Difference between revisions of "Nailgun (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
m
(General cleanup, add damage and function times, and add obituary messages.)
Line 1: Line 1:
{{Other uses|for=the [[Unused content|unused]] weapon in Team Fortress 2|Nail Gun}}
+
{{Other uses|this=the ''Team Fortress Classic'' weapon|for=the scrapped ''Team Fortress 2'' weapon|Nail Gun}}
 
{{Item infobox
 
{{Item infobox
| game         = tfc
+
| game           = tfc
| type         = weapon
+
| type           = weapon
| two-models   = yes
+
| two-models     = yes
| TFC-model   = Nailgun tfc.png
+
| TFC-model     = Nailgun tfc.png
| QTF-model   = Nailgun qwtf.png
+
| QTF-model     = Nailgun qwtf.png
| used-by     = [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]]
+
| used-by       = [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]]
| slot         = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]] <small>(Scout)</small><br> [[Weapons (Classic)#Slot 4 Weapons|Slot 4]] <small>(Sniper, Spy)</small>
+
| slot           = <!--
| custom-slot  = yes
+
-->[[Weapons (Classic)#Slot 3 Weapons|Slot 3]] <small>(Scout)</small><br><!--
| ammo-loaded = 200 <small>(Scout)</small><br>100 <small>(Sniper+Spy)</small>
+
-->[[Weapons (Classic)#Slot 4 Weapons|Slot 4]] <small>(Sniper)</small><br><!--
| ammo-carried = N/A
+
-->[[Weapons (Classic)#Slot 4 Weapons|Slot 4]] <small>(Spy)</small>
| ammo-type   = Nails
+
| ammo-loaded   = <!--
| tfc-model   = Nailgun tfc.png
+
-->200 <small>(Scout)</small><br><!--
| qtf-model   = Nailgun qwtf.png
+
-->100 <small>(Sniper)</small><br><!--
 +
-->100 <small>(Spy)</small>
 +
| ammo-carried   = N/A
 +
| ammo-type     = [[File:TFC Ammo Nails.png|left|30px|link=]] [[Ammo (Classic)#Nails|Nails]]
 +
| reload        = No reload
 +
| tfc-model     = Nailgun tfc.png
 +
| qtf-model     = Nailgun qwtf.png
 +
| show-kill-icon = no
 
}}
 
}}
  
The '''Nailgun''' is a weapon used by the [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], and [[Spy (Classic)|Spy]] in the ''Team Fortress'' Classic series of games. It is an automatic weapon that fires medium-strength nails with perfect accuracy. The amount of nails used per shot depends on the game; in ''[[Team Fortress]]'' it uses two, but in ''[[Team Fortress Classic]]'' it uses one.  
+
The '''Nailgun''' is a weapon for the [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], and [[Spy (Classic)|Spy]]. It is an automatic weapon that fires medium-strength nails with perfect accuracy. The amount of nails used per shot depends on the game; in ''[[Team Fortress]]'' it uses two, but in ''[[Team Fortress Classic]]'' it uses one.  
  
 
Nails are different from other ammo in that they are actually projectiles and take some time to reach their target. As such, they make quick work of slow-moving or stationary targets. Players need to aim at a point in front of faster moving targets, or simply not do so, since the nails are very slow and easily avoidable.
 
Nails are different from other ammo in that they are actually projectiles and take some time to reach their target. As such, they make quick work of slow-moving or stationary targets. Players need to aim at a point in front of faster moving targets, or simply not do so, since the nails are very slow and easily avoidable.
  
Because of the constant stream of damage it does, it is an ideal anti-[[Sentry Gun (Classic)|Sentry Gun]] weapon. The nails in TFC are slower than in the original Quake Team Fortress. Trying to kill with these nails are not recommended.  The same applies to the [[Super Nailgun (Classic)|Super Nailgun]].
+
Because of the constant stream of damage it does, it is an ideal anti-[[Sentry Gun (Classic)|Sentry Gun]] weapon. Trying to kill with these nails are not recommended.  The same applies to the [[Super Nailgun (Classic)|Super Nailgun]].
  
