Difference between revisions of "Obtaining Soldier achievements"

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{{Quotation|'''The Soldier'''|And ''that'' is how you do it, men!|sound=Soldier_autocappedintelligence02.wav}}
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<onlyinclude>{{Show achievement|Soldier|Ain't Got Time to Bleed
 
 
{{Show achievement|Soldier|Ain't Got Time to Bleed
 
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The lower your health is, the more damage the Equalizer will do. When surrounded by enemies, whip out your Equalizer and run towards the nearest target. Rocket jumping into groups of unaware or distracted enemies and then switching to the Equalizer can allow you to easily get into melee range without being killed. Getting three kills in quick succession is not required; simply do not die or be healed until you get three kills. Keeping the Equalizer out will prevent a Medic from healing you, but remember to avoid Medics, Dispensers and health pickups until you have obtained the achievement; if a Medic on your team has the [[Amputator]], be sure to stay outside of the taunt's healing range. Accomplishing this during a Melee-only [[Sudden Death]] will also earn you the achievement.
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| obtain-text = Use [[rocket jump]]s to get into melee range quickly. At low health, be careful how you rocket jump and target unsuspecting foes, as you must avoid [[Medic]]s, [[Dispenser]]s, and [[Health]] pickups until you are done. The [[Rocket Jumper]] does zero self damage, which may be useful to get into range quickly.
 
}}
 
}}
 
{{Show achievement|Soldier|Backdraft Dodger
 
{{Show achievement|Soldier|Backdraft Dodger
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = To unlock this achievement, you do not need to kill the Pyro in question with a rocket. Once a Pyro does reflect one of your rockets, use whatever method you deem fit to dispatch that player. If you choose to use rockets, he or she may simply continue to reflect them away, so using the [[Shotgun]] can make this a bit easier. If you are not carrying the Shotgun, try to aim for the floor or walls nearby to deal splash damage and deny the Pyro a chance to reflect the rockets. Closing the distance can allow you to land a rocket before the other player can react to it, but risks putting you within Flamethrower range. You can also goad the Pyro into switching to his or her secondary weapon by closing to just outside of Flamethrower range and start attacking with your Shotgun, then immediately switching to your Rocket Launcher and killing the Pyro when he or she responds in kind. It is possible to use your [[Shovel]] or [[Equalizer]], but at close range against a Flamethrower (or possibly [[Axtinguisher]]), this is not recommended.
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| obtain-text = Use whatever means to dispatch a Pyro that reflects one of your rockets. To prevent the Pyro from continuing to reflect your shots, aim for walls to deal splash damage or switch to the [[Shotgun]]. Some of the Pyro's weapons, like the [[Backburner]] or [[Dragon's Fury]], weaken the Pyro's ability to constantly airblast.
 
}}
 
}}
 
{{Show achievement|Soldier|Banner of Brothers
 
{{Show achievement|Soldier|Banner of Brothers
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = This is dependent on finding people on your Steam friends list that are willing to aid you.  Much like the general achievement "With Friends Like These," you're going to need to add lots of new friends if you don't play with a gaming clan.  Using the Buff Banner during Humiliation (after winning) will make its effects spill over a bit into the next round, allowing you to buff everyone on your team at once when they spawn at the beginning of the next round. This achievement can also be unlocked by using the [[Battalion's Backup]].
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| obtain-text = Find a group of friends you regularly play with and stick together in firefights. After a victory, use the [[Buff Banner]] in the enemy spawn to buff all of your teammates, as everyone usually groups there after rounds. This achievement can be accomplished by using the [[Battalion's Backup]] or [[Concheror]] instead.
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}}
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{{Show achievement|Soldier|Bombs Away!
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| obtain-level = Medium
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| obtain-text = The Air Strike's attack speed is increased while rocket jumping; once you're in the air, look for a cluster of enemies you can fire upon. Using the [[B.A.S.E. Jumper]] will extend the amount of time you can spend in the air to kill enemies. Aim carefully and make sure to hit tightly-clustered enemies to compensate for the reduced blast radius.
 
}}
 
}}
 
{{Show achievement|Soldier|Bomb Squaddie
 
{{Show achievement|Soldier|Bomb Squaddie
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This can be tedious to earn, as Demomen tend to detonate their stickies once they realize that someone is destroying them.  Try not to stand too close to the stickies you are destroying and don't blindly walk around corners.  Since the first pellet of your Shotgun always travels down the center of your crosshair, you can destroy stickies at a distance while staying out of range. Whenever possible, try to assist Engineers in protecting their buildings from Demomen by shooting the stickies away. At the beginning of a Attack/Defend or Payload match (if on offense), you may also be able to snipe stickies that Demomen have placed around the gates during Setup. Always try to aim for groups of stickies, as your spread may allow you to destroy multiple stickies with one shot.
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| obtain-text = Because the first pellet of your Shotgun always travels down the center of the crosshair, you are able to destroy Stickybombs from a very safe distance. This achievement can be tedious to earn, as [[Demoman|Demomen]] tend to detonate their Stickybombs once they realize someone is destroying them.  
 
}}
 
}}
 
{{Show achievement|Soldier|Brothers in Harms
 
{{Show achievement|Soldier|Brothers in Harms
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Try to aim at the same targets as friendly Soldiers whenever possible. If possible, try to find another Soldier on your team who also needs the achievement and stick with that Soldier. If at least one of you is using the [[Buff Banner]] or [[Battalion's Backup]], this achievement can be significantly easier, as killing someone while under a banner's effects automatically gives an assist to the banner wielder so long as one of the two is not being healed by a Medic or the target is not on [[fire]], covered in [[Jarate]] or [[Mad Milk]], or [[stun]]ned by a ball from the [[Sandman]]. If both of you are using the Buff Banner, you can use the Mini-Crit boost from each other to deal increased damage and charge up your own banner.
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| obtain-text = Coordinate with friendly [[Soldier]]s to destroy the same targets. If both of you are using the [[Buff Banner]], you can use the [[mini-crit boost]] from each other to deal increased damage.
 
