Difference between revisions of "Coaching"

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(Commands: typo fix.)
(major update; reworded page, reordered update history to be oldest first)
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{{quotation|'''The Spy''' congratulating his student|You have done well.|sound=Spy_goodjob03.wav}}
 
{{quotation|'''The Spy''' congratulating his student|You have done well.|sound=Spy_goodjob03.wav}}
'''Coaching''' is a new feature added in the [[March 18, 2011 Patch (Beta)|March 18, 2011 Patch]] for the [[Team Fortress 2 Beta]]. Coaching gives the ability for a player to call (by pressing the whistle icon in the Escape menu) for a volunteer to help them in the battlefield. You can volunteer by pressing the headset button on the main menu, once pressed you will be in a queue to be matched with a "student". Once the game has found you a "student" it will ask if you would like to coach them, upon pressing "Yes" you will join the server the "student" is in and will commence Coaching.  
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'''Coaching''' is a game feature added in the [[March 18, 2011 Patch (Beta)|March 18, 2011 Patch]] for the [[Team Fortress 2 Beta]]. It allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay.
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A player can volunteer to become a "coach" through use of the whistle icon in the main menu. "Students" may place requests for a coach through the headset icon. After a matching process and authorisation by both players, the coach is automatically connected to the student's server.
  
 
== Commands ==  
 
== Commands ==  
 
[[Image:Attack_This.png|thumb|right|256|What the coach sees once issued the attack command.]]  
 
[[Image:Attack_This.png|thumb|right|256|What the coach sees once issued the attack command.]]  
When the coach uses MOUSE1 by default on something a trumpet will sound and a arrow and text will say attack here/him/this depending on what you clicked, this is visible to the coach and the "student" only. MOUSE2 by default works the same as MOUSE1 but instead of attack here/him/this it will be defend here/him/this again depending on what you clicked this is followed by some drums. This works the same with all the commands. 1 by default is Go Here which plays a whistle sound and 2 by default is look here witch plays the sound of a human whistle. If you click on a moving object or person the note will follow them in 3D space.
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The coach is given access to various commands to be used in educating the student. Note that all of the resulting markers and sounds are only visible to both the coach and the student.
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*Pressing primary fire whilst aiming at an area, object or enemy will select it for attack. A trumpet will sound, an arrow will point over the designated targed, and a [[HUD]] display will appear, guiding the student to attack.
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*Pressing secondary fire will mark a target for defense. This is accompanied by a drum sound, the arrow will appear, and the HUD will direct the student to defend.  
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*Pressing the primary weapon button will issue the order Go Here. A whistle sound will play.
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*Pressing the secondary weapon button will issue the order Look Here. The sound of a human whistling will play.
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Should the attack or defend order be assigned to a moving target, the arrow and HUD will track them in 3D space, ensuring both coach and student are aware of the target at all times.
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[[Image:Outline.png|thumb|right|226|The outline the coach sees around a healthy "student".]]
 
[[Image:Outline.png|thumb|right|226|The outline the coach sees around a healthy "student".]]
  
 
== View ==
 
== View ==
The Coach has the choice of a first person, a third person or a free camera view. His "Student" will glow much like the [[Payload]] carts. The color of the glow will change depending on the student's health, green indicating the student is healthy and red indicating they are near death.
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The viewpoint of the coach functions similarly to the [[spectator]]. They have the choice of a first person, third person or free camera perspective. During free camera, the student is outlined to the coach with a glow similar to the [[Payload]] carts and the [[Intelligence]]. The color of the glow serves as a visual indicator of the student's health; green indicates the student is healthy, whereas red indicates they are near death.
  
