Difference between revisions of "Gorge/zh-hans"

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=== 红队基地 ===
 
=== 红队基地 ===
*'''主廊道''':主廊道 The main hallway is the long hallway connected to the main entrance nearest the bridge. It runs through the building from the entrance to the choke room. It is connected to the flank hallway and has a set of stairs at the end that leads up to platforms above the hallway and choke room.
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*'''主廊道''':主廊道的入口是距离大桥最近的红队基地建筑入口。它横穿整栋建筑,连接着建筑入口和咽喉房。同时它还与侧翼廊道相连,并且还有一条通向咽喉房二层的楼梯。
*'''Flank Hallway''': The flank hallway runs through the building nearer the entrance perpendicular to the main hallway. It connects near the entrance of the main hallway, and to the side entrance to the building. There is a staircase at its far end that leads to the second floor.
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*'''二层''':整个廊道和咽喉房都有二层结构。可以由两处楼梯进入,一处位于侧翼廊道,一处位于主廊道。在控制点B处可以由侧翼直接进入控制点。
*'''Second Floor''': The second floor runs all through the hallways and choke room. It is accessible from a set of stairs at the end of the main hallway and a set at the end of the flank hallway. It runs above the flank and main hallway. From the flank, it leads to a drop-down to the choke.
+
*'''咽喉房''':咽喉房是最终控制点前的一个房间,平时会有激烈冲突。墙体前有箱子和桶作为掩体。在此之上是二层阳台。一处位于二层的小建筑,一般会有工程师在此安营扎寨。在成功占领最终控制点前,大部分战斗都是在咽喉房发生;蓝队如果想继续推进入最终控制点就必须占领此处。咽喉房有6个入口,主廊道一个,二层一个(如果第一控制点没有被占领会关闭),二层侧翼有两个,还有2个通往最终控制点。
*'''Choke''': The choke is the room before the final point, which is often heavily contested. The walls are lined with barrels. Above the barrels is the second-floor balcony. The small far corner room on the balcony is a common forward BLU Engineer nest location. Most of the fighting just before capture the final point will go on in this room; this room must be controlled before the final defense of the second point can be attacked. There are six entrances/exits: one from the main hallway, one above that from the second floor (closed until the first point is captured), two from the second-floor flank, and two exits to the final point room.
+
*'''侧路''':侧路连接着咽喉房和最终控制点,直到控制点A被占领前不会开启。
*'''Flank Room''': This far flank between the choke and the final room is closed off until the first point is captured.
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=== 最终控制点 ===
 
+
* '''控制点盆地处''': The final room is marked by a lower floor in the center where the point is located. Surrounding the lower floor are walkways on the walls that curve around the area.
=== Control Point B ===
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* '''红队出生点''': RED spawn is located to the right of the final room.
* '''Final Room''': The final room is marked by a lower floor in the center where the point is located. Surrounding the lower floor are walkways on the walls that curve around the area.
+
* '''出生点侧路''': From RED Spawn, a flanking hallway runs all of the way around the control point, left and right, and has a number of locations from which to fire into on the control point and into the choke.
* '''RED Spawn''': RED spawn is located to the right of the final room.
+
* '''控制点''': The final capture point of the map is situated in the heart of the main building. The point itself is set deep in a lower open floor, putting BLU at a height disadvantage when attempting to capture. In one corner of the room is the RED spawn room, and in the other is a similar overlook to the point. Beneath the overhanging ledge within the lower floor is a popular place for RED Sentry Guns, as it can only be attacked from within the lower floor itself or from the far walkways.  
* '''Spawn Flank''': From RED Spawn, a flanking hallway runs all of the way around the control point, left and right, and has a number of locations from which to fire into on the control point and into the choke.
 
* '''Control Point''': The final capture point of the map is situated in the heart of the main building. The point itself is set deep in a lower open floor, putting BLU at a height disadvantage when attempting to capture. In one corner of the room is the RED spawn room, and in the other is a similar overlook to the point. Beneath the overhanging ledge within the lower floor is a popular place for RED Sentry Guns, as it can only be attacked from within the lower floor itself or from the far walkways.  
 
