Difference between revisions of "Healing"

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[[Image:Kingofthehill 1600x1200.png|thumb|right|300px|A [[RED]] [[Medic]] healing a friendly [[Heavy]]]]
 
[[Image:Kingofthehill 1600x1200.png|thumb|right|300px|A [[RED]] [[Medic]] healing a friendly [[Heavy]]]]
  
 
{{Quotation|'''The Scout'''|Alright, I feel good!|sound=Scout_thanksfortheheal01.wav}}
 
{{Quotation|'''The Scout'''|Alright, I feel good!|sound=Scout_thanksfortheheal01.wav}}
  
'''Healing''' is an ability primarily possessed by the [[Medic]] class while using either of his secondary weapons, (though there are several other sources of [[health]]). By training their healing beam on an ally (or a disguised enemy [[Spy]]), the Medic can actively restore the [[health]] of allies who are damaged, on [[fire]] or under attack. In addition to restoring health, healing also enables the Medic to fill up his [[ÜberCharge]] bar. The [[Medic]] cannot heal [[buildings]], which must be repaired using the [[Engineer]]'s [[Wrench]], [[Gunslinger]] or [[Southern Hospitality]]. This could be considered a form of healing. Also [[Soldier]]s wielding the [[Equalizer]] cannot be healed.
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'''Healing''' is an ability primarily possessed by the [[Medic]] class while using his [[Medigun]] or [[Kritzkrieg]]. By training his healing beam on an ally (or a disguised enemy [[Spy]]), the Medic can actively restore the player's [[health]]. In addition to restoring health, healing also enables the Medic to fill up his [[ÜberCharge]] bar. The [[Medic]] cannot heal [[buildings]], which must be repaired using the [[Engineer]]'s [[Wrench]], [[Gunslinger]] or [[Southern Hospitality]]. A [[Soldier]] wielding the [[Equalizer]] cannot be healed by a Medic.
  
Medics can also use their [[Oktoberfest]] taunt with the [[Kritzkrieg]] equipped to heal themselves for 11HP, and their [[Blutsauger]] will grant 3HP per successful hit. Medics can also self-regenerate health. A damaged Medic gains 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second, (though carrying the Blutsauger reduces the regeneration rate from 3-6 to 1-4.)
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Medics can use their [[Oktoberfest]] taunt with the [[Kritzkrieg]] equipped to heal themselves for 11HP, and their [[Blutsauger]] will grant 3HP per successful hit. A damaged Medic automatically gains 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second. Carrying the [[Blutsauger]] reduces the regeneration rate from 3-6HP/second to 1-4HP/second.  
  
 
For more detailed information on healing rates, see the individual pages for the [[Medigun]] and [[Kritzkrieg]].
 
For more detailed information on healing rates, see the individual pages for the [[Medigun]] and [[Kritzkrieg]].
  
 
==Overheal==
 
==Overheal==
An ''overheal'' refers to the state in which a player's health is at 150% of their maximum. [[Medic]]s can overheal players with any secondary healing tool. The player's health cross on the [[HUD]] will glow more brightly as he or she is more overhealed. A particle effect consisting of small team-colored health symbols will surround an overhealed player.
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An ''overheal'' refers to a player's health being up to 150% above their maximum HP. [[Medic]]s can overheal players with any secondary healing tool. The player's health cross on the [[HUD]] will glow more brightly as he or she is more overhealed. A particle effect consisting of small team-colored health symbols will surround an overhealed player.
  
A full overheal will fade away in exactly 20 seconds for all classes, provided that the player does not take additional damage. While a [[Heavy]]'s health can be boosted to 450, it will return to its base of 300 in the same time as a [[Scout]], whose health can be boosted to 185 from 125. If a Medic heals a character already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). The time it takes depends on the class; those with the highest starting health takes the longest to overheal.
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A full overheal will fade away in exactly 20 seconds for all classes, provided that the player does not take additional damage. While a [[Heavy]]'s health can be boosted to 450, it will return to its base of 300 in the same time as a [[Scout]], whose health can be boosted to 185 from 125. If a Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with the higher starting health take the longer to fully overheal.
  
During [[setup time]], or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed the [[ÜberCharge]] bar rises.
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During [[setup time]], or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed at which the [[ÜberCharge]] bar rises.
  
 
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==Non-Medic Healing==
 
==Non-Medic Healing==
[[Dispenser]]s and Payload [[cart]]s will actively heal players who stand near them. [[Heavies]] may also consume [[Sandvich]]es or [[Dalokohs Bar]]s to regain health, and can drop Sandviches for other players to use. Medics wielding the [[Kritzkreig]] can use its taunt to recover their own health and Demomen who decapitate an enemy using the [[Eyelander]] recover 15 hp along with the increase to their max health. Most maps are also dotted with varying sizes of health pickups.
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[[Dispenser]]s and Payload [[cart]]s will actively heal friendly players and spies disguised as friendly players who stand near them. [[Heavies]] may also consume [[Sandvich]]es or [[Dalokohs Bar]]s to regain health, and can drop Sandviches for other players to use. Medics wielding the [[Kritzkreig]] can use its taunt to recover their own health and Demomen who decapitate an enemy using the [[Eyelander]] recover 15HP along with the increase to their max health. Most maps are also dotted with varying sizes of health pickups.
  
 
For more detailed information on other sources of healing, see the [[Health]] page.
 
For more detailed information on other sources of healing, see the [[Health]] page.

