Difference between revisions of "Heavy Weapons Guy (Classic)"

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The '''Heavy Weapons Class''' is a class in the classic Team Fortress games. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a [[Assault Cannon (Classic)|Assault Cannon]]. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies.  
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The '''Heavy Weapons Guy''' is a class in the classic Team Fortress games. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a [[Assault Cannon (Classic)|Assault Cannon]]. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies.  
  
  
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! Weapon 3
 
! Weapon 3
| '''[[Super Shotgun (Classic)|Super Shotgun]]'''
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| '''[[Double-Barreled Shotgun (Classic)|Double-Barreled Shotgun]]'''
 
| 16
 
| 16
 
| 200
 
| 200

Revision as of 08:42, 26 October 2010

Heavy Weapons Guy (Classic)
Heavy Weapons Guy (Classic)
Basic Information
Type: Defensive
Health: 100
(150 when overhealedby a Medic)
Armor: 300
Armor type: Heavy
Speed: Very Slow

The Heavy Weapons Guy is a class in the classic Team Fortress games. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a Assault Cannon. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies.


Basic Strategy

  • Stay on defense.
  • Remain in open areas.
  • Block doorways.
  • Partner with Medics and Engineers.
  • Try to have your assault cannon prepared if you know an enemy is near. Spin up slightly before confronting them

Special Abilities

Class Skill:Selects Minigun.

Abilities:

  • Heavy, isn't pushed by explosions.

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Crowbar N/A N/A N/A
Weapon 2 Shotgun 8 200 Shells
Weapon 3 Double-Barreled Shotgun 16 200 Shells
Weapon 4 Assault Cannon 200 200 Shells

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 4 High
Secondary MIRV Grenade 2 Medium-Instakill (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Differences from Quake Team Fortress to Team Fortress Classic

In QWTF, the Assault Cannon's will not fire while the user is walking with its barreling rolling. In TFC, it will fire while the barrels are wound up, giving the Heavy a chance to lessen the damage from attacks, if not avoid them, while firing the Assault Cannon.

Trivia

  • The Heavy Duty Rag from Team Fortress 2 resembles the do-rag worn by the original Heavy Weapons Guy model.

Gallery