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
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==Helpful overview==
 
==Helpful overview==
 
[[Image:Gorge overview with lines.png|left|Gorge's locations|350px]]
 
[[Image:Gorge overview with lines.png|left|Gorge's locations|350px]]
  <big>1.Entrance Yard
+
  <big>1.入口庭院
  2.Toll Booth
+
  2.小屋
  3.Upper Deck
+
  3.上层平台
  4.Checkpoint Building
+
  4.检查站
  5.Gorge (Valley)
+
  5.峡谷(小山谷)
  6.Flank Hallway
+
  6.侧路廊道
  7.Main Hallway
+
  7.主廊道
  8.Second Floor
+
  8.二层
  9.Flank Room
+
  9.侧路
  
 
  Red/blue diagonal lines: Red/Blu first spawn
 
  Red/blue diagonal lines: Red/Blu first spawn

Revision as of 10:53, 15 March 2023

Gorge
Cp gorge.jpg
基本信息
地图变种: 5Gorge, 曼恩之力万圣节系列
开发者: {{{map-developer}}}
地图资料
环境: 山地 / 工业
设定: 白昼, 晴天
地图照片
Loading screen photos.
地图俯视图
Gorge overview.png
Cp_gorge 是一个绝密的高山设施,恶魔般地伪装成完全不相关的东西:在这张地图里,一个伪装成无辜净水厂的险恶武器工厂,以及一个不足以满足美国地质调查局峡谷标准的大洞,伪装成一个符合标准的、完全不可疑的峡谷。 Cp_gorge 是一张只有两个控制点的 进攻/防御 模式的地图,专门设计为更快速,疯狂的游戏回合。它比以前的控制点地图具有更多的横向空间,有更多的路径选择。
地图Gorge还拥有其它版本,其中包括5Gorge, 曼恩之力万圣节系列

Gorge 是一张单阶段进攻/防御模式地图。在 战争!更新中作为官方地图被添加入游戏。与其他进攻/防御模式地图有多个阶段不同,如:DustbowlEgypt。Gorge只有一个阶段,而不是三个阶段。Gorge也是第一张有随阶段改变的出生点的进攻/防御模式地图。地图的布局为蓝队提供了更多的攻击选择,减少了高流量的咽喉处。

与其他进攻/防御地图,蓝队扮演进攻方,红队扮演防守方。进攻方(蓝队)的目标是按顺序占领地图上的两个控制点。防守方(红队)的目标是防守控制点直到时间结束。如果蓝队成功占领第一个控制点,计时器时间将增加;且这个控制点将锁定,无法被防守方重新夺回。

该地图的万圣节版本尖叫要塞2015更新中被添加入游戏。

地点

: 如果你在寻找特点地点时遇到困难,你可以滑倒 Helpful overview来查看特定地点。

此描述是以蓝队(进攻方)视角来描写的。

蓝队出生点

  • 入口庭院:入口庭院位于蓝队出生点外。蓝队可以由三个出生点出口进入入口庭院,三个出口分别位于偏左侧,右侧和蓝队出生点岩墙中部。蓝队出生点出口基本上没有任何掩护除了庭院中的小屋和边上的一处矮墙。
  • 小屋:小屋是位于入口庭院侧边的一栋小型建筑。里面有一个大弹药箱和一个中医疗包,小屋旁有一个木梯可以用它走到小屋的屋顶上。工程师经常在此处安营扎寨并建造步哨枪,尤其是在小屋屋顶处。
  • 检查站: 检查站是分隔入口庭院和峡谷地区的大型建筑。从前方看,它有一个被墙体包围的大入口,使其分为两个小入口。建筑内部大部分是空的,只有几个沿着墙分布的木桶和水箱。在侧边有两处出口通往峡谷地区的偏远处。主出口位于双楼梯地形上方,出去就是控制点A。工程师经常在双楼梯地形下方建造建筑。
  • 上层平台:一段位于检查站二层的路线,旁边有一处楼梯可以进入,路线上包括两个房间。可以在红队防守入口庭院时作为防守地形,也可以在蓝队进攻控制点A作为进攻峡谷地区侧路的手段。

控制点A

  • 大桥: 控制点 A 位于架在基本上没有深度的峡谷上的水平大桥上。 峡谷地区本身可以从各个方向的各个入口进入。主楼的塔楼有一个窥视孔,可以作为有效的步哨枪或狙击手点位。
  • 峡谷: 峡谷地形横穿整个控制点区域,从地图左侧到右侧地图右侧,中间在大桥下方穿过。在大桥下方有一个大医疗包。蓝队方向的峡谷入口处几乎没有掩体,而红队方向有一些可供掩护的墙体,可以阻挡不能爆炸跳的职业。
  • 蓝队前线出生点:蓝队在占领控制点A后,蓝队的出生点移至检查站上方,面向峡谷和主体建筑。