Revision as of 17:58, 2 October 2010

A RED Medic healing a friendly Heavy
Alright, I feel good!
The Scout

Healing is an ability primarily possessed by the Medic class while using his Medigun or Kritzkrieg. By training his healing beam on an ally (or a disguised enemy Spy), the Medic can actively restore the player's health. In addition to restoring health, healing also enables the Medic to fill up his ÜberCharge bar. The Medic cannot heal buildings, which must be repaired using the Engineer's Wrench, Gunslinger or Southern Hospitality. A Soldier wielding the Equalizer cannot be healed by a Medic.

Medics can use their Oktoberfest taunt with the Kritzkrieg equipped to heal themselves for 11HP, and their Blutsauger will grant 3HP per successful hit. A damaged Medic automatically gains 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second. Carrying the Blutsauger reduces the regeneration rate from 3-6HP/second to 1-4HP/second.

For more detailed information on healing rates, see the individual pages for the Medigun and Kritzkrieg.

Overheal

An overheal refers to a player's health being up to 150% above their maximum HP. Medics can overheal players with any secondary healing tool. The player's health cross on the HUD will glow more brightly as he or she is more overhealed. A particle effect consisting of small team-colored health symbols will surround an overhealed player.

A full overheal will fade away in exactly 20 seconds for all classes, provided that the player does not take additional damage. While a Heavy's health can be boosted to 450, it will return to its base of 300 in the same time as a Scout, whose health can be boosted to 185 from 125. If a Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with the higher starting health take the longer to fully overheal.

During setup time, or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed at which the ÜberCharge bar rises.

Class Normal Max Over-healed Max
Heavy 300 450
  (after consuming the Dalokohs Bar) 350 450
Soldier 200 300
Demoman 175 260
  (with the Eyelander equipped) 150 225
  (after one decapitation) 165 245
  (after two decapitations) 180 270
  (after three decapitations) 195 290
  (after four decapitations) 210 315
Pyro 175 260
Medic 150 225
  (with the Vita-Saw equipped) 140 210
Engineer 125 185
  (with the Gunslinger equipped) 150 225
Scout
125 185
  (with the Sandman equipped) 110 165
  (with the Special Delivery Pack equipped) 150 225
Sniper 125 185
Spy 125 185
Civilian 50 75

Non-Medic Healing

Dispensers and Payload carts will actively heal friendly players and spies disguised as friendly players who stand near them. Heavies may also consume Sandviches or Dalokohs Bars to regain health, and can drop Sandviches for other players to use. Medics wielding the Kritzkreig can use its taunt to recover their own health and Demomen who decapitate an enemy using the Eyelander recover 15HP along with the increase to their max health. Most maps are also dotted with varying sizes of health pickups.

For more detailed information on other sources of healing, see the Health page.

Medic! icons

Related Achievements

General

64px Master of Disguise

Trick an opposing Medic into healing you.

64px Team Doctor

Accumulate 25000 heal points as a Medic.

Soldier

Tf soldier war crime and punnishment.png War Crime and Punishment

In a single life, kill 3 enemies who have damaged a Medic that is healing you.

Pyro

Next of kindling.png Next of Kindling

Ignite an enemy, and the Medic healing him.

Heavy

Factory Worker.png Factory Worker

Kill 20 enemies while being recharged by a Dispenser.

Party Loyalty.png Party Loyalty

Kill 50 enemies within 3 seconds of them attacking your Medic.

Redistribution of Health.png Redistribution of Health

Heal 1000 damage with med-kits in a single life.

Engineer

No so lonely are the brave.jpg (Not So) Lonely Are the Brave

Keep a Heavy healed with your Dispenser while he makes 5 kills.

Doc stock and barrel.jpg Doc, Stock and Barrel

Repair a Sentry Gun under fire while being healed by a Medic.

Drugstore cowboy.jpg Drugstore Cowboy

Have Dispensers you created dispense a combined amount of 100,000 health over your career.

Doc holiday.jpg Doc Holiday

Have a Dispenser heal 3 teammates at the same time.

Medic

Tf medic heal achiever.png Bedside Manner

Be healing a teammate as he achieves an achievement of his own.

Tf medic heal grind.png Chief of Staff

Accumulate 1,000,000 total health points.

Tf medic heal callers.png Grand Rounds

Heal 200 teammates after they have called for Medic.

Tf medic kill healed spy.png Hypocritical Oath

Kill an enemy Spy that you have been healing.

Tf medic heal large.png Intern

Accumulate 7000 heal points in a single life.

Tf medic heal huge.png Specialist

Accumulate 10,000 heal points in a single life.

Tf medic heal engineer.png Midwife Crisis

Heal an Engineer as he repairs his Sentry Gun while it's under enemy fire.

Tf medic switch to medic.png Play Doctor

In a team with no Medics, be first to switch to Medic after a teammate calls Medic and heal 500 health.

Tf medic heal under fire.png Quadruple Bypass

Heal a teammate who is taking fire from four enemies at once.

Sniper

Tf sniper rain on their parade.png Rain on Their Parade

Jarate an enemy and the Medic healing him.

Spy

Tf spy fyi i am a spy.png FYI I am a Spy

Backstab a Medic who has healed you in the last 5 seconds.

Tf spy insurance fraud.png Insurance Fraud

Kill an enemy while you're being healed by an enemy Medic.

Tf spy may i cut in.png May I Cut In?

Backstab an enemy and the Medic healing him within 10 seconds of each other.

See also

External links