Difference between revisions of "Gold Rush Update"

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[[Image:Goldrush_banner.png|right|x150px|link=http://www.teamfortress.com/goldrush/]]
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[[File:Goldrush_banner.png|right|x150px|link=http://www.teamfortress.com/goldrush/]]
{{Quotation|'''The Medic'''|All I can tell you about this next procedure is that it will be... excruciating!|sound=Medic_taunts13.wav}}
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{{patch info|4|29|2008}}
The <span class="plainlinks">'''[http://steamgames.com/tf2/goldrush/ '''Gold Rush Update''']</span>, also referred to as the Medic Update, is a patch for the [[Medic]], the first class to have a major content pack released, as well as the release of the [[Payload]] gamemode and the release of the Team Fortress 2 [[Character Info]] and [[Loadout]] system, allowing players to equip different Primary, Secondary, and Melee weapons. [[Meet the Scout]] was released alongside the update, although listed at the bottom of the page rather than as a major part of the update. The update was released on [[April 29, 2008 Patch|April 29, 2008]].
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{{Quotation|'''Goldrush Update Page'''|This update will also mark the beginning of the most significant change we'll be making to Team Fortress 2 over the next year. Beginning first with the medic, players will be able to earn three unique items by earning some or all of the new Medic achievements coming in this update. These three unique items will allow players to have new choices as to how they play the class, as well as have a new impact and benefit to the team they play on. After this initial release we'll be quickly adding unique items for the remaining eight classes.}}
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The <span class="plainlinks">'''[http://www.teamfortress.com/goldrush/ Gold Rush Update]'''</span>, also referred to as the '''Medic Update''', was the first major content update for ''[[Team Fortress 2]]''.
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The update centered around the [[Medic]] as the first class to receive three new weapons that provided alternate means of gameplay. Alongside the introduction of these weapons, the [[Character Info]] and [[Loadout]] system was implemented to allow players to equip the different weapons that would come in later updates.
 +
 
 +
The update also detailed the introduction of the new [[Payload]] gamemode, the related titular map [[Gold Rush]], and the release of ''[[Meet the Scout]]''. Numerous improvements and additions were also included.
 +
 
 +
The update was released in the {{Patch name|4|29|2008}}.
  
 
== Additions ==
 
== Additions ==
 
=== Maps ===
 
=== Maps ===
 
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{{main|List of maps}}
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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{| class="wikitable" cellpadding=2 style="text-align:center;"
|-
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|- style="height: 20px;"
!class="header" style="width: 20%" | Game Mode
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! class="header" | Name
!class="header" style="width: 40%" |  
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! class="header" | Picture
!class="header" style="width: 20%" | Map Name
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! class="header" | Game&nbsp;mode
!class="header" style="width: 20%" | File Name
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! class="header" | File&nbsp;name
 
|-
 
|-
| rowspan="1" | <center>[[Payload]]</center>
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| style="background-color:#F9D483;" | '''[[Gold Rush]]'''
| [[File:Goldrush.jpg|150px|link=Gold Rush]]
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| [[File:Goldrush.png|160px|link=Gold Rush]]
| '''[[Gold Rush]]'''
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| '''[[Payload]]'''<br>[[File:BLU Bombcart.png|50px|link=Payload]]
| pl_goldrush
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| {{code|pl_goldrush}}
 
|}
 
|}
  
 
=== Weapons ===
 
=== Weapons ===
 
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{{main|Weapons}}
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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{| class="wikitable" cellpadding=2 style="text-align:center;"
|-
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| width="60px" style="background:#F3A957;" rowspan=3 | '''{{Class link|medic|br=yes}}'''
!class="header" style="width: 10%" | Class
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| style="background:#F9D483;" | {{Icon item|item=Blutsauger|icon-size=75px}}
!class="header" style="width: 15%" | Item Icon
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| '''{{item link|Blutsauger}}'''
!class="header" style="width: 35%" | Item Name
 
|-
 
| rowspan="3" | {{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
 
| {{item icon|size=76px|Blutsauger}}
 
| '''[[Blutsauger]]'''
 
 
|-
 
|-
| {{item icon|size=76px|Kritzkrieg}}
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| style="background:#F9D483;" | {{Icon item|item=Kritzkrieg|icon-size=75px}}
| '''[[Kritzkrieg]]'''
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| '''{{item link|Kritzkrieg}}'''
 
|-
 
|-
| {{item icon|size=76px|Ubersaw}}
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| style="background:#F9D483;" | {{Icon item|item=Ubersaw|icon-size=75px}}
| '''[[Ubersaw]]'''
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| '''{{item link|Übersaw}}'''
 
|}
 
|}
  
== Achievements ==
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== Update progress ==
''Taken from: [[Medic achievements]]''
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Setting a precedent for future content updates, the Gold Rush Update revealed all aspects on the day of release. Explanation was given for the new major additions to the game, as well as justifications concerning player experience.
  