}}
 
}}
 
{{Show achievement|Soldier|Crockets Are Such B.S.
 
{{Show achievement|Soldier|Crockets Are Such B.S.
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Your chances of dealing Critical hits will increase depending on how much damage you have dealt within a certain period of time (to a maximum of a 12% chance per shot), so dealing high amounts of damage will increase the chance of firing two Critical rockets in succession. A 12% Critical chance means you have a 1.44% chance for two Critical rockets in a row. This achievement comes down to statistical luck, but you will eventually get it.
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| obtain-text = Since you aren't allowed to use critboosts from the [[Kritzkrieg]] or similar sources, this achievement comes down to pure luck. Your chance to randomly fire a critical rocket increases based on how much damage you have dealt recently, to a maximum of a 12% chance per shot. Stay on the offensive to increase your critical hit chance.
 
}}
 
}}
 
{{Show achievement|Soldier|Death from Above
 
{{Show achievement|Soldier|Death from Above
| obtain-level = Medium-Hard
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| obtain-level = Medium
| obtain-text = It is recommended to carry the [[Rocket Launcher]] instead of the [[Direct Hit]] or [[Black Box]] for this achievement due to the larger splash radius and larger magazine capacity, respectively. Try to ambush groups of enemies that are not aware of your presence, as players are more likely to bunch up together if they don't know that a Soldier is nearby. In particular, try to jump over obstacles that may obscure their sight, or air-strafe around a corner. If your team has a [[Medic]] with a [[Kritzkrieg]] charge ready, rocket jump when the Medic activates it and quickly fire as many rockets as possible at the nearest group of enemy players before you fly out of the Medic's range. Alternatively, if you have the [[Buff Banner]], try to activate it before executing your jump and deal Mini-Crit damage to your targets. If you are carrying the [[Shotgun]], you can take it out once your rockets are expended and attempt to deal some more damage before you land. [[Control point]]s, the [[Payload cart]] and chokepoints usually have more than one player closely clumped together, making them good places to complete this achievement. You will also earn this achievement if you manage to kill 2 enemies while performing the [[Equalizer]]'s [[Grenade (taunt)|taunt]].
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| obtain-text = Equip the standard [[Rocket Launcher]] for the larger splash radius and magazine capacity, and the [[B.A.S.E. Jumper]] to increase time spent in the air. Actively rocket jump in combat and target groups of clustered enemies. If you are having trouble, have a [[Medic]] assist you with the [[Kritzkrieg]]. You can also unlock this achievement by killing two enemies simultaneously with the [[Grenade (taunt)|Grenade]] taunt.
 
}}
 
}}
 
{{Show achievement|Soldier|Death From Below
 
{{Show achievement|Soldier|Death From Below
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = You do not have to know how to [[juggling|juggle]] enemies, although that is the premise behind this achievement. As long as an enemy player is in the air when you kill him or her, you will get credit towards this achievement. You can pop enemies into the air using your own Direct Hit rockets or receive aid from allied Soldiers, [[Demoman|Demomen]], or [[Pyro]]s, all of whom have attacks that can send enemies skyward. Keep an eye out for jumping or falling opponents. Other Soldiers make prime targets; they are slow, and often jump out of reflex when firing. Take advantage of the Direct Hit's ability to Mini-Crit enemies that have been sent airborne with explosives (including their own) to offset the difficulty caused by its small explosion radius.
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| obtain-text = You do not need to [[juggling|juggle]] your enemies; as long as they are in the air when killed, you will earn points toward this achievement. You can pop enemies into the air yourself or get help from your allies.
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}}
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{{Show achievement|Soldier|Dogfight
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| obtain-level = Medium
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| obtain-text = Both you and an enemy [[Soldier]] or [[Demoman]] must use the [[B.A.S.E. Jumper]] for this achievement. When both of you are in the air, trying to bombard the other's team, target the airborne enemy instead. Because you can't rely on splash damage in the air, the [[Direct Hit]] is a useful choice.
 
}}
 
}}
 
{{Show achievement|Soldier|Dominator
 
{{Show achievement|Soldier|Dominator
| obtain-level = Medium
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| obtain-level = Hard
| obtain-text = Dominations require four kills or assists on the same target without his or her killing or assisting in killing you. Having a [[Medic]] use a [[Kritzkrieg]] on you will greatly assist in dispatching foes quickly and earning dominations as well as minimize your chances of being killed. Once you get your first domination, play conservatively, sticking near your base so that if you are injured, a Dispenser or Medic will likely be nearby to heal you. Staying close to other teammates will help score dominations via kill assists and make it harder for enemies you are already dominating to single you out. Using the [[Buff Banner]] or [[Battalion's Backup]] is strongly recommended, as it allows you to get assists via teammates who make kills while under your banner's effects. The Buff Banner will make it easier for your teammates to get kills, while the Battalion's Backup will make it harder for any nemeses to get Revenge.
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| obtain-text = Once you get your first domination, play conservatively. You can stay near a friendly Medic to keep healthy or equip a banner to earn assists.
 
}}
 
}}
 
{{Show achievement|Soldier|Duty Bound
 
{{Show achievement|Soldier|Duty Bound
| obtain-level = Hard
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| obtain-level = Medium
| obtain-text = Take advantage of the fact that you can earn this achievement by getting a melee kill shortly after landing or if you were propelled into the air by the rocket of an enemy Soldier. The damage boost that the Equalizer receives will help you get this, so try rocket jumping when your health is between 80 and 100. This will reduce your health to around 40, giving you the potential to deal more damage. One way to get this achievement is to damage an enemy with your rockets, then quickly execute a rocket jump to close the distance and kill your target right after you land. To improve the chances of making a kill, you can try equipping the [[Buff Banner]] and activating it before attempting this achievement.
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| obtain-text = Rocket jump toward weakened enemies to quickly close the distance and execute them with your Equalizer.
 
