Difference between revisions of "Napalm Grenade (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
(added bug)
(idiot yes...fixed copy and paste idiocity)
Line 22: Line 22:
  
 
== Bugs ==
 
== Bugs ==
If a player primes but does not throw the grenade and is in the air at the same time the grenade explodes, the Hallucination Grenade and its particle effect will bounce up and down until the grenade is depleted.
+
If a player primes but does not throw the grenade and is in the air at the same time the grenade explodes, the Napalm Grenade and its burning flames effect will bounce up and down until the grenade is depleted.
  
 
==Trivia==
 
==Trivia==

Revision as of 04:30, 3 February 2011

The Napalm Grenade is a grenade in the classic Team Fortress games. Like most grenades, it detonates a short period of time after activation, but unique to the grenade, upon detonation fires are released onto the surrounding area. Much like the Nail Grenade, in most incarnations it both explodes like a Frag Grenade and affects a large area a while after detonation, but damage from the initial explosion is neglible and it explodes before releasing its payload.

Damage

Minor damage is dealt on contact with each fire and on contact with the initial explosion.

Differences Between Quake Team Fortress and Team Fortress Classic

In Quake Team Fortress, the grenades creates physical flames that an enemy cannot walk though. In Team Fortress Classic, the flames created by it are not physical, allowing the enemy to easily walk though them, though they will still be set on fire.

Bugs

If a player primes but does not throw the grenade and is in the air at the same time the grenade explodes, the Napalm Grenade and its burning flames effect will bounce up and down until the grenade is depleted.

Trivia

  • The Napalm Grenade was scheduled to appear in Team Fortress 2, but was removed along with all other grenades before release. Three Napalm Grenades can be seen attached to the Pyro's suit, but they are unusable.