{{Medic achievement list}}
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== Trivia ==
 
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* Medic was chosen to be the first class to receive an update due to criticism against the passive role players would often find themselves in when using the class, as well as the fact that he was the least played class at the time. The release of this update saw the Medic rise to the third most played class in the game.
== Meet the Scout ==
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* Soon after the update, players could use console commands to automatically unlock all of the [[Medic#Weapons|Medic weapons]] without unlocking any achievements. This was later fixed.
 
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* The "Choosing a loadout for the Medic" image on the update page lists the Kritzkrieg as the "Critzcrieg."
''Taken from: [[Meet the Scout]]''
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* The initial Medic weapons differed from their current incarnations:
 
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** The Blutsauger was released with the inability to deal critical hits as a negative attribute. This was replaced with the amount of health naturally regenerated by the Medic per second being reduced.
{{youtube|VfXcCkxVgyM}}
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** The Kritzkrieg only charged 10% faster than the default [[Medi Gun]] when it originally released. This number has since been increased to 25%.
 
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** The Ubersaw was previously unlocked after earning all 36 [[Medic achievements]]. This has since been reduced, due to difficulty.
 
 
{| class="wikitable collapsible collapsed" width="100%"
 
! class="header" | Transcript
 
|-
 
|[''[[Faster Than A Speeding Bullet (Soundtrack)|Faster Than a Speeding Bullet]] plays as the warehouse doors in [[Well]] rise, revealing a crouching [[RED]] [[Scout]] with other members of Red Team.'']
 
 
 
[''The Scout watches various [[BLU]] Team members stationed around center point: an [[Engineer]] industriously making defensive preparations, a smoking [[Spy]], and a [[Soldier]] juggling rockets.'']
 
 
 
[''Scout pumps his [[Scattergun]] and RED runs out to attack center point.'']
 
 
 
[''The [[Scout]] charges into a fierce battle on [[Well]], quickly outpacing all his teammates. He runs towards the center of the map dodging everything that [[BLU]] throws at him, then outruns and crosses a passing [[train]]'' as it crushes a BLU [[Soldier]] and [[Pyro]].]
 
 
 
[''"Meet the Scout" text appears'']
 
 
 
[''Scout walks in front of the Meet the Scout text, from off frame.'']
 
 
 
'''Scout''': "Um... I don't even know where to start with you. I mean, do you even know who you're talkin' to?''
 
  
[''Cut to a scene of a BLU [[Heavy]], sitting near the third [[Control Point]] in [[Granary]] about to take a bite of a [[Sandvich]], when he is poked in the head by the Scout's [[Bat]].'']
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== Update Gallery ==
 
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<gallery>
'''Scout''': "Yo, what's up?"
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File:Gold Rush Update.png|The Gold Rush Update page
 
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File:Gold Rush Update showcard.png|The Gold Rush Update showcard
[''Cuts back to Scout in front of text.'']
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</gallery>
 
 
'''Scout''': D-Do you have ''any idea'', any idea who I am?"
 
 
 
[''Back to Heavy and Scout, who are in a fistfight while yelling. Cuts back to Scout.'']
 
 
 
'''Scout''': "Basically - kind of a big deal!"
 
 
 
[''Back to fight. Scout is strangling Heavy with his Bat.'']
 
 
 
'''Scout''': [''Flexes a muscle''] "Oh man, that's beautiful. Heh!"
 
 
 
[''Cut back to fight, Heavy now has the Scout in a headlock. Cuts back to Scout.'']
 
 
 
'''Scout''': " Ya' listenin'? OK. Grass grows, birds fly, sun shines, and brotha'-[''pokes the camera''] I hurt people."
 
 
 
[''Cut back to fight,  The Scout whacks the Heavy in the gut with his Bat.'']
 
 
 
'''Scout''': "BOINK!"
 
