Difference between revisions of "MGE Mod"

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Different arenas have different class restrictions, but the only classes allowed for general play are the [[Soldier]], [[Demoman]], [[Scout]], and [[Sniper]]. MGE features MikeJS’s ELO rating system. Players start with 1,600 points with a change of rating depending on whether they win or lose.
 
Different arenas have different class restrictions, but the only classes allowed for general play are the [[Soldier]], [[Demoman]], [[Scout]], and [[Sniper]]. MGE features MikeJS’s ELO rating system. Players start with 1,600 points with a change of rating depending on whether they win or lose.
  
== Arena types ==
+
MGE Mod is a community-created gameplay mod for ''Team Fortress 2'' designed for competitive players to practice by dueling one-on-one in various well-defined arenas. The mod is a Sourcemod plugin created by {{Steam profile link|76561197974943998}} based on other dueling mods like Ammomod, kAmmomod, and DuelArena. The ''mge_training'' maps were created by {{Steam profile link|76561197999982261}} and {{Steam profile link|76561197984834077}}.
MGE features three arena types:
 
  
*'''Default''': Both players spawn with normal health values and are able to fight normally as they would in a real game.
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== Gameplay ==
*'''AmmoMod''': Both players spawn with multiples of their normal health, allowing for extended practice between kills/deaths.
+
The gameplay mod only operates on specific maps designed for MGE Mod, beginning with the prefix ''mge_training''. Players use a queue system to choose an arena, and once an arena has two queued players, a match begins. Players may only choose classes allowed by the server (usually Soldier or Demoman) but can choose any item [[loadout]]. Players must compete according to the rules of the arena until one player reaches a specific number of points.
 +
 
 +
Most arenas are modeled after sections of popular competitive maps to practice aiming and movement skills with the geometry of a specific location. In these arenas, players spawn in random locations immediately after being killed. If the victorious player is still alive, he does not respawn, which gives the loser a tactical advantage. Health and ammo are fully restored to both players after a point is scored. Usually players have some [[overheal]], which gives them a few seconds to change position using explosive jumps.
 +
 
 +
In the uniform arenas (Ammomod style), players spawn in well-defined locations, and both players respawn after a point is scored.
 +
 
 +
== Arenas ==
 +
MGE Mod features three arena types:
 +
 
 +
*'''Default''': Both players spawn with normal health values or slightly overhealed and are able to fight normally as they would in a real game.
 +
*'''Ammomod''': Both players spawn with multiples of their normal health, allowing for extended practice between kills/deaths.
 
*'''Directs''': Only direct hits with projectiles will deal damage. Missed shots will not register on the map, preventing splash damage.
 
*'''Directs''': Only direct hits with projectiles will deal damage. Missed shots will not register on the map, preventing splash damage.
  
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*'''[[Waste]] Middle'''
 
*'''[[Waste]] Middle'''
 
*'''[[Gullywash]] Middle'''
 
*'''[[Gullywash]] Middle'''
*'''Snakewater Middle'''
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*'''[[Snakewater]] Middle'''
*'''Endif''', a mode where players try to pop each other into the air (either using the Demoman or the Soldier) and air shoot (shoot them whilst they are still in the air) them. The first person to air shot the other player 5 times wins the round.
+
*'''Endif''', a popular mode from the game ''QuakeWorld''. Players try to pop each other into the air using explosives and then hit them with a direct [[air shot]]. Any direct hit results in a kill, but the hit only counts if the player is above a specific height. The minimum height is delineated by a red line around the arena. This mode features unlimited ammo and no reloading.
*'''BBall''', a map where both of the players try to take the [[Intelligence]] and bring it into the "basketball hoops". This is only be achieved by [[Jumping#Rocket jump|rocket jumping]], [[Jumping#Sticky jump|sticky jumping]], or using the [[Force-A-Nature]].
+
*'''BBall''', a map where each player tries to take the [[Intelligence]] and bring it into the opposing player's "basketball hoop". This can only be achieved by [[Jumping#Rocket jump|rocket jumping]], [[Jumping#Sticky jump|sticky jumping]], or using the [[Force-A-Nature]]. Health and ammo are only regenerated after a successful dunk, rather than after a kill.
 
