are difficult to use on Offblast due to the close range confines of the map. Despite this, players have been known to dominate the map by taking out people from around corners using the Huntsman, Jarate, and the Bushwacka to eliminate those unprepared for the assault.
    • At the centre house Alley, a single Huntsman headshot could take out an enemy and get First Blood.
      • Use the First Blood crits with your SMG to deal significant damage and letting your team pick off the opposing team.

Leaderboard class spy.png Spy

  • Spies are difficult to effectively use, as this map usually sports an abundance of Pyro players, attempting to use their Compression blast on enemies that are unlucky enough to wander too close to the edge. However, if used effectively, a Spy can be a devastating opponent, as there are many small (not to mention dark and secluded) corners on this map.
    • Staying near to the medkit could let the Spy pick off already weak opponents heading for a heal.