Difference between revisions of "June 23, 2009 Patch"
m (→Undocumented Changes / Bugs) |
BezaoBuilder (talk | contribs) (Removed link for "flag" since a "flag" in mapmaking does not mean the flag in CTF.) |
||
(12 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | ==Team Fortress 2 | + | {{Patch layout |
+ | | before = {{Patch name|6|8|2009}} | ||
+ | | day = 23 | ||
+ | | month = june | ||
+ | | year = 2009 | ||
+ | | after = {{Patch name|6|25|2009}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/2610/ | ||
+ | | notes = ===Engine=== | ||
* Added support for the Novint Falcon | * Added support for the Novint Falcon | ||
− | === | + | ===Team Fortress 2=== |
* Added an option to the advanced multiplayer menu to select left or right handed view models | * Added an option to the advanced multiplayer menu to select left or right handed view models | ||
* Custom death animations now only play 25% of the time | * Custom death animations now only play 25% of the time | ||
* Removed refract from water ripples caused by bullet impacts for performance reasons | * Removed refract from water ripples caused by bullet impacts for performance reasons | ||
− | * Added log entries for player extinguished events using the | + | * Added log entries for player extinguished events using the [[Medi Gun]], [[Jarate]], [[Flamethrower]] and [[Dispenser]] |
* Started tracking localization settings to help make decisions regarding localization in the future | * Started tracking localization settings to help make decisions regarding localization in the future | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* Changed the description of the "Triple Prey" achievement so it better describes how to get it | * Changed the description of the "Triple Prey" achievement so it better describes how to get it | ||
− | * Critical arrows now have a trail and correctly deal enhanced damage | + | * [[Critical hits|Critical]] arrows now have a trail and correctly deal enhanced damage |
− | * The Huntsman now defaults to be right handed | + | * The [[Huntsman]] now defaults to be right handed |
* Friendly arrows will no longer trigger the near miss sound on you | * Friendly arrows will no longer trigger the near miss sound on you | ||
− | + | * The [[Cloak and Dagger]] now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the [[Spy]] was cloaked | |
− | |||
− | * The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the | ||
* Increased the Cloak and Dagger regeneration rate slightly | * Increased the Cloak and Dagger regeneration rate slightly | ||
* Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger | * Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger | ||
− | * The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter | + | * The [[Dead Ringer]]'s cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter |
* Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full | * Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full | ||
* The Dead Ringer's cloak meter can now be regenerated from ammo sources | * The Dead Ringer's cloak meter can now be regenerated from ammo sources | ||
− | * The Ambassador now only crits when fully accurate and no longer penetrates enemies | + | * The [[Ambassador]] now only crits when fully accurate and no longer penetrates enemies |
− | * The Spy can no longer change weapons from the knife while shocked by the Razorback | + | * The Spy can no longer change weapons from the knife while shocked by the [[Razorback]] |
− | * Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies | + | * [[Force-A-Nature]] & Flamethrower air blast knockback effects no longer work on disguised spies |
− | ===Undocumented Changes | + | ===Mapmaker requests=== |
− | * Ambassador no longer fires through | + | * Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players |
− | + | * Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically | |
− | * Being attacked while taunting with the Dead Ringer out no longer triggers a Spy's cloak, but instead keeps the damage reduction for the remaining duration of the taunt. | + | * Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy |
− | * | + | |
− | + | ===Undocumented Changes=== | |
− | * A Pyro's air blast will now extinguish burning | + | * The Ambassador no longer fires through buildings. |
+ | * Being attacked while [[taunting]] with the Dead Ringer out no longer triggers a Spy's cloak, but instead keeps the damage reduction for the remaining duration of the taunt. | ||
+ | * Removed the speed penalty from the [[Razorback]]. | ||
+ | * A [[Pyro]]'s [[air blast]] will now extinguish burning disguised enemy Spies. | ||
* Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating | * Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating | ||
* Fixed a bug where a fake Spy hand would appear on the screen of other players | * Fixed a bug where a fake Spy hand would appear on the screen of other players | ||
− | * Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin) | + | * Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of [[Badwater Basin]]) |
* Fixed rare client crash on connection and level change | * Fixed rare client crash on connection and level change | ||
* Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded | * Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded | ||
Line 47: | Line 49: | ||
* Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask | * Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask | ||
* Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker | * Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker | ||
− | * Fixed a bug where the | + | * Fixed a bug where the Spy's watch would randomly change models during play |
− | * Fixed uncloaked | + | * Fixed uncloaked Spies flickering in and out of the cloak effect when taking damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− |
Latest revision as of 12:16, 28 August 2020
|
Source: Team Fortress 2 Update Released
Contents
Patch notes
Engine
- Added support for the Novint Falcon
Team Fortress 2
- Added an option to the advanced multiplayer menu to select left or right handed view models
- Custom death animations now only play 25% of the time
- Removed refract from water ripples caused by bullet impacts for performance reasons
- Added log entries for player extinguished events using the Medi Gun, Jarate, Flamethrower and Dispenser
- Started tracking localization settings to help make decisions regarding localization in the future
- Changed the description of the "Triple Prey" achievement so it better describes how to get it
- Critical arrows now have a trail and correctly deal enhanced damage
- The Huntsman now defaults to be right handed
- Friendly arrows will no longer trigger the near miss sound on you
- The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the Spy was cloaked
- Increased the Cloak and Dagger regeneration rate slightly
- Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
- The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
- Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
- The Dead Ringer's cloak meter can now be regenerated from ammo sources
- The Ambassador now only crits when fully accurate and no longer penetrates enemies
- The Spy can no longer change weapons from the knife while shocked by the Razorback
- Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
Mapmaker requests
- Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
- Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
- Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
Undocumented Changes
- The Ambassador no longer fires through buildings.
- Being attacked while taunting with the Dead Ringer out no longer triggers a Spy's cloak, but instead keeps the damage reduction for the remaining duration of the taunt.
- Removed the speed penalty from the Razorback.
- A Pyro's air blast will now extinguish burning disguised enemy Spies.
- Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
- Fixed a bug where a fake Spy hand would appear on the screen of other players
- Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
- Fixed rare client crash on connection and level change
- Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
- Fixed a bad detection case in the "Friendship is Golden" achievement
- Fixed several sources of floating arrows
- Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
- Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
- Fixed a bug where the Spy's watch would randomly change models during play
- Fixed uncloaked Spies flickering in and out of the cloak effect when taking damage