Difference between revisions of "Community King of the Hill strategy"

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*Watch for enemy Engineers and try to take out their buildings before they can get them to the main area.
 
*Watch for enemy Engineers and try to take out their buildings before they can get them to the main area.
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*The Pain Train can provide a boost when capturing the point. Combine this with your ability to sticky jump, and you can have the mobility and capturing rate of a [[Scout]].
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===

Revision as of 02:10, 19 August 2011

This article is about Community King of the Hill strategy.

General strategy

  • If trying to capture the point, work as a team! A well-planned attack on the area will work better than Scouts running randomly onto it.
  • When defending the point, don't watch one entry to the main point. There are usually many possible ways to get into the location, and only defending a single door can lead to disastrous results.
  • Don't give up! If the other team is about to win the round, try a surprise attack or plan a Capture Point rush, at the very least to get into Overtime.
  • Watch out for enemy Spies, Pyros, and Heavy-Medic pairs. By themselves, they can take out a good portion of your team, leading to an easy capture.
  • Be on the look-out for Scouts and Soldiers or Demomen with equipped Pain Trains. They capture the points twice as fast, and are sometimes able to capture it without help.
  • Try to clear out the main capture area before going for the Point. Sometimes there might be enemies waiting in the shadows to take out unsuspecting opponents!
  • It's a good idea to push the enemy team back to their spawn area, as it makes them less likely to be able to capture the point before your team wins.

Class-specific strategy

Leaderboard class scout.png Scout

  • As a Scout, you capture the point twice as fast as other classes. Use this to your advantage when you go for the point!
  • If you use Bonk, you won't halt enemy captures or speed up your team's, but it's still a useful distraction for powerful enemies.
  • Using your Sandman, you can stun enemies capturing or defending the point. This can be useful on Heavy-Medic pairs or any other powerful group!
  • The Mad Milk is useful on enemies trying to capture or defend, as it heals every teammate who successfully hits them!
  • Scouts aren't very useful for defending, but they can still try to distract the enemies by running through their spawn, with or without Bonk.

Leaderboard class soldier.png Soldier

  • Soldiers are good for defending and attacking, as they have high health and great weapons.
  • The Buff Banner or Battalion's Backup are also great for your team. Make sure to use them when you can!
  • Soldiers are also great for dealing with pesky Sentry Guns or Heavy-Medic pairs.

Leaderboard class pyro.png Pyro

  • As a Pyro, try sneaking over to the enemy team and spraying them, making them search for health. This can give your team more time.
  • Remember to Spy-check, even while capturing the point, as a Spy might sneak onto it in the fray to halt the process.
  • Use the Flare Gun while capturing to set enemies on fire without having to stop the capture process.
  • You can be a big help to your team by deflecting enemy rockets, Jarate, Mad Milk, and grenades while capturing.
  • Air-blasting your teammates if they're on fire can also help your team.

Leaderboard class demoman.png Demoman

  • An often-used strategy is to litter the Point with sticky bombs, then detonate them when the other Team reaches the point.
  • Watch for enemy Engineers and try to take out their buildings before they can get them to the main area.
  • The Pain Train can provide a boost when capturing the point. Combine this with your ability to sticky jump, and you can have the mobility and capturing rate of a Scout.

Leaderboard class heavy.png Heavy

  • Remember, Medics are your best friend. If you have a Medic healing you, try to protect him, so even if you get killed, he can heal other teammates.
  • With the Hibernating Bear item set equipped, you are a force to be reckoned with on defense, especially in narrow passageways.
  • If you're in the middle of a big firefight and have the Sandvich, Fishcake, Buffalo Steak Sandvich, or Dalokohs Bar equipped, throw it near your teammates to give them a quick health boost if they are near death.
  • Never try to take on the entire enemy team, even with a Medic. Try to take out one enemy at a time.
  • Remember to keep your Minigun spinning, even after your team has cleared out the opposing side.
  • Watch out for enemy Snipers, and try to make your movements random while capturing, such as randomly crouching or jumping unexpectedly.

Leaderboard class engineer.png Engineer

  • Engineers aren't very useful in King of the Hill, as the Capture Point is usually in a wide-open area, but they can still be an asset to the Team.
  • Have a Teleporter up that gets teammates closer to the point, to keep the pressure on the enemy team.
  • If you have the Gunslinger equipped, take control of your Sentry to have a better chance of stopping the opposing team.
  • Remember to Spy-check often, so they can't Backstab you and sap your buildings.

Leaderboard class medic.png Medic

  • As a Medic, players should generally do whatever they do in other game modes, they play an important role, but none too different from other game modes.

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

  • Spies can take down the Sentry Guns that dominate your team with the Electro Sapper to allow your Scouts to move in and take the control point quickly.