Difference between revisions of "User:Startacker!/Map Sandbox"

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{{custom map}}
 
{{custom map}}
 
{{Map infobox
 
{{Map infobox
   | map-image      = Kelly.jpg
+
   | map-image      = Hoovydam.jpg
 
   | game-type      = Mann vs. Machine
 
   | game-type      = Mann vs. Machine
   | file-name      = mvm_kelly_rc1b
+
   | file-name      = mvm_hoovydam_b8
   | current-version = Release Candidate 1 B
+
   | current-version = Beta 8
   | release-date    = April 16<sup>th</sup>, 2017
+
   | release-date    = December 1<sup>st</sup>, 2019
   | last-updated    = July 30<sup>th</sup>, 2017
+
   | last-updated    = December 1<sup>st</sup>, 2019
   | developer      = [https://steamcommunity.com/id/mikroscopic/ Mikroscopic]
+
   | developer      = [https://steamcommunity.com/id/bladex64/ Blade x64]
   | link            = [https://tf2maps.net/downloads/kelly.3982/ TF2Maps]
+
   | link            = [https://tf2maps.net/downloads/hoovy-dam.8899/ TF2Maps]
   | map-environment = Farmland
+
   | map-environment = Industrial
   | map-setting    = Nighttime
+
   | map-setting    = Daylight, sunny
  | map-health-pickups-small  = 2
+
   | map-health-pickups-medium = 11
   | map-health-pickups-medium = 7
+
   | map-health-pickups-large  = {{tooltip|1 (Note)|Not accessible during normal gameplay conditions}}
   | map-health-pickups-large  = 2
+
   | map-ammo-pickups-medium  = 8
   | map-ammo-pickups-medium  = 7
+
   | map-ammo-pickups-large    = 5
   | map-ammo-pickups-large    = 7
 
 
}}
 
}}
  
{{Quotation|Map Publicity Blurb|An isolated farmhouse in rural Kentucky is being visited by some uninvited guests... defend the base from these invaders at all costs.}}
+
'''Hoovy Dam''' is a [[Custom maps|community-created]] [[Mann vs. Machine]] made by [https://steamcommunity.com/id/bladex64/ Blade x64]. It is set outside of a hydroelectric dam, similar to [[Hydro|Hydro's]] theming.
  
'''Kelly''' is a [[Custom maps|community-created]] [[Mann vs. Machine]] made by [https://steamcommunity.com/id/mikroscopic/ Mikroscopic]. It is set in a rural farmland holding [[Mann_Co._Supply_Crate/Retired_series#Series_.2396_.E2.80.93_Quarantined_Collection_Case|alien materials]].
+
Hoovy Dam has two gates present in it that gatebots can capture in order to move the robot spawn forward into the map. [[Tank robot|Tanks]] are still able to spawn in this map and will spawn in at the current gate that the robots own.
  
Some missions in Kelly feature a [[Saucers|UFO]] that crash lands outside of the playspace. This UFO can drop in [[Tank Robot|Tanks]] at the main entrance and [[Robots]] in a sweeping pattern across the front.
+
Similarly to [[Doppler]], this map locks off further sections of it in earlier waves, confining players and robots to each gate area in the map. This starts with Gate B. Players are required to complete waves to progress further into the map, ending at the front. A shortcut to the front is also unlocked once the players clear enough waves to reach it.
  
This map was featured in [[Operation Madness vs Machines]] with the Advanced difficulty mission [[Homestead Happenings (mission)|Homestead Happenings]]. It appeared again in [[Operation Digital Directive]] with the Advanced difficulty mission [[Mobocracy (mission)|Mobocracy]]
+
A multitude of jump pads are present in this map. These can be used by both players and robots to quickly access other areas in the map. Robots commonly use certain jump pads in conjunction with the [[B.A.S.E. Jumper]] to parachute into the playspace.
 +
 
 +
This map was featured in [[Operation Madness vs Machines]] with the Advanced difficulty mission [[Kinetic Energy (mission)|Kinetic Energy]]. It appeared again in [[Operation Digital Directive]] with the Advanced difficulty mission [[Blast Perfect (mission)|Blast Perfect]]
  
 
== Locations ==
 
== Locations ==
Kelly's layout is similar to [[Coal Town]] and [[Decoy]], with four paths the robots can take during a wave that wrap around a center location.
 
 
===Garage===
 
The hatch sits outside of a large garage that acts as the defender's spawn room.
 
* Left Space: An open pathway that is flanked by a cliff dropdown. A hill leading to the left-most path is situated further in.
 
* Right Space: A very open area that offers sightlines into the right and right-most pathway. A stairway offers access to the right-most pathway, alongside a small room that can be used for cover.
 
* Valley: A shallow valley that separates the hatch from the barn. Can be used by the defenders to push robots at the hatch into to setback the bomb.
 
 
===Middle Paths===
 
* Left Cliff: The left-most path robots can take. Offers an extensive overview of the surrounding area, including the hatch.
 
* Left Path: A mid-ground path that is flanked on both sides by high-ground. A wooden walkway from the barn passes over it.
 
* Right Path: Another mid-ground path that offers access to the barn and right structure.
 
* Right Structure: The right-most path robots can take. Goes through a structure before exiting on a balcony.
 
* Barn: A large damaged barn that overlooks the entire area. Several chunks of the walls are missing and can be used by defenders as sniper perches.
 
