Difference between revisions of "Community Swiftwater strategy"

From Team Fortress Wiki
Jump to: navigation, search
({{class link|Medic}})
Line 35: Line 35:
 
* Engineer can be extremely beneficial to both RED and BLU. Engineer's can place [[Sentry Guns]] and [[Dispensers]] to aid their team. Teleporters are also very useful as it allows teammates to get to places quickly.
 
* Engineer can be extremely beneficial to both RED and BLU. Engineer's can place [[Sentry Guns]] and [[Dispensers]] to aid their team. Teleporters are also very useful as it allows teammates to get to places quickly.
  
=== {{class link|Medic}} ===
+
''Italic text''=== {{class link|Medic}} ===
 +
Using [[ÜberCharge]] to wipe out enemies and forward operating bases is effective as it impedes  progress on their goals.
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===

Revision as of 05:49, 24 June 2020

Community Swiftwater strategy
Pl swiftwater.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Alpine
Setting: Daylight, sunny

This article is about Community Swiftwater strategy.

General strategy

At the beginning of the round, BLU should coordinate a push with ÜberCharge as the RED team has a high advantage overlooking BLU's spawn. ÜberCharge is important to push as it will negate spam from above.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

General

  • Engineer can be extremely beneficial to both RED and BLU. Engineer's can place Sentry Guns and Dispensers to aid their team. Teleporters are also very useful as it allows teammates to get to places quickly.

Italic text=== Leaderboard class medic.png Medic === Using ÜberCharge to wipe out enemies and forward operating bases is effective as it impedes progress on their goals.

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy