Difference between revisions of "MGE Mod"

From Team Fortress Wiki
Jump to: navigation, search
(Gameplay)
(Gameplay)
Line 7: Line 7:
 
The goal of MGE is to simulate a one on one deathmatch scenario. Two players are spawned in an arena, which is usually an important area of a competitively-played map (such as the spire on [[Badlands]] and the chokepoint on [[Granary]]) The first player to reach 20 points wins. A point may be achieved by Getting a kill or having the opponent change class. In specialized arenas, players can choose custom made maps (such as ''Endif'' and ''Ammomod''). In these types of matches however, the first player to reach 5 kills wins.
 
The goal of MGE is to simulate a one on one deathmatch scenario. Two players are spawned in an arena, which is usually an important area of a competitively-played map (such as the spire on [[Badlands]] and the chokepoint on [[Granary]]) The first player to reach 20 points wins. A point may be achieved by Getting a kill or having the opponent change class. In specialized arenas, players can choose custom made maps (such as ''Endif'' and ''Ammomod''). In these types of matches however, the first player to reach 5 kills wins.
  
Entering an arena can be achieved by typing "!add" into the chat and making a selection. If no one is queued at an arena, the player will wait in the map selected until a second player joins. When a score of 20 is reached, the counter will reset back to 0-0 with the round to restart. If a third person were to queue to the map, they are forced to wait until the round ends where the loser will sequentially change places with the person waiting.
+
Entering an arena can be achieved by typing "!add" into the chat and making a selection. You may also exit an arena by choosing another map ("!add") or typing ("!remove") respectively. If no one is queued at an arena, the player will wait in the map selected until a second player joins. When a score of 20 is reached, the counter will reset back to 0-0 with the players to clash again. If a third person were to queue to the map, they are forced to wait until the round ends where the loser will sequentially change places with the person waiting.
  
 
Different arenas have different class restrictions, but the only classes allowed for general play are the [[Soldier]], [[Demoman]], [[Scout]], and [[Sniper]]. MGE  features MikeJS’s ELO rating system. You start with 1,600 points with a change of rating whether win or loss.
 
Different arenas have different class restrictions, but the only classes allowed for general play are the [[Soldier]], [[Demoman]], [[Scout]], and [[Sniper]]. MGE  features MikeJS’s ELO rating system. You start with 1,600 points with a change of rating whether win or loss.

Revision as of 02:54, 21 December 2011

You n' me.
The Scout playing the mod

MGEMod, short for My Gaming Edge, is a Team Fortress 2 gameplay mod.

Gameplay

The goal of MGE is to simulate a one on one deathmatch scenario. Two players are spawned in an arena, which is usually an important area of a competitively-played map (such as the spire on Badlands and the chokepoint on Granary) The first player to reach 20 points wins. A point may be achieved by Getting a kill or having the opponent change class. In specialized arenas, players can choose custom made maps (such as Endif and Ammomod). In these types of matches however, the first player to reach 5 kills wins.

Entering an arena can be achieved by typing "!add" into the chat and making a selection. You may also exit an arena by choosing another map ("!add") or typing ("!remove") respectively. If no one is queued at an arena, the player will wait in the map selected until a second player joins. When a score of 20 is reached, the counter will reset back to 0-0 with the players to clash again. If a third person were to queue to the map, they are forced to wait until the round ends where the loser will sequentially change places with the person waiting.

Different arenas have different class restrictions, but the only classes allowed for general play are the Soldier, Demoman, Scout, and Sniper. MGE features MikeJS’s ELO rating system. You start with 1,600 points with a change of rating whether win or loss.

Arena types

MGE features three arena types:

  • Default: Both players spawn with normal health values and are able to fight normally as they would in a real game.
  • AmmoMod: Both players spawn with multiples of their normal health, allowing for extended practice between kills/deaths.
  • Directs: Only direct hits with projectiles will deal damage. Misses disappear through the map, preventing splash damage.

The arenas that are included are:

  • Granary Middle
  • Granary Last
  • Badlands Middle
  • Badlands Spire
  • Viaduct Middle
  • Waste Middle
  • Gullywash Middle
  • Snakewater Middle
  • Endif, a mode where players try to pop each other into the air (either using the Demoman or the Soldier) and air shoot (shoot them whilst they are still in the air) them. The first person to air shot the other player 5 times wins the round.
  • BBall, a map where both of the players try to take the Intelligence and bring it into the "basketball hoops". This is only be achieved by rocket jumping, sticky jumping, or using the Force-A-Nature.
  • AmmoMod
  • MGE AmmoMod

Videos


Gameplay using MGE.

External links