Difference between revisions of "Suijin/zh-hans"

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(I don't really understand what it means on the second paragraph about the "clipping" thing, and "free game"?! Sorry if I translated wrongly.)
 
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{{DISPLAYTITLE:Suijin}}
 
{{DISPLAYTITLE:Suijin}}
 +
{{Update}}
 
{{Map infobox
 
{{Map infobox
   | game-type                = arena
+
   | game-type                = King of the Hill
   | file-name                = arena_suijin_rc2
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   | file-name                = koth_suijin
 
   | map-image                = Suijin main.jpg
 
   | map-image                = Suijin main.jpg
  | current-version          = 候选发布第二版
+
   | developer                = {{Steamid|76561198008861029}}<br/>{{Steamid|76561198000713080}}
   | developer                = Freyja <br/> [http://steamcommunity.com/profiles/76561198000713080 Kep "E-Arkham" Pump]
 
 
   | link                      = [http://steamcommunity.com/sharedfiles/filedetails/?id=454181123 Steam 工作坊]
 
   | link                      = [http://steamcommunity.com/sharedfiles/filedetails/?id=454181123 Steam 工作坊]
 
   | release-date              = 2013年12月18日
 
   | release-date              = 2013年12月18日
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当时加入到游戏里的 Suijin 是一张[[King of the Hill/zh-hans|山丘之王]]地图,可在工作坊的[http://steamcommunity.com//sharedfiles/filedetails/?id=454188876 此处]找到。
 
当时加入到游戏里的 Suijin 是一张[[King of the Hill/zh-hans|山丘之王]]地图,可在工作坊的[http://steamcommunity.com//sharedfiles/filedetails/?id=454188876 此处]找到。
  
== 相关条目 ==
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{{Gun Mettle Update Nav}}
* [[Suijin (King of the Hill)/zh-hans|Suijin(山丘之王)]]
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{{Maps Nav}}
 
 
{{Template:Gun Mettle Update Nav}}
 
{{Custom Map Nav}}
 

Revision as of 10:15, 16 June 2017

Suijin
Suijin main.jpg
基本信息
开发者: {{{map-developer}}}
地图资料
环境: 日式悬崖

Suijin(水神)是一张社区制作竞技场地图,定于日本里某悬崖中的日本神话里的水神之神社。

该地图的重点在于天台作战而且切割也非常宽大。制作此地图时的其中一句座右铭是“clip only if you have to”(若您有必要就切割),所以遥远的岛屿、天台、藏身处等地区是免费的游戏。

Suijin 是与日本内容包一同制作的首张地图。

该地图原本是以竞技场地图而制作的,但在游戏里出现的却是山丘之王版本。

通过销售战役通行证所获收入的一部分将作为分红给予该地图的制作者。

控制点计时

控制点 玩家人数
控制点 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


更新历史

更改日志:

rc2:

  • Made the banners on the walls in the pagoda nonsolid to prevent being caught on them.
  • Fixed a case of zfighting.
  • Fixed a case of floating rocks.
  • Clipped the peak of the roof outside spawn.

rc1:

  • Release version 1!
  • Fixed broken cap point.
  • Fixed texture seam on skybox waterfalls.
  • Clipped some beams.
  • Lowered the pitch of the gongs.
  • Bamboo!

b3:

  • Further optimisation
  • Redid the 3D skybox
  • Did some extra detailing to the cap room, changed the detailing (especially OOB) on red side versus blue side.
  • Various other bugfixes.

b2:

  • Thousands of bugfixes;
    • fixed nodraw surfaces
    • fixed weird clipping in a few places
    • fixed light bleeds
    • fixed waterfall particles
    • fixed various zfighting issues
    • brighened some areas
    • fixed lightmap and displacement seams
    • fixed places you can get stuck
    • fixed magical katanas
    • fixed some weird clipping on the terraced path.
  • Extended fence on the cliff to make it clear that it's clipped
  • Some optimisation, a litle improvement in FPS (up to 40% in some areas), but probably the best I can do.

b1:

  • Full artpass, however
    • 3d sky needs more work
    • waterfall particles broke for some reason
    • optimisation needed
    • some lighting bugs
  • Made the pagoda square

a8 桜 edition:

  • Made the platform out the back of the cliffside building a little bigger.
  • More caustics.
  • Brightened the cliffside building.
  • Brightened the area under the waterfall.

さくら

  • Unclipped the far stone pillar, I see no reason why it should be clipped as getting out there is putting you at a disadvantage and consistency is better than clipping.

a7:

  • Swapped the small health in the cliff building with the medium health.
  • Nobuilded rooves due to popular opinion.
  • Players are blocked from leaving spawn until round start.
  • More detailing.
  • Remade the cliffside building.

a6:

  • Modelled bridges.
  • Added a railing to the platform with the medium health - doesn't actually protect anything, but hopefully is a visual notifier to the fact that the platform is there.
  • Some displacing and some detailing, and some displaced detailing.
  • Caustics!

a5:

  • Made the back waterfall and area under the boardwalk passable, just so there are no arbitary clipping.
  • Nobuilded the area below the waterfall.
  • Changed the back building so that players cannot hide behind the point of the roof.
  • Sunk the point a little.
  • Added small health to the cliff building.
  • Welcome camera and a spectator point.

a4:

  • Removed the fence that blocked the sightline down the back of the map, replaced it with some rocks that block the route instead.
  • Prettied up some bridges.
  • Added areaportals to all the buildings.
  • Repositioned the rocks near the inland ramp to the rooves so that the ramp is far more visible.

a3:

  • Some more ammo.
  • Switched the medium health and medium ammo below, hopefully indirectly nerfing the height of the map.
  • Added another waterfall, because waterfalls are cool.
  • Modelled Torii's.

a2:

  • Changed the rock near the back of the map so it doesn't hide the ramp up to the roof as much.
  • Removed force from kill trigger.
  • Stairs are clipped!
  • Fixed the place where you could get stuck.
  • Blocked a sight gap.
  • Added a fence to block one of the longest sightlines.
  • Added a rock on the rock formations over the gorge that allows other classes to jump back up towards the long building (albeit slowly.)

Soundscapes.

  • Clipped the windows in the cliffside building.

a1: Release.

细枝末节

  • “Suijin”即日本的水神。

注释

当时加入到游戏里的 Suijin 是一张山丘之王地图,可在工作坊的此处找到。