红队基地

  • 主廊道:主廊道的入口是距离大桥最近的红队基地建筑入口。它横穿整栋建筑,连接着建筑入口和咽喉房。同时它还与侧翼廊道相连,并且还有一条通向咽喉房二层的楼梯。
  • 二层:整个廊道和咽喉房都有二层结构。可以由两处楼梯进入,一处位于侧翼廊道,一处位于主廊道。在控制点B处可以由侧翼直接进入控制点。
  • 咽喉房:咽喉房是最终控制点前的一个房间,平时会有激烈冲突。墙体前有箱子和桶作为掩体。在此之上是二层阳台。一处位于二层的小建筑,一般会有工程师在此安营扎寨。在成功占领最终控制点前,大部分战斗都是在咽喉房发生;蓝队如果想继续推进入最终控制点就必须占领此处。咽喉房有6个入口,主廊道一个,二层一个(如果第一控制点没有被占领会关闭),二层侧翼有两个,还有2个通往最终控制点。
  • 侧路:侧路连接着咽喉房和最终控制点,直到控制点A被占领前不会开启。

最终控制点

  • 控制点盆地处: The final room is marked by a lower floor in the center where the point is located. Surrounding the lower floor are walkways on the walls that curve around the area.
  • 红队出生点: RED spawn is located to the right of the final room.
  • 出生点侧路: From RED Spawn, a flanking hallway runs all of the way around the control point, left and right, and has a number of locations from which to fire into on the control point and into the choke.
  • 控制点: The final capture point of the map is situated in the heart of the main building. The point itself is set deep in a lower open floor, putting BLU at a height disadvantage when attempting to capture. In one corner of the room is the RED spawn room, and in the other is a similar overlook to the point. Beneath the overhanging ledge within the lower floor is a popular place for RED Sentry Guns, as it can only be attacked from within the lower floor itself or from the far walkways.

Helpful overview

Gorge's locations
1.入口庭院
2.小屋
3.上层平台
4.检查站
5.峡谷(小山谷)
6.侧路廊道
7.主廊道
8.二层
9.侧路
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Green circle: First control point
Yellow circles: Second/final control point

Strategy

主条目: Community Gorge strategy

Control Point timing

控制点 玩家人数
控制点 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
×5
26 .277
控制点 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
×5
5 .255


Update history

2009年12月17日补丁 (WAR! Update)
  • Added Gorge to the game.

2010年1月27日补丁

  • Updated CP_Gorge
    • Added more cover outside of the initial BLU spawn area.
    • Added a forward spawn for the BLU team after Cap1 is captured.
    • Added another access point to the upper level from the front of the RED base.
    • Added more cover in the room just before Cap2.
    • Decreased RED team's respawn time while they own Cap1.
    • Fixed a few areas where players would sometimes become stuck.

2010年5月20日补丁 (Second Community Contribution Update)

  • Updated CP_Gorge
    • Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
    • More clip work and model collision work based on community feedback.
    • Fixed BLU forward spawn door appearing through roof.

2011年10月13日补丁 (Manniversary Update & Sale)

  • Added team-specific func_nobuild brushes in elevated forward spawn areas.

2013年7月10日补丁

  • Players can no longer build in Blu's first spawn room.

2013年12月6日补丁

  • Improved bot navigation.

2013年12月20日补丁

  • Improved bot navigation.

Bugs

  • Demomen can place stickybombs on the exterior side of the setup gates, causing them to float in midair after the gates have opened.
  • After the first point is captured, BLU bots will not leave the spawn room.
  • RED Engineers are still able to build on the forward spawn ledge if they stand on an outcropping below the ledge while doing so.
  • If a teleporter is placed on the balcony to the right and down the hallway from RED's spawn, BLU bots will use said teleporter and be unable to escape it as their path finding AI directs them all into a corner. Note that this balcony is only accessible via sentry jump, sticky jump, or rocket jump.

Trivia

  • "Gorge Herald" was the title of the newspaper seen in The end is near part of the WAR! Update, as well as the map being featured in both the Soldier and Demoman update pages before the map was officially revealed in the update.

Gallery

See also

External links