Difference between revisions of "Community Hoodoo strategy"
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=={{Class link|Spy}}== | =={{Class link|Spy}}== | ||
− | * Spies can play a crucial role at the final stage for RED, eliminating Snipers in waiting, or taking down Sentry Guns. However, it is difficult to hide as the map is very small. | + | * Spies can play a crucial role at the final stage for RED, eliminating Snipers in waiting, or taking down Sentry Guns. However, it is difficult to hide as this section of the map is very small. |
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{{Map strategy}} | {{Map strategy}} |
Revision as of 01:52, 28 April 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Community Hoodoo strategy | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Map Photos | |
General
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
- The ledge at the beginning of the tight passage is an excellent Engineer spot for BLU players. With an influx of reinforcement you can stall the enemy for quite some time.
Medic
Sniper
Spy
- Spies can play a crucial role at the final stage for RED, eliminating Snipers in waiting, or taking down Sentry Guns. However, it is difficult to hide as this section of the map is very small.