Healing

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A RED Medic healing a (not so) friendly Heavy
Alright, I feel good!
The Scout

Healing is an ability primarily possessed by the Medic class while using his Medi Gun or Kritzkrieg. By training his healing beam on an ally (or a disguised enemy Spy), the Medic can actively restore the player's health. In addition to restoring health, healing also enables the Medic to fill up his ÜberCharge bar. It's also worth mentioning that healing badly damaged allies will fill up your ÜberCharge bar faster than healing an unijured one. The Medic cannot heal buildings, which must be repaired using the Engineer's Wrench, Gunslinger or Southern Hospitality. A Soldier wielding the Equalizer cannot be healed by a Medic.

Medics can use their Oktoberfest taunt with the Kritzkrieg equipped to heal themselves for 11HP, and their Blutsauger will grant 3HP per successful hit. A damaged Medic automatically gains 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second. Carrying the Blutsauger reduces the regeneration rate from 3-6HP/second to 1-4HP/second.

For more detailed information on healing rates, see the individual pages for the Medi Gun and Kritzkrieg.

Overheal

An overheal refers to a player's health being up to 150% above their maximum HP. Medics can overheal players with any secondary healing tool. The player's health cross on the HUD will glow more brightly as he or she is more overhealed. A particle effect consisting of small team-colored health symbols will surround an overhealed player.

A full overheal will fade away in exactly 20 seconds for all classes, provided that the player does not take additional damage. While a Heavy's health can be boosted to 450, it will return to its base of 300 in the same time as a Scout, whose health can be boosted to 185 from 125. If a Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with the higher starting health take the longer to fully overheal.

During setup time, or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed at which the ÜberCharge bar rises.

When calculating the amount of overheal a class gets, if the number added turns into an increment that doesn't follow the pattern of 5's (5, 10, 15, 20, etc), the amount always goes down to the nearest 5th increment (i.e. 175 -> 262.5 would be changed to 260).

Class Normal Max Over-healed Max
Heavy 300 450
  (after consuming the Dalokohs Bar) 350 450
Soldier 200 300
  (with the Rocket Jumper equipped) 100 150
Demoman 175 260
  (with the Eyelander equipped) 150 225
  (after one decapitation) 165 245
  (after two decapitations) 180 270
  (after three decapitations) 195 290
  (after four decapitations) 210 315
  (with the Sticky Jumper equipped) 100 150
  (with the Sticky Jumper and the Eyelander equipped) 75 110
  (with the Sticky Jumper and the Eyelander equipped after one decapitation) 90 135
  (with the Sticky Jumper and the Eyelander equipped after two decapitations) 105 155
  (with the Sticky Jumper and the Eyelander equipped after three decapitations) 120 180
  (with the Sticky Jumper and the Eyelander equipped after four decapitations) 135 200
Pyro 175 260
Medic 150 225
  (with the Vita-Saw equipped) 140 210
Engineer 125 185
  (with the Gunslinger equipped) 150 225
Scout
125 185
  (with the Sandman equipped) 110 165
  (with the Special Delivery Pack equipped) 150 225
Sniper 125 185
  (with Darwin's Danger Shield equipped) 150 225
Spy 125 185
Civilian 50 75

Non-Medic Healing

  • Most maps are also dotted with varying sizes of health pickups.
  • The Resupply Lockers in spawns will grant a player full health.
  • Dispensers and Payload carts will actively heal friendly players and Spies disguised as friendly players who stand near them.
  • Heavies may also consume Sandviches or Dalokohs Bars to regain health, and can drop Sandviches for other players to use.
  • Medics wielding the Kritzkreig can use its taunt to recover their own health.
  • The Blutsauger will heal the Medic for every shot fired at an enemy.
  • Demomen who decapitate an enemy using the Eyelander recover 15HP along with the increase to their max health.
  • Scouts, and their allies, can regain health by damaging an opponent covered by Mad Milk.
  • Soldiers can heal 15 health per opponent hit with the Black Box
  • Pyros reflecting a rocket fired by the Black Box also regain 15 health if the rocket damages an opponent.
  • Pyros who obtain a kill with the Powerjack out gain up to 75 health, and have the potential of overhealing, regardless of weapon used to kill.

For more detailed information on other sources of healing, see the Health page.

Medic! icons

Related Achievements

General

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.
Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.

Soldier

War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.
Ain't Got Time to Bleed
Ain't Got Time to Bleed
Kill 3 players with the Equalizer in a single life without being healed.

Pyro

Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Heavy

Factory Worker
Factory Worker
Kill 20 enemies while being recharged by a dispenser.
Redistribution of Health
Redistribution of Health
Heal 1000 damage with med-kits in a single life.

Engineer

(Not So) Lonely Are the Brave
(Not So) Lonely Are the Brave
Keep a Heavy healed with your dispenser while he gains five kills.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.
Drugstore Cowboy
Drugstore Cowboy
Have dispensers you created dispense a combined amount of 100,000 health over your career.


Doc Holiday
Doc Holiday
Have a dispenser heal three teammates at the same time.

Medic

Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Intern
Intern
Accumulate 7000 heal points in a single life.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.
Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.

Sniper

Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.
Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.

Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.
May I Cut In?
May I Cut In?
Backstab an enemy and the Medic healing him within 10 seconds of each other.

See also

External links