 
 
'''Scout''': [''Back to Text''] "I'm a Force-A-Nature!"
 
 
 
[''Scout hits the Heavy in the chin.'']
 
 
 
'''Scout''': "BONK!"
 
 
 
[''Cuts back to Scout'']
 
 
 
'''Scout''': "If ''you'' were from where ''I'' was from, you'd be f**kin' dead!"
 
 
 
[''Cuts back to fight; Heavy is collapsed on the ground trying to reach for his [[Sandvich]]; the Scout runs up the side of a shipping container, jumps off and slams his Bat into the Heavy's head.'']
 
 
 
[''Cuts back to Scout'']
 
 
 
'''Scout''': "WOOO!"
 
 
 
[''Team Fortress 2 ending flourish music plays'']
 
 
 
[''Scout sits on the twitching body of the Heavy eating the Heavy's [[Sandvich]]; the point is now [[RED]]'s.'']
 
|}
 
 
 
== Trivia ==
 
* Soon after the update, players could use console commands to automatically unlock all of the [[Medic#Weapons|Medic Weapons]] without unlocking any achievements. This was soon patched out.
 
* The [[Blutsauger]] originally had "''no critical hits''" as it's negative attribute.
 
* The [[Kritzkrieg]] initially charged only 10% faster than the [[Medigun]].
 
* The [[Ubersaw]] was previously only unlocked after completing all 39 [[Medic achievements]].
 
  
 
== External links ==
 
== External links ==
* [http://steamgames.com/tf2/goldrush/ Gold Rush Update page]
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* [http://www.teamfortress.com/goldrush/ Gold Rush Update page]
* [http://tf2.com/scout.htm/ Meet the Scout]
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* ''[https://www.youtube.com/watch?v=geNMz0J9TEQ Meet the Scout]''
 
 
  
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[[Category:Major updates]]
 
{{GoldrushUpdateNav}}
 
{{GoldrushUpdateNav}}
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{{Major updates nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}

Latest revision as of 14:12, 13 February 2024

Goldrush banner.png
This article is for content released in the update. For the patch itself, see April 29, 2008 Patch.
This update will also mark the beginning of the most significant change we'll be making to Team Fortress 2 over the next year. Beginning first with the medic, players will be able to earn three unique items by earning some or all of the new Medic achievements coming in this update. These three unique items will allow players to have new choices as to how they play the class, as well as have a new impact and benefit to the team they play on. After this initial release we'll be quickly adding unique items for the remaining eight classes.
Goldrush Update Page

The Gold Rush Update, also referred to as the Medic Update, was the first major content update for Team Fortress 2.

The update centered around the Medic as the first class to receive three new weapons that provided alternate means of gameplay. Alongside the introduction of these weapons, the Character Info and Loadout system was implemented to allow players to equip the different weapons that would come in later updates.

The update also detailed the introduction of the new Payload gamemode, the related titular map Gold Rush, and the release of Meet the Scout. Numerous improvements and additions were also included.

The update was released in the April 29, 2008 Patch.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Gold Rush Goldrush.png Payload
BLU Bombcart.png
pl_goldrush

Weapons

Main article: Weapons
Blutsauger Blutsauger
Kritzkrieg Kritzkrieg
Ubersaw Ubersaw

Update progress

Setting a precedent for future content updates, the Gold Rush Update revealed all aspects on the day of release. Explanation was given for the new major additions to the game, as well as justifications concerning player experience.

Trivia

  • Medic was chosen to be the first class to receive an update due to criticism against the passive role players would often find themselves in when using the class, as well as the fact that he was the least played class at the time. The release of this update saw the Medic rise to the third most played class in the game.
  • Soon after the update, players could use console commands to automatically unlock all of the Medic weapons without unlocking any achievements. This was later fixed.
  • The "Choosing a loadout for the Medic" image on the update page lists the Kritzkrieg as the "Critzcrieg."
  • The initial Medic weapons differed from their current incarnations:
    • The Blutsauger was released with the inability to deal critical hits as a negative attribute. This was replaced with the amount of health naturally regenerated by the Medic per second being reduced.
    • The Kritzkrieg only charged 10% faster than the default Medi Gun when it originally released. This number has since been increased to 25%.
    • The Ubersaw was previously unlocked after earning all 36 Medic achievements. This has since been reduced, due to difficulty.

Update Gallery

External links