 
== Update history ==
 
== Update history ==
'''[[March 18, 2011 Patch (Beta)]]'''
 
* Coaching:
 
** The coach can no longer see [[Cloak|stealthed]] [[Spies]] or see through the [[disguise]] of Spies on the opposite team of their student
 
** The coach can no longer see the classes of enemy players in the [[scoreboard]]
 
** Fixed various [[exploits]] and bugs
 
  
'''[[March 11, 2011 Patch (Beta)]]'''
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'''[[March 9, 2011 Patch (Beta)]]'''
* Coaching:
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* Added in-game Coaching system
** The coach is now tethered to the student, so that they cannot get too far
 
** Added the distance to student in coach [[GUI]]
 
** Coach now has the same PVS as the student
 
** When the student respawns, the coach warps back to student
 
** Added an option to "like" coach by pressing F9.
 
  
 
'''[[March 10, 2011 Patch (Beta)]]'''
 
'''[[March 10, 2011 Patch (Beta)]]'''
* Coaching
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* Fix issue where player loses student status, which prevented them from kicking a coach
** Fix issue where player loses student status, which prevented them from kicking a coach
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* Rate limit coach commands to once per second
** Rate limit coach commands to once per second
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* Do not show coaching annotations if they are attached to an object that is NOT the same team as the student, unless the object is in view.
** Do not show coaching annotations if they are attached to an object that is NOT the same team as the student, unless the object is in view.
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* Fix glow around former students
** Fix glow around former students
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* Notify coach when their student has [[died]]
** Notify coach when their student has [[died]]
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'''[[March 11, 2011 Patch (Beta)]]'''
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* The coach is now tethered to the student, so that they cannot get too far
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* Added the distance to student in coach [[GUI]]
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* Coach now has the same PVS as the student
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* When the student respawns, the coach warps back to student
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* Added an option to "like" coach by pressing F9.
  
'''[[March 9, 2011 Patch (Beta)]]'''
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'''[[March 18, 2011 Patch (Beta)]]'''
* Added in-game Coaching system
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* The coach can no longer see [[Cloak|stealthed]] [[Spies]] or see through the [[disguise]] of Spies on the opposite team of their student
 +
* The coach can no longer see the classes of enemy players in the [[scoreboard]]
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* Fixed various [[exploits]] and bugs
  
 
== Gallery ==
 
== Gallery ==

Revision as of 11:24, 21 March 2011

You have done well.
The Spy congratulating his student

Coaching is a game feature added in the March 18, 2011 Patch for the Team Fortress 2 Beta. It allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay.

A player can volunteer to become a "coach" through use of the whistle icon in the main menu. "Students" may place requests for a coach through the headset icon. After a matching process and authorisation by both players, the coach is automatically connected to the student's server.

Commands

What the coach sees once issued the attack command.

The coach is given access to various commands to be used in educating the student. Note that all of the resulting markers and sounds are only visible to both the coach and the student.

  • Pressing primary fire whilst aiming at an area, object or enemy will select it for attack. A trumpet will sound, an arrow will point over the designated targed, and a HUD display will appear, guiding the student to attack.
  • Pressing secondary fire will mark a target for defense. This is accompanied by a drum sound, the arrow will appear, and the HUD will direct the student to defend.
  • Pressing the primary weapon button will issue the order Go Here. A whistle sound will play.
  • Pressing the secondary weapon button will issue the order Look Here. The sound of a human whistling will play.

Should the attack or defend order be assigned to a moving target, the arrow and HUD will track them in 3D space, ensuring both coach and student are aware of the target at all times.

The outline the coach sees around a healthy "student".

View

The viewpoint of the coach functions similarly to the spectator. They have the choice of a first person, third person or free camera perspective. During free camera, the student is outlined to the coach with a glow similar to the Payload carts and the Intelligence. The color of the glow serves as a visual indicator of the student's health; green indicates the student is healthy, whereas red indicates they are near death.

Update history

March 9, 2011 Patch (Beta)

  • Added in-game Coaching system

March 10, 2011 Patch (Beta)

  • Fix issue where player loses student status, which prevented them from kicking a coach
  • Rate limit coach commands to once per second
  • Do not show coaching annotations if they are attached to an object that is NOT the same team as the student, unless the object is in view.
  • Fix glow around former students
  • Notify coach when their student has died

March 11, 2011 Patch (Beta)

  • The coach is now tethered to the student, so that they cannot get too far
  • Added the distance to student in coach GUI
  • Coach now has the same PVS as the student
  • When the student respawns, the coach warps back to student
  • Added an option to "like" coach by pressing F9.

March 18, 2011 Patch (Beta)

  • The coach can no longer see stealthed Spies or see through the disguise of Spies on the opposite team of their student
  • The coach can no longer see the classes of enemy players in the scoreboard
  • Fixed various exploits and bugs

Gallery