==Damage==
+
== Damage and function times ==
9 per nail.
+
{{Damage table
 +
| hatnotes        = no
 +
| type            = Projectile
 +
| damagetype      = Nail
 +
| rangetype        = Ranged
  
==Gallery==
+
| damage          = yes
 +
|  base            = <!--
 +
--><div style="float:left"><small>''Team Fortress Classic'':</small></div> 9<br/><!--
 +
--><div style="float:left"><small>''Team Fortress'':</small></div> 17
 +
 
 +
| function times  = yes
 +
|  attack interval = <!--
 +
--><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.1 s<br/><!--
 +
--><div style="float:left"><small>''Team Fortress'':</small></div> 0.2 s
 +
}}
 +
 
 +
== Obituaries (''Team Fortress'') ==
 +
{| class="wikitable grid"
 +
|-
 +
|Scout
 +
|''"... caught one too many nails from ..."''
 +
|-
 +
|Sniper
 +
|''"... ran into ...'s nails"''
 +
|-
 +
|Spy
 +
|''"... was turned into ...'s pin-cushion"''
 +
|-
 +
|[[Birthday mode]]
 +
|''"... gets no say in it, no say in it at all! sings ..."''
 +
|}
 +
 
 +
== Unused content ==
 
<gallery>
 
<gallery>
File:HUD_nail_gun_TFC_unused.png|Unused weapon icon (HUD)
+
File:HUD nail gun TFC unused.png|Unused HUD icon.
File:Tfc_dmsg_unusedsmg.png|Unused kill icon
+
File:Tfc dmsg unusedsmg.png|Unused kill icon.
File:Nail_TFC.png|Nail projectile model
 
File:TFC p nailgun.png|Third-person view of the new Nailgun model.
 
File:p nailgun TFC old.png|Third-person view of the old Nailgun model.
 
 
</gallery>
 
</gallery>
  
==Trivia==
+
== Trivia ==
* The Nailgun bears a resemblance to the British Sten sub-machinegun.
+
* The Nailgun bears a resemblance to the British [[Wikipedia:Sten|Sten]] submachine gun.
* The [[Nail Gun]] was going to appear in ''[[Team Fortress 2]]'' as the [[Scout]]'s primary weapon, but it was replaced with the [[Scattergun]]. It can be seen in [[Trailer 2]].
+
* The Nailgun was going to appear in ''Team Fortress 2'' as the primary weapon for the [[Scout]], prior to being replaced by the [[Scattergun]]. (see [[Nail Gun]])
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:TFC p nailgun.png|New third-person model.
 +
File:Nail TFC.png|Nail projectile.
 +
File:p nailgun TFC old.png|Old third-person model.
 +
</gallery>
  
{{Classic_Weapons_nav}}
+
{{Classic Weapons nav}}
{{Classic_Scout_nav}}
+
{{Classic Scout nav}}
{{Classic_Sniper_nav}}
+
{{Classic Sniper nav}}
{{Classic_Spy_nav}}
+
{{Classic Spy nav}}

Revision as of 23:37, 23 April 2024

This article is about the Team Fortress Classic weapon. For the scrapped Team Fortress 2 weapon, see Nail Gun.

The Nailgun is a weapon for the Scout, Sniper, and Spy. It is an automatic weapon that fires medium-strength nails with perfect accuracy. The amount of nails used per shot depends on the game; in Team Fortress it uses two, but in Team Fortress Classic it uses one.

Nails are different from other ammo in that they are actually projectiles and take some time to reach their target. As such, they make quick work of slow-moving or stationary targets. Players need to aim at a point in front of faster moving targets, or simply not do so, since the nails are very slow and easily avoidable.

Because of the constant stream of damage it does, it is an ideal anti-Sentry Gun weapon. Trying to kill with these nails are not recommended. The same applies to the Super Nailgun.

Damage and function times

Damage and function times
Shot type Projectile
Damage type Nail
Ranged or Melee damage? Ranged
Damage
Base damage 100%
Team Fortress Classic:
9
Team Fortress:
17
Function times
Attack interval
Team Fortress Classic:
0.1 s
Team Fortress:
0.2 s
Values are approximate and determined by community testing.

Obituaries (Team Fortress)

Scout "... caught one too many nails from ..."
Sniper "... ran into ...'s nails"
Spy "... was turned into ...'s pin-cushion"
Birthday mode "... gets no say in it, no say in it at all! sings ..."

Unused content

Trivia

  • The Nailgun bears a resemblance to the British Sten submachine gun.
  • The Nailgun was going to appear in Team Fortress 2 as the primary weapon for the Scout, prior to being replaced by the Scattergun. (see Nail Gun)

Gallery