Difference between revisions of "Strafing"

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[[File:Scoutstrafe.png|300px|right|Whoosh!]]
 
[[File:Scoutstrafe.png|300px|right|Whoosh!]]
 
{{Quotation|'''The Scout'''|Ya can't hit what ain't dere!|sound=Scout_invincible02.wav}}
 
{{Quotation|'''The Scout'''|Ya can't hit what ain't dere!|sound=Scout_invincible02.wav}}
Regular '''Strafing''' is the act of moving from side to side during a confrontation in order to make it harder for an opponent to hit you. This strategy is invaluable for [[Sniper]]s attempting to snipe other Snipers. Generally used to help [[Scout]]s survive by avoiding most types of splash and projectile damage. The strafing technique is vital for [[Pyro]]s in order to successfully survive after performing an ambush attack. The strafing technique greatly benefits [[Spy]]s attempting to maneuver whilst cloaked, though it is generally a useful maneuver for any class.
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'''Strafing''' is the act of moving in an unpredictable pattern during a confrontation. The maneouvre is a common tactic employed by mediocre and experienced players, who are able to perform these movements whilst attacking their targeted enemy. Strafing is an invaluable survival tactic in the battlefield, making it harder for players to kill you whilst giving you a greater chance to kill enemies or complete objectives. The meanrouvre is best used during a one-on-one battle, as it becomes more difficult and less useful against multiple enemies.
  
'''[[Circle Strafing]]''' is the act of circling round an opponent in order to deal damage at close range, while still making it difficult for their shots to hit you. It is an invaluable move for Scouts and [[Pyro]]s, who rely heavily on hit-and-run tactics. Agile [[Scout]]s and [[Pyro]]s can also use circle strafing to run around [[Sentry Gun]]s and destroy them without taking lethal amounts of damage.
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Various movements performed by the player can be considered a version of strafing. ''[[Circle Strafing]]'', for instance, is where the player moves continually around an opponent in order to deal damage at close range. ''Zig-Zagging'' refers to strafing continually while traversing an open space or approaching a single enemy. Finally, ''Air Strafing'' is moving towards or around an enemy whilst in the air. Each version of strafing can be seen to better suit one class than the other.  
  
'''Zig-Zagging''' refers to the act of strafing continually while moving across an open space.  Doing this makes it harder for [[Sniper]]s to hit you, as well as other medium to long ranged classes.
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==Class-based Tactics==
  
'''Air Strafing''' is the act of strafing whilst in the air. It is a method used mostly by [[Soldier]]s and [[Demoman]]s to avoid incoming [[air shot]]s. It consists on strafing at the air without pressing the forward button and moving the mouse sideways. It can be also be performed by other classes, but with a higher difficulty since they can't perform higher jumps without depending on other players explosions.
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===Scout===
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As the fastest class in the game, a [[Scout]] that uses speed alongside strafing can be an unstoppable force on the team. Circle strafing can be performed quickly and mercilessly with the class's primary weapon. A constant use of the zig zag technique will ensure the Scout will be a difficult target for precision attacks by the Sniper. Air strafing is particularly easy to perform due to the double jump ability. A Scout, however, has limited health and such should not be caught in a confrontation for too long. Even strafing cannot stop an inevitable bullet from colliding and killing the Scout.
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===Soldier===
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Due to his slow movement speed, Soldiers are not particularly suited to strafing around enemies. A rocket jump, however, will allow the player to successfully air strafe out of danger or in order to gain a height advantages.
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 17:12, 9 August 2010

Whoosh!
Ya can't hit what ain't dere!
The Scout

Strafing is the act of moving in an unpredictable pattern during a confrontation. The maneouvre is a common tactic employed by mediocre and experienced players, who are able to perform these movements whilst attacking their targeted enemy. Strafing is an invaluable survival tactic in the battlefield, making it harder for players to kill you whilst giving you a greater chance to kill enemies or complete objectives. The meanrouvre is best used during a one-on-one battle, as it becomes more difficult and less useful against multiple enemies.

Various movements performed by the player can be considered a version of strafing. Circle Strafing, for instance, is where the player moves continually around an opponent in order to deal damage at close range. Zig-Zagging refers to strafing continually while traversing an open space or approaching a single enemy. Finally, Air Strafing is moving towards or around an enemy whilst in the air. Each version of strafing can be seen to better suit one class than the other.

Class-based Tactics

Scout

As the fastest class in the game, a Scout that uses speed alongside strafing can be an unstoppable force on the team. Circle strafing can be performed quickly and mercilessly with the class's primary weapon. A constant use of the zig zag technique will ensure the Scout will be a difficult target for precision attacks by the Sniper. Air strafing is particularly easy to perform due to the double jump ability. A Scout, however, has limited health and such should not be caught in a confrontation for too long. Even strafing cannot stop an inevitable bullet from colliding and killing the Scout.

Soldier

Due to his slow movement speed, Soldiers are not particularly suited to strafing around enemies. A rocket jump, however, will allow the player to successfully air strafe out of danger or in order to gain a height advantages.