*'''AmmoMod'''
 
*'''AmmoMod'''
 
*'''MGE AmmoMod'''
 
*'''MGE AmmoMod'''
 +
*'''Directs'''
 +
 +
== External links ==
 +
* [http://forums.alliedmods.net/showthread.php?t=154755 MGEMod plugin information and download]
 +
* [http://www.twitch.tv/extvesports/b/297543943 Commentated video stream of the Drunken Brawl! MGEMod Tournament, Soldier bracket]
 +
  
 +
{{ModNav}}
  
 
== Videos ==
 
== Videos ==

Revision as of 17:54, 8 March 2012

You n' me.
The Scout playing the mod

MGEMod, short for My Gaming Edge, is a Team Fortress 2 gameplay mod. Players enter a server with this modification with the intent to improve their Deathmatch skills or Rocket Jumping. Players in this game mode typically play 1 vs 1 matches to practice and improve their skills.


Gameplay

The goal of MGE is to simulate a one on one deathmatch scenario. Two players are spawned in an arena, which is usually an important area of a competitive map (such as the spire on Badlands or the chokepoint on Granary). The first player to reach 20 points wins. Points are earned whenever a kill is confirmed, whether by fragging or suicide. In specialized arenas, players can choose custom made maps (such as Endif and Ammomod). In these types of matches, the first player to reach 5 kills wins. These maps are made to situate an extended encounter with an enemy. Endif was created for the purposes of practicing air shots, whereas Ammomod allowed players to spawn with infinite loaded ammo, and in some cases, increased amounts of HP for prolonged combat situations.

Entering an arena can be achieved by typing "!add" into the chat and making a selection with a pop-up menu. You may also exit an arena by choosing another map !add or typing !remove respectively. If no one is queued at an arena, the player will wait in the map selected until a second player joins. When a score of 20 is reached, the counter will reset back to 0-0 with the players to clash again. If a third person were to queue to the map, they are forced to wait until the round ends where the loser will sequentially change places with the person waiting.

Different arenas have different class restrictions, but the only classes allowed for general play are the Soldier, Demoman, Scout, and Sniper. MGE features MikeJS’s ELO rating system. Players start with 1,600 points with a change of rating depending on whether they win or lose.

MGE Mod is a community-created gameplay mod for Team Fortress 2 designed for competitive players to practice by dueling one-on-one in various well-defined arenas. The mod is a Sourcemod plugin created by Template:Steam profile link based on other dueling mods like Ammomod, kAmmomod, and DuelArena. The mge_training maps were created by Template:Steam profile link and Template:Steam profile link.

Gameplay

The gameplay mod only operates on specific maps designed for MGE Mod, beginning with the prefix mge_training. Players use a queue system to choose an arena, and once an arena has two queued players, a match begins. Players may only choose classes allowed by the server (usually Soldier or Demoman) but can choose any item loadout. Players must compete according to the rules of the arena until one player reaches a specific number of points.

Most arenas are modeled after sections of popular competitive maps to practice aiming and movement skills with the geometry of a specific location. In these arenas, players spawn in random locations immediately after being killed. If the victorious player is still alive, he does not respawn, which gives the loser a tactical advantage. Health and ammo are fully restored to both players after a point is scored. Usually players have some overheal, which gives them a few seconds to change position using explosive jumps.

In the uniform arenas (Ammomod style), players spawn in well-defined locations, and both players respawn after a point is scored.

Arenas

MGE Mod features three arena types:

  • Default: Both players spawn with normal health values or slightly overhealed and are able to fight normally as they would in a real game.
  • Ammomod: Both players spawn with multiples of their normal health, allowing for extended practice between kills/deaths.
  • Directs: Only direct hits with projectiles will deal damage. Missed shots will not register on the map, preventing splash damage.

The arenas that are included are:

  • Granary Middle
  • Granary Last
  • Badlands Middle
  • Badlands Spire
  • Viaduct Middle
  • Waste Middle
  • Gullywash Middle
  • Snakewater Middle
  • Endif, a popular mode from the game QuakeWorld. Players try to pop each other into the air using explosives and then hit them with a direct air shot. Any direct hit results in a kill, but the hit only counts if the player is above a specific height. The minimum height is delineated by a red line around the arena. This mode features unlimited ammo and no reloading.
  • BBall, a map where each player tries to take the Intelligence and bring it into the opposing player's "basketball hoop". This can only be achieved by rocket jumping, sticky jumping, or using the Force-A-Nature. Health and ammo are only regenerated after a successful dunk, rather than after a kill.
  • AmmoMod
  • MGE AmmoMod
  • Directs

External links


Videos


Gameplay using MGE.


External links