}}
 
}}
 
{{Show achievement|Soldier|Engineer to Eternity
 
{{Show achievement|Soldier|Engineer to Eternity
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Being on BLU on Attack/Defend maps will help you get this achievement, as Sentry Guns are much more common on the defending team. When your team makes a push at a Sentry Gun that is being fiercely guarded, circle around it, if possible, or fire at a nearby surface and use the [[Rocket Launcher]]'s large splash radius to dispatch Engineers as they repair the Sentry Gun. Alternatively, if you have the [[Direct Hit]] and can get a good angle, you can shoot directly at the Engineer. With proper aim, killing the Engineer will require three rockets at most.
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| obtain-text = When your team makes a push toward an enemy Sentry Gun, circle around it and use the [[Rocket Launcher]]'s large splash radius to dispatch the enemy Engineer.
 
}}
 
}}
 
{{Show achievement|Soldier|For Whom the Shell Trolls
 
{{Show achievement|Soldier|For Whom the Shell Trolls
| obtain-level = Easy
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| obtain-level = Medium
| obtain-text = Firing a rocket at an enemy's feet will bounce him or her into the air, at which point you need to finish your target off with the Shotgun. Classes with low health such as Scouts, Medics and Spies are prime targets for this tactic. One good rocket will propel such enemies into the air and reduce their health to around 40, making them easy targets for your Shotgun. It is easier to juggle enemies using the [[Rocket Launcher]] or [[Black Box]] due to the larger splash radius.
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| obtain-text = Fire at the feet of your enemies to propel them into the air. One or two good rockets will be enough to weaken your target to the point that you can finish the job with the [[Shotgun]] or [[Reserve Shooter]]. The Reserve Shooter in particular is made for this purpose.
 
}}
 
}}
 
{{Show achievement|Soldier|Frags of our Fathers
 
{{Show achievement|Soldier|Frags of our Fathers
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Enemies will usually explode into gibs when directly hit and killed with your [[Rocket Launcher]]. This achievement is straightforward, but requires quite a bit of playtime as Soldier. Critical rockets will always gib an enemy no matter how far they are from the center of the explosion when killed. Note that the enemy must gib; ragdoll deaths will not count toward this achievement.
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| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the Soldier. The enemy must explode into gibs; [[ragdoll]] deaths will not count. Disintegrating an enemy with the [[Cow Mangler 5000]] counts toward this achievement.
 
}}
 
}}
 
{{Show achievement|Soldier|Geneva Contravention
 
{{Show achievement|Soldier|Geneva Contravention
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = The difficulty of this achievement depends largely on luck and positioning. Try to make your way towards the enemy spawn room right before your team is about to win, then let fly with the Critical boosted rockets at common hiding places (being careful not to get taunt-killed as well). The [[Rocket Launcher]] and [[Black Box]] will help in killing fleeing enemies due to the larger splash radius, though the [[Shotgun]] can also do the job against enemies that are trying to actively dodge your rockets.
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| obtain-text = Make your way toward the enemy spawn room right before your team is about to win. Once the [[Humiliation]] phase begins, execute as many enemies as you can using any means necessary.
 
}}
 
}}
 
{{Show achievement|Soldier|Gore-a! Gore-a! Gore-a!
 
{{Show achievement|Soldier|Gore-a! Gore-a! Gore-a!
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Taunt every time you gib an enemy at close range and eventually they will get a freezecam shot of you with three of their body parts. If possible, try to gib an enemy in an enclosed room, as their body parts will not be able to travel far.
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| obtain-text = Every time you gib an enemy in an enclosed space, [[taunt]]. You will eventually produce a freezecam shot that fulfills the achievement requirements.
 
}}
 
}}
 
{{Show achievement|Soldier|Guns of the Navar0wned
 
{{Show achievement|Soldier|Guns of the Navar0wned
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = To unlock this achievement, simply fire rockets at enemy Sentry Guns from a distance. Take advantage of the fact that buildings do not suffer from falloff damage. It should not take more than three or four rockets (or two from the [[Direct Hit]]) to kill an unattended Sentry Gun. However, if there is an Engineer behind the gun, he or she will be able to repair the Sentry faster than you can damage it. Try aiming at a solid surface near the Engineer to dispatch him or her using splash damage.  If the Engineer is using the [[Wrangler]], take care of the Engineer first and wait for the Sentry’s shield to drop.
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| obtain-text = Buildings are not affected by falloff damage, so fire rockets at enemy Sentry Guns from a distance. It should not take more than one full magazine to dispatch any unattended Sentry Gun. If there is an Engineer nearby repairing the Sentry or using the [[Wrangler]], kill him first.  
 
}}
 
}}
 
{{Show achievement|Soldier|Hamburger Hill
 
{{Show achievement|Soldier|Hamburger Hill
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = This achievement will take some time but can be sped up by playing defensively and staying near points on [[control point]] maps. Defending any control point, [[Payload cart]], or killing an enemy who is holding your [[Intelligence]] will contribute one point towards this achievement.
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| obtain-text = Stay near contested areas to ensure you will be there to defend any Control Point. Defending the [[Payload#Carts|Payload cart]] or killing an enemy who is holding your team's [[Capture the Flag#Intelligence|Intelligence]] will also count toward this achievement.
 
}}
 
}}
 
{{Show achievement|Soldier|Medals of Honor
 
{{Show achievement|Soldier|Medals of Honor
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = MVPs are the top three point scorers for the winning team of each round. Even if you are at the top of your team’s scoreboard, you will not be an MVP unless you still earn within the top three point scores for that round. This achievement can be done more quickly by excelling in [[Arena]] mode. To increase your points per round, try to carry the [[Buff Banner]] or [[Battalion's Backup]], capture or defend points, and lead your team’s charges whenever possible. Having a [[Medic]] provide you with [[Kritzkrieg]] [[ÜberCharge]]s can also help you earn more points.
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| obtain-text = MVPs for each round are the three players from the winning team that scored the most points. To increase your own score per round, actively participate in large firefights and capture objectives. If you are having problems accumulating points, play as a different class before switching to [[Soldier]] again. [[Medics]], for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Soldier and finish the round.  
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}}
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{{Show achievement|Soldier|Maximum Potential
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| obtain-level = Medium-Hard
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| obtain-text = The [[Air Strike]]'s magazine size starts out with four and maxes out at eight, meaning that you need to use it to obtain four kills in the same life. It is recommended that you use the [[B.A.S.E. Jumper]] alongside it so that as your clip size accumulates, you will actually be able to burn through it all in a single engagement. Open maps such as [[Sawmill]] or [[Lakeside]] give more room to [[rocket jump]] and avoid hazards such as [[Sentry Gun]]s.
 
}}
 
}}
 
{{Show achievement|Soldier|Mutually Assured Destruction
 
{{Show achievement|Soldier|Mutually Assured Destruction
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = Snipers will regularly aim at Soldiers due to their bulky size and slow speed, but this achievement still requires a bit of luck. If you fire rockets at enemy Snipers from a distance, such as on the battlements of [[2Fort]], you might eventually meet the requirements for this achievement. An alternate way to obtain this achievement is to kill both a Sniper and yourself at close range with a rocket after taking some form of damage from the Sniper. The Sniper will be credited with a "finished off" kill, unlocking the achievement.
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| obtain-text = Although Snipers regularly aim at [[Soldiers]], this achievement will still require a bit of luck. Fire rockets from a distance to harass enemy Snipers and draw their attention. Alternatively, fight a Sniper at close range and kill both him and yourself with a rocket after taking damage. The Sniper will be credited with finishing you off, thus earning the achievement.
 
}}
 
}}
 
{{Show achievement|Soldier|Near Death Experience
 
{{Show achievement|Soldier|Near Death Experience
| obtain-level = Easy-Medium
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| obtain-level = Medium
| obtain-text = General play with the Equalizer will eventually unlock this achievement. A more efficient way to get the kills necessary is to damage yourself with the [[Rocket Launcher]], then hide and ambush opponents. Try hiding in dark corners, above doorways, or in areas that are not accessed frequently. [[Sniper]]s make easier targets, as they are notoriously unaware of their immediate surroundings. They will go down in at most two hits, denying them the chance to counterattack.
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| obtain-text = When low on health, use the Equalizer's damage boost to quickly kill opponents.
 
}}
 
}}
 
{{Show achievement|Soldier|Out, Damned Scot!
 
{{Show achievement|Soldier|Out, Damned Scot!
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = While not hard, this achievement may take time due to having to specifically target Demomen. Always try to use your class advantages to get the upper hand by attacking them directly, where their indirect-fire weapons can't hit you as easily. Always keep an eye out for sticky traps, using your [[Shotgun]] to remove them if need be. Use your Shotgun on Demomen using the [[Chargin' Targe]], as it is more difficult to kill them with explosives. Having the [[Equalizer]] equipped will improve your chances of killing an enemy Demoman in close quarters. You will get credit for "finishing off" kills against Demomen using the [[Ullapool Caber]] if they use it while they have less than 100 HP.
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| obtain-text = Use your class advantages to gain the upper hand against Demomen by attacking them directly; their indirect weaponry can't hit you as easily, while the [[Shotgun]] and [[Equalizer]] outdamage their melee weapons.
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}}
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{{Show achievement|Soldier|Project Excelsior
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| obtain-level = Easy
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| obtain-text = This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the [[B.A.S.E. Jumper]] to parachute long distances.
 
}}
 
}}
 
{{Show achievement|Soldier|Ride of the Valkartie
 
{{Show achievement|Soldier|Ride of the Valkartie
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = On a Payload map, continuously push the cart for 30 seconds. Jumping on top of the cart can make it easier to stay on it, but will also make you an easy target for [[Sniper]]s. You may have better luck with this achievement on larger Payload maps, such as [[Badwater Basin]] or [[Gold Rush]] stage 3, where it takes longer for the enemy team to regroup and make their way back to the cart.
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| obtain-text = Stay near the [[Payload#Carts|Payload cart]] for the required amount of time. Larger [[Payload]] maps, such as [[Badwater Basin]], present more opportunities to attempt this achievement. Note that this achievement cannot be earned on [[Payload Race]] maps.
 
}}
 
}}
 
{{Show achievement|Soldier|Screamin' Eagle
 
{{Show achievement|Soldier|Screamin' Eagle
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = You do not need to be airborne or rocket jumping to earn kills for this achievement. All that is required is that you kill an enemy from a higher elevation. This can be done when defending higher control points such as the middle point on [[Well]], point C on [[Gravel Pit]], and the spires on [[Badlands]].  
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| obtain-text = The [[Soldier]], in particular, has a great advantage when on high ground. Fire at your enemies from elevated areas such as the middle point on [[Well (Control Point)|Well]], point C on [[Gravel Pit]], and the spires on [[Badlands (Control Point)|Badlands]]. You do not need to be airborne or rocket jumping.
 
}}
 
}}
 
{{Show achievement|Soldier|Semper Fry
 
{{Show achievement|Soldier|Semper Fry
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = When you are ignited by a Pyro, instead of picking up health or calling for a [[Medic]], simply continue playing as usual, killing any nearby enemies. Pyros who are unskilled with the [[compression blast]] or using the [[Backburner]] are easy prey, so you may want to target them first. Using the [[Equalizer]] may help, as you will do more damage as the fire lowers your health.
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| obtain-text = When ignited by a [[Pyro]], continue to play normally, killing nearby enemies. Pyros who are unskilled with the [[compression blast]] are easy prey.
 
}}
 
}}
 
{{Show achievement|Soldier|S*M*A*S*H
 
{{Show achievement|Soldier|S*M*A*S*H
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = The [[Kritzkrieg]] is far more effective for this achievement than the regular ÜberCharge, so be sure to ask for a Kritzkrieg charge whenever possible. Try to find a [[Medic]] who is after the "Blast Assist" achievement to help you. Using the default [[Rocket Launcher]] rather than the [[Direct Hit]] or [[Black Box]] is strongly recommended. The Direct Hit has a smaller blast radius, making it very, very difficult to kill multiple targets with a single rocket, while the Black Box only carries three rockets in its magazine, forcing you to reload after the third shot.  It is also possible to get this achievement by killing players during the 10 seconds of Crit buff after an Intelligence capture, or the 5 seconds of Crit buff granted after picking up candy packets from dead players on [[Event Harvest]] or [[Mann Manor]].
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| obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Blast_Assist|Blast Assist]]", a corresponding achievement for the Medic. Coordinate with your Medic to attack clustered enemies. Use the default [[Rocket Launcher]] for the higher splash damage radius and magazine size. The sheer damage the [[Kritzkrieg]] can deal makes it far more effective for this achievement than the regular ÜberCharge.
 
}}
 
}}
 
{{Show achievement|Soldier|Spray of Defeat
 
{{Show achievement|Soldier|Spray of Defeat
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Taunting with the [[Equalizer]] drawn will kill both you and any nearby enemies, including those that are next to or even behind you, rather than only the ones in front of you. Like other taunt kills the duration of this taunt is quite long, but unlike other taunt kills it's a guaranteed trip to the respawn room. Distracted [[Sniper]]s and [[Heavy|Heavies]] make easy targets. Performing the taunt around a corner will allow you to catch enemies by surprise. Alternatively, you can shoot a Soldier that is performing this taunt and allow that player to complete the taunt, crediting you for the grenade kill and the achievement. Currently, there is a bug in which equipping the [[Rocket Jumper]] will cause no damage to yourself, allowing you to attempt this achievement multiple times in one life.
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| obtain-text = Taunting with the [[Equalizer]] or [[Escape Plan]] drawn will kill you along with any nearby enemies, making this feat slightly riskier than other kill [[taunts]]. Target a foe that may be preoccupied, such as a [[Sniper]] or [[Heavy]]. Alternatively, taunt from a hidden location, such as around a corner or outside a [[Teleporters|Teleporter Exit]], and hope an enemy passes by. If you damage an enemy [[Soldier]] who manages to complete the taunt, you will be credited for the grenade kill and earn the achievement. You cannot obtain this achievement during [[Humiliation]].
 
}}
 
}}
 
{{Show achievement|Soldier|The Boostie Boys
 
{{Show achievement|Soldier|The Boostie Boys
| obtain-level = Easy-Medium
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| obtain-level = Medium
| obtain-text = This achievement can be obtained by using either the Buff Banner or [[Battalion's Backup]]. If using the Banner, the greater splash damage of the default [[Rocket Launcher]] or [[Black Box]] will make filling the Rage meter significantly easier. The Battalion’s Backup requires you to take 175 damage from enemies for a full charge, allowing for it to be used several times in quick succession if you fight on the front lines with a Medic nearby to heal. Whenever you have a full charge ready, notify your teammates and have them gather around you. If your team cannot be organized together, try to activate the buff when your team is pushing through an enclosed area, such as the corridors in [[Gold Rush]] and [[Dustbowl]] stage 3. Your enemies will likely target you once your banner is raised, so play cautiously and conservatively to avoid being overwhelmed. Unless you somehow manage to round up all 15 of your teammates on a 32-player server, you will have to use the banner at least twice in one life to get this achievement.
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| obtain-text = This achievement can be obtained by using either the [[Buff Banner]], [[Battalion's Backup]], or [[Concheror]]. If you fight on the front lines, your Rage meter will fill up very quickly, allowing for your aura to be used several times in quick succession. Whenever you have a full charge ready, rally your teammates and push forward together. Unless you somehow manage to round up all 15 of your teammates on a 32-player server, you will have to use your banner at least twice in one life to get this achievement.
 
}}
 
}}
 
{{Show achievement|Soldier|The Longest Daze
 
{{Show achievement|Soldier|The Longest Daze
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Find a [[Scout]] buddy with the [[Sandman]] equipped and ask him or her to stun enemies, who you can kill at your leisure. Scouts who are trying to get the "Strike Zone" achievement may be more willing to help you. Alternatively, enemies scared by the [[Zepheniah Mann|Ghost]] on the event version of [[Harvest]] or the [[Horseless Headless Horsemann]] on [[Mann Manor]] will count as "stunned," and killing them will count towards the achievement.  
+
| obtain-text = Coordinate with a [[Scout]] wielding the [[Sandman]] or Heavy with the [[Natascha]] to slow and dispatch enemies. Enemies scared by the [[ghost]] on the event versions of [[Harvest]] & [[Viaduct]] or the [[Horseless Headless Horsemann]] on [[Mann Manor]] are classified as "stunned" and count toward the achievement.
 
}}
 
}}
 
{{Show achievement|Soldier|Trench Warfare
 
{{Show achievement|Soldier|Trench Warfare
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = This achievement requires you to get a [[revenge]] kill using the Shovel, so make sure to use it instead of the [[Equalizer]]. Try to perform this in an enclosed area, as the lack of speed boost granted by the Equalizer will make catching a fleeing foe difficult. If you want to weaken your nemesis with rockets or the [[Shotgun]], be careful not to kill him or her prematurely and accidentally get revenge with the wrong weapon.  Alternatively, ambush your nemesis after your teammates have weakened him or her and deal the finishing blow. If you are having trouble with this achievement, you can allow yourself to be dominated by a class that you are strong against, such as a [[Sniper]], and then flank and kill your nemesis at your leisure.
+
| obtain-text = Despite the description, you can obtain this achievement with any melee weapon. The Escape Plan's movement speed can help you chase your nemesis, or you could [[rocket jump]] into range and use the [[Market Gardener]]'s airborne crits.
 
}}
 
}}
 
{{Show achievement|Soldier|Tri-Splatteral Damage
 
{{Show achievement|Soldier|Tri-Splatteral Damage
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = It is recommended you have an assisting [[Medic]] [[ÜberCharge]] you with the [[Kritzkrieg]] to guarantee Critical rockets. While this achievement requires a bit of luck, try to attack locations where enemies are more likely to be bunched up, such as near Engineer buildings, narrow corridors, or capture points. Remember not to use the [[Direct Hit]] due to its smaller splash radius.
+
| obtain-text = Use the standard [[Rocket Launcher]] for the larger splash radius and attack locations where enemies have clustered. If necessary, have a [[Medic]] aid you with the [[Kritzkrieg]] to guarantee critical rockets.
 +
}}
 +
{{Show achievement|Soldier|Upper Hand
 +
| obtain-level = Medium
 +
| obtain-text = While parachuting with the [[B.A.S.E. Jumper]], look for a cluster of enemies and obtain three kills before landing.
 
}}
 
}}
 
{{Show achievement|Soldier|War Crime and Punishment
 
{{Show achievement|Soldier|War Crime and Punishment
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The criteria of this achievement require the Medic to have taken damage from an enemy while healing you at the same time. As long as you look out for your Medic teammate, you should unlock this achievement through regular play. This does not have to be done with single Medic; if your Medic dies, you can still attempt to complete the achievement with another Medic, so long as you do not die. Attacking while being [[ÜberCharge]]d by a [[Kritzkrieg]] presents an opportune time to achieve this; enemies will focus on you and your Medic while you, in turn, will be able to kill them very quickly.
+
| obtain-text = As an ideal [[Medic buddy]], you should protect your Medic teammate. This does not need to be completed with a single Medic; if your Medic dies, you can still continue with another.  
 
}}
 
}}
 
{{Show achievement|Soldier|War Crime Spybunal
 
{{Show achievement|Soldier|War Crime Spybunal
| obtain-level = Easy-Medium
+
| obtain-level = Easy
| obtain-text = You are basically guaranteed to see a teammate die from a backstab eventually. If you see one happen, target the Spy and kill him or her using any means necessary. Keep an ear out for Critical death screams and kill notifications in the top corner, and use them to discern the location of the Spy. You cannot immediately kill Spies that are using the [[Dead Ringer]], so listen for the telltale uncloaking noise if you suspect a Dead Ringer user, and kill the Spy when he or she decloaks. Be especially on guard for Spies using [[Your Eternal Reward]], as it does not generate kill notifications and gives next to no audible or visual signature of a backstab.
+
| obtain-text = Once you see a Spy backstab a teammate, use any means necessary to kill him. Listen for the screams of your teammates and look at the kill notifications on your [[Heads-up display|HUD]] to find the Spy as he tries to escape. If he cloaks, use the splash damage of your [[Rocket Launcher]] to find him.
 
}}
 
}}
 
{{Show achievement|Soldier|Where Eagles Dare
 
{{Show achievement|Soldier|Where Eagles Dare
| obtain-level = Easy
+
| obtain-level = Very Easy
| obtain-text = This achievement will be very simple for experienced rocket jumpers. For the inexperienced, read the [[rocket jump]] article to learn how to execute one properly. Contrary to the achievement text, the jump does not have to reach maximum height; it is based on the total distance traveled. Performing a rocket jump that sends you a large distance horizontally will also complete this achievement. It is possible to achieve this using the [[Rocket Jumper]]. If you are having trouble, equipping the Rocket Jumper and using the [[Equalizer]]'s [[Kamikaze|taunt]] will allow you to survive the explosion, sending you skyward and also earning you the achievement.
+
| obtain-text = Crouching or being airborne reduces air drag, greatly increasing the degree of [[knockback]] you experience from explosions. Contrary to the description, the rocket jump does not have to reach maximum height; it is possible to perform a rocket jump that sends you a large distance horizontally instead.
 
}}
 
}}
 
{{Show achievement|Soldier|Wings of Glory
 
{{Show achievement|Soldier|Wings of Glory
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = For this achievement, both you and the enemy Soldier only need to be in midair when the enemy Soldier dies; note that the two of you do not have to be rocket jumping. With good aim, the [[Direct Hit]] should easily kill an airborne Soldier, due to that player likely being damaged already. If you have juggled the enemy Soldier with a rocket using the [[Rocket Launcher]] or [[Black Box]], try to land another nearby and finish that player off with splash damage before he or she can land, jumping as you do so. You can also use the [[Shotgun]] since it is a hitscan weapon that gives the enemy Soldier no time to dodge. Alternatively, if you can catch an airborne Soldier off-guard with a rocket that is sure to hit, quickly jump in the air.
+
| obtain-text = With good aim, you can use rockets or the [[Shotgun]] to quickly finish off another airborne [[Soldier]] before both of you land. This achievement does not require either player to be rocket jumping; you can actually just jump before dealing the killing blow.
 
}}
 
}}
 
{{Show achievement|Soldier|Worth a Thousand Words
 
{{Show achievement|Soldier|Worth a Thousand Words
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply kill an enemy and then taunt with the [[Shotgun]] equipped. You do not need to kill the enemy with the Shotgun, though doing so obviates the need to switch weapons. Be sure not to be killed before you complete the taunt.
+
| obtain-text = Upon killing an enemy, taunt with the [[Shotgun]], [[Reserve Shooter]], or [[Panic Attack]].
 
}}
 
}}
 +
</onlyinclude>
 +
{{Achievements}}
  
{{Achievements}}
 
 
{{Soldier Nav}}
 
{{Soldier Nav}}
[[Category:Achievements|Soldier achievements, Obtaining]]
+
 
 +
[[Category:Achievements]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
+
[[Category:Community strategy]]

Latest revision as of 22:40, 5 July 2023

Ain't Got Time to Bleed
Ain't Got Time to Bleed
Kill 3 players with the Equalizer in a single life without being healed.
Difficulty: Medium
How to obtain: Use rocket jumps to get into melee range quickly. At low health, be careful how you rocket jump and target unsuspecting foes, as you must avoid Medics, Dispensers, and Health pickups until you are done. The Rocket Jumper does zero self damage, which may be useful to get into range quickly.


Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.
Difficulty: Medium
How to obtain: Use whatever means to dispatch a Pyro that reflects one of your rockets. To prevent the Pyro from continuing to reflect your shots, aim for walls to deal splash damage or switch to the Shotgun. Some of the Pyro's weapons, like the Backburner or Dragon's Fury, weaken the Pyro's ability to constantly airblast.



Bombs Away!
Bombs Away!
Kill 3 people with the Air Strike during a single rocket jump.
Difficulty: Medium
How to obtain: The Air Strike's attack speed is increased while rocket jumping; once you're in the air, look for a cluster of enemies you can fire upon. Using the B.A.S.E. Jumper will extend the amount of time you can spend in the air to kill enemies. Aim carefully and make sure to hit tightly-clustered enemies to compensate for the reduced blast radius.


Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.
Difficulty: Medium
How to obtain: Because the first pellet of your Shotgun always travels down the center of the crosshair, you are able to destroy Stickybombs from a very safe distance. This achievement can be tedious to earn, as Demomen tend to detonate their Stickybombs once they realize someone is destroying them.


Brothers in Harms
Brothers in Harms
Kill 10 enemies while assisting or being assisted by another Soldier.
Difficulty: Easy
How to obtain: Coordinate with friendly Soldiers to destroy the same targets. If both of you are using the Buff Banner, you can use the mini-crit boost from each other to deal increased damage.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.
Difficulty: Very Easy
How to obtain: Since you aren't allowed to use critboosts from the Kritzkrieg or similar sources, this achievement comes down to pure luck. Your chance to randomly fire a critical rocket increases based on how much damage you have dealt recently, to a maximum of a 12% chance per shot. Stay on the offensive to increase your critical hit chance.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.
Difficulty: Medium
How to obtain: Equip the standard Rocket Launcher for the larger splash radius and magazine capacity, and the B.A.S.E. Jumper to increase time spent in the air. Actively rocket jump in combat and target groups of clustered enemies. If you are having trouble, have a Medic assist you with the Kritzkrieg. You can also unlock this achievement by killing two enemies simultaneously with the Grenade taunt.


Death From Below
Death From Below
Kill 10 opponents who are airborne with the Direct Hit.
Difficulty: Easy
How to obtain: You do not need to juggle your enemies; as long as they are in the air when killed, you will earn points toward this achievement. You can pop enemies into the air yourself or get help from your allies.


Dogfight
Dogfight
Kill a parachuting player while parachuting.
Difficulty: Medium
How to obtain: Both you and an enemy Soldier or Demoman must use the B.A.S.E. Jumper for this achievement. When both of you are in the air, trying to bombard the other's team, target the airborne enemy instead. Because you can't rely on splash damage in the air, the Direct Hit is a useful choice.


Dominator
Dominator
Get 3 dominations in a single life.
Difficulty: Hard
How to obtain: Once you get your first domination, play conservatively. You can stay near a friendly Medic to keep healthy or equip a banner to earn assists.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
Difficulty: Medium
How to obtain: Rocket jump toward weakened enemies to quickly close the distance and execute them with your Equalizer.


Engineer to Eternity
Engineer to Eternity
Kill an Engineer as he repairs his sentry gun while it's under enemy fire.
Difficulty: Medium
How to obtain: When your team makes a push toward an enemy Sentry Gun, circle around it and use the Rocket Launcher's large splash radius to dispatch the enemy Engineer.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.
Difficulty: Medium
How to obtain: Fire at the feet of your enemies to propel them into the air. One or two good rockets will be enough to weaken your target to the point that you can finish the job with the Shotgun or Reserve Shooter. The Reserve Shooter in particular is made for this purpose.


Frags of our Fathers
Frags of our Fathers
Gib 1000 people.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Soldier. The enemy must explode into gibs; ragdoll deaths will not count. Disintegrating an enemy with the Cow Mangler 5000 counts toward this achievement.


Geneva Contravention
Geneva Contravention
Kill 3 defenseless players after a single match has ended.
Difficulty: Easy-Medium
How to obtain: Make your way toward the enemy spawn room right before your team is about to win. Once the Humiliation phase begins, execute as many enemies as you can using any means necessary.


Gore-a! Gore-a! Gore-a!
Gore-a! Gore-a! Gore-a!
Provide the enemy with a freezecam of you taunting over 3 of their body parts.
Difficulty: Easy
How to obtain: Every time you gib an enemy in an enclosed space, taunt. You will eventually produce a freezecam shot that fulfills the achievement requirements.


Guns of the Navar0wned
Guns of the Navar0wned
Kill 5 Engineer Sentry Guns while you are standing outside of their range.
Difficulty: Easy
How to obtain: Buildings are not affected by falloff damage, so fire rockets at enemy Sentry Guns from a distance. It should not take more than one full magazine to dispatch any unattended Sentry Gun. If there is an Engineer nearby repairing the Sentry or using the Wrangler, kill him first.


Hamburger Hill
Hamburger Hill
Defend a cap point 30 times.
Difficulty: Easy
How to obtain: Stay near contested areas to ensure you will be there to defend any Control Point. Defending the Payload cart or killing an enemy who is holding your team's Intelligence will also count toward this achievement.


Medals of Honor
Medals of Honor
Finish a round as an MVP on a team of 6 or more players 10 times.
Difficulty: Medium
How to obtain: MVPs for each round are the three players from the winning team that scored the most points. To increase your own score per round, actively participate in large firefights and capture objectives. If you are having problems accumulating points, play as a different class before switching to Soldier again. Medics, for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Soldier and finish the round.


Maximum Potential
Maximum Potential
Collect enough casualties to get the max clip for the Air Strike.
Difficulty: Medium-Hard
How to obtain: The Air Strike's magazine size starts out with four and maxes out at eight, meaning that you need to use it to obtain four kills in the same life. It is recommended that you use the B.A.S.E. Jumper alongside it so that as your clip size accumulates, you will actually be able to burn through it all in a single engagement. Open maps such as Sawmill or Lakeside give more room to rocket jump and avoid hazards such as Sentry Guns.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.
Difficulty: Hard
How to obtain: Although Snipers regularly aim at Soldiers, this achievement will still require a bit of luck. Fire rockets from a distance to harass enemy Snipers and draw their attention. Alternatively, fight a Sniper at close range and kill both him and yourself with a rocket after taking damage. The Sniper will be credited with finishing you off, thus earning the achievement.


Near Death Experience
Near Death Experience
Kill 20 enemies with your Equalizer while you have less than 25 health.
Difficulty: Medium
How to obtain: When low on health, use the Equalizer's damage boost to quickly kill opponents.


Out, Damned Scot!
Out, Damned Scot!
Kill 500 enemy Demomen.
Difficulty: Easy
How to obtain: Use your class advantages to gain the upper hand against Demomen by attacking them directly; their indirect weaponry can't hit you as easily, while the Shotgun and Equalizer outdamage their melee weapons.


Project Excelsior
Project Excelsior
Parachute 19.47 miles.
Difficulty: Easy
How to obtain: This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the B.A.S.E. Jumper to parachute long distances.


Ride of the Valkartie
Ride of the Valkartie
Ride the cart for 30 seconds.
Difficulty: Easy
How to obtain: Stay near the Payload cart for the required amount of time. Larger Payload maps, such as Badwater Basin, present more opportunities to attempt this achievement. Note that this achievement cannot be earned on Payload Race maps.


Screamin' Eagle
Screamin' Eagle
Kill 20 enemies from above.
Difficulty: Medium
How to obtain: The Soldier, in particular, has a great advantage when on high ground. Fire at your enemies from elevated areas such as the middle point on Well, point C on Gravel Pit, and the spires on Badlands. You do not need to be airborne or rocket jumping.


Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.
Difficulty: Easy
How to obtain: When ignited by a Pyro, continue to play normally, killing nearby enemies. Pyros who are unskilled with the compression blast are easy prey.


S*M*A*S*H
S*M*A*S*H
Assist a Medic in exploding 5 enemies with a single ÜberCharge.
Difficulty: Medium-Hard
How to obtain: This achievement coincides with "Blast Assist", a corresponding achievement for the Medic. Coordinate with your Medic to attack clustered enemies. Use the default Rocket Launcher for the higher splash damage radius and magazine size. The sheer damage the Kritzkrieg can deal makes it far more effective for this achievement than the regular ÜberCharge.


Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.
Difficulty: Medium-Hard
How to obtain: Taunting with the Equalizer or Escape Plan drawn will kill you along with any nearby enemies, making this feat slightly riskier than other kill taunts. Target a foe that may be preoccupied, such as a Sniper or Heavy. Alternatively, taunt from a hidden location, such as around a corner or outside a Teleporter Exit, and hope an enemy passes by. If you damage an enemy Soldier who manages to complete the taunt, you will be credited for the grenade kill and earn the achievement. You cannot obtain this achievement during Humiliation.


The Boostie Boys
The Boostie Boys
Buff 15 teammates with the Buff Banner in a single life.
Difficulty: Medium
How to obtain: This achievement can be obtained by using either the Buff Banner, Battalion's Backup, or Concheror. If you fight on the front lines, your Rage meter will fill up very quickly, allowing for your aura to be used several times in quick succession. Whenever you have a full charge ready, rally your teammates and push forward together. Unless you somehow manage to round up all 15 of your teammates on a 32-player server, you will have to use your banner at least twice in one life to get this achievement.


The Longest Daze
The Longest Daze
Kill 5 stunned or slowed players.
Difficulty: Medium
How to obtain: Coordinate with a Scout wielding the Sandman or Heavy with the Natascha to slow and dispatch enemies. Enemies scared by the ghost on the event versions of Harvest & Viaduct or the Horseless Headless Horsemann on Mann Manor are classified as "stunned" and count toward the achievement.


Trench Warfare
Trench Warfare
Kill your nemesis with a shovel.
Difficulty: Medium-Hard
How to obtain: Despite the description, you can obtain this achievement with any melee weapon. The Escape Plan's movement speed can help you chase your nemesis, or you could rocket jump into range and use the Market Gardener's airborne crits.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.
Difficulty: Medium
How to obtain: Use the standard Rocket Launcher for the larger splash radius and attack locations where enemies have clustered. If necessary, have a Medic aid you with the Kritzkrieg to guarantee critical rockets.


Upper Hand
Upper Hand
Kill 3 players during the same parachute deploy.
Difficulty: Medium
How to obtain: While parachuting with the B.A.S.E. Jumper, look for a cluster of enemies and obtain three kills before landing.


War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.
Difficulty: Medium
How to obtain: As an ideal Medic buddy, you should protect your Medic teammate. This does not need to be completed with a single Medic; if your Medic dies, you can still continue with another.


War Crime Spybunal
War Crime Spybunal
Kill a Spy who just backstabbed a teammate.
Difficulty: Easy
How to obtain: Once you see a Spy backstab a teammate, use any means necessary to kill him. Listen for the screams of your teammates and look at the kill notifications on your HUD to find the Spy as he tries to escape. If he cloaks, use the splash damage of your Rocket Launcher to find him.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.
Difficulty: Very Easy
How to obtain: Crouching or being airborne reduces air drag, greatly increasing the degree of knockback you experience from explosions. Contrary to the description, the rocket jump does not have to reach maximum height; it is possible to perform a rocket jump that sends you a large distance horizontally instead.


Wings of Glory
Wings of Glory
Kill an enemy soldier while both you and the target are airborne.
Difficulty: Medium-Hard
How to obtain: With good aim, you can use rockets or the Shotgun to quickly finish off another airborne Soldier before both of you land. This achievement does not require either player to be rocket jumping; you can actually just jump before dealing the killing blow.


Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.
Difficulty: Very Easy
How to obtain: Upon killing an enemy, taunt with the Shotgun, Reserve Shooter, or Panic Attack.