Difference between revisions of "October 29, 2009 Patch"
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** Added key input so you can cycle through it using the slot input keys | ** Added key input so you can cycle through it using the slot input keys | ||
** Added all [[loadout]] slots (not just primary, secondary, and melee) | ** Added all [[loadout]] slots (not just primary, secondary, and melee) | ||
− | ** Removed duplicate entries (should only see 1 flaregun, etc.) | + | ** Removed duplicate entries (should only see 1 flaregun{{sic}}, etc.) |
** Fixed a few small layout & empty slot bugs | ** Fixed a few small layout & empty slot bugs | ||
*Community requests | *Community requests |
Latest revision as of 16:06, 9 September 2021
This article is specific to the patch released. For information on the update, see Haunted Hallowe'en Special.
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Source: Team Fortress 2 Update Released
Official update page: Haunted Hallowe'en Special
Patch notes
Team Fortress 2
- Added a new community map: Koth_Harvest
- Added a Halloween edition called Koth_Harvest_Event
- Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
- Updated the CTF, Arena, and KOTH versions of Sawmill
- Added check to prevent clients from sending empty or all whitespace names to the server
- Fixed "item_found" announcements coloring the player names if the player has :: in their name
- QuickSwitch improvements
- Added key input so you can cycle through it using the slot input keys
- Added all loadout slots (not just primary, secondary, and melee)
- Removed duplicate entries (should only see 1 flaregun(sic), etc.)
- Fixed a few small layout & empty slot bugs
- Community requests
- Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
- Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities
- Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
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