 
===Front===
 
* Entrance: A large open area with a truck in the middle for cover. Robots drop into this area via a forest on the left and a dropdown on the right.
 
* "Happy Farmers Cooperative" Building: A building that houses an [[Upgrade Station]] players can use in-between waves. Each doorway exits onto a balcony, giving players and robots high-ground from the surrounding areas.
 
* Storage Shed: A building with windows that player can use as a covered fighting position. Players and robots can also get on top of the roof via the left cliff path.
 
  
 
==Trivia==
 
==Trivia==
* This map's name and setting in Kentucky is inspired by the [[wikipedia:Kelly-Hopkinsville encounter|Kelly-Hopkinsville encounter]], an alleged close-encounter with aliens nearby Kelly, Kentucky.
+
* The [[Upgrade Station|Upgrade Stations]] in this map contain a multitude of easter eggs, these include:
 +
** A [[Saxxy]] lying on the top shelf of the left station, referencing Blade x64's actual Saxxy for contributing to the [[Seventh Annual Saxxy Awards]] Best Extended ''Leak!''.
 +
** A miniature cow cutout on the bottom shelf of the left station.
 +
** A sprite of the missing entity error usually only seen in the [[Valve Hammer Editor|Hammer Editor]] on the top shelf of the right station. Also see {{vdc|Obsolete}}
 +
** A miniature model of the info_player_start entity used in most Source games on the top shelf of the right station. Also see {{vdc|info_player_start}}
 +
** An extremely large version of the Saxxy in the right station.
 +
* Multiple cow cutouts are spread across the map, usually in hard to reach or otherwise inaccessible parts of the map.
 +
* An underwater maze, similar to the one seen in the Half-Life 1 mod ''Hazardous Course 2'', exists as an easter egg underneath the defender's spawn. Completing the maze lets the player access a secret room purposefully designed as a developer room. This maze is set up to teleport players that attempt to access it with cheats back to their spawn and the layout of the maze can only be seen when inside of it. This is also the location of the only large health pack in the entire map.
 +
* More info_player_start models are darted around the map, including one in the aforementioned water maze and one in the [[Carrier Tank]].
  
 
==Gallery==
 
==Gallery==
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File: Kelly_Front.jpg | The Front.
 
File: Kelly_Mid.jpg | The end of the front, all of the paths split off from the main one here.
 
File: Kelly_Barn.jpg | Inside of the barn.
 
File: Kelly_Left.jpg | Left Path and Left Cliff paths.
 
File: Kelly_Right.jpg | Right Path and Right Structure paths.
 
File: Kelly_Hatch.jpg | The hatch with the defender's spawn.
 
 
</gallery>
 
</gallery>
  
 +
<noinclude>
 
{{CustomMapNav}}
 
{{CustomMapNav}}
 
{{Madness vs Machines nav}}
 
{{Madness vs Machines nav}}
 
{{Digital Directive nav}}
 
{{Digital Directive nav}}
 +
</noinclude>

Revision as of 06:38, 16 April 2021


Startacker!
Hoovydam.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Industrial
Setting: Daylight, sunny

Hoovy Dam is a community-created Mann vs. Machine made by Blade x64. It is set outside of a hydroelectric dam, similar to Hydro's theming.

Hoovy Dam has two gates present in it that gatebots can capture in order to move the robot spawn forward into the map. Tanks are still able to spawn in this map and will spawn in at the current gate that the robots own.

Similarly to Doppler, this map locks off further sections of it in earlier waves, confining players and robots to each gate area in the map. This starts with Gate B. Players are required to complete waves to progress further into the map, ending at the front. A shortcut to the front is also unlocked once the players clear enough waves to reach it.

A multitude of jump pads are present in this map. These can be used by both players and robots to quickly access other areas in the map. Robots commonly use certain jump pads in conjunction with the B.A.S.E. Jumper to parachute into the playspace.

This map was featured in Operation Madness vs Machines with the Advanced difficulty mission Kinetic Energy. It appeared again in Operation Digital Directive with the Advanced difficulty mission Blast Perfect

Locations

Trivia

  • The Upgrade Stations in this map contain a multitude of easter eggs, these include:
    • A Saxxy lying on the top shelf of the left station, referencing Blade x64's actual Saxxy for contributing to the Seventh Annual Saxxy Awards Best Extended Leak!.
    • A miniature cow cutout on the bottom shelf of the left station.
    • A sprite of the missing entity error usually only seen in the Hammer Editor on the top shelf of the right station. Also see Obsolete on the Valve Developer Community
    • A miniature model of the info_player_start entity used in most Source games on the top shelf of the right station. Also see info_player_start on the Valve Developer Community
    • An extremely large version of the Saxxy in the right station.
  • Multiple cow cutouts are spread across the map, usually in hard to reach or otherwise inaccessible parts of the map.
  • An underwater maze, similar to the one seen in the Half-Life 1 mod Hazardous Course 2, exists as an easter egg underneath the defender's spawn. Completing the maze lets the player access a secret room purposefully designed as a developer room. This maze is set up to teleport players that attempt to access it with cheats back to their spawn and the layout of the maze can only be seen when inside of it. This is also the location of the only large health pack in the entire map.
  • More info_player_start models are darted around the map, including one in the aforementioned water maze and one in the Carrier Tank.

Gallery