Difference between revisions of "Talk:Unusual"
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:None at all. Go for it. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 10:21, 20 October 2015 (PDT) | :None at all. Go for it. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 10:21, 20 October 2015 (PDT) | ||
:: I don't see the issue of using 1 hat and show casing it differently in the gallery. Give a bit of variety there. The one in the backpack loadout is an example. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 11:21, 20 October 2015 (PDT) | :: I don't see the issue of using 1 hat and show casing it differently in the gallery. Give a bit of variety there. The one in the backpack loadout is an example. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 11:21, 20 October 2015 (PDT) | ||
+ | |||
+ | == Unusual Weapon Effects == | ||
+ | |||
+ | It's a bit weird how all the hat effects are put on a Brigade Helm but the weapon effects are by themselves. It gives one a very poor idea of how they look in game. I understand how it might be difficult choosing the weapon as the weapon chosen can make the effect look pretty different, but it's better than blank space. |
Revision as of 23:10, 3 November 2015
![]() | "Now that there was a fine piece 'a work." Unusual is a featured article candidate. This page has been identified as possibly meeting the featured article criteria. |
Contents
- 1 Retired hats
- 2 Gifs
- 3 Possible Unusual quality items is wrong
- 4 Unused unusual effects: many many more that what's listed
- 5 Human Cannonball
- 6 Trivia
- 7 Availability
- 8 Making effect preview images
- 9 Change the example?
- 10 Unusual Ebenezer and Cheater's Lament
- 11 The Titanium Tyrolean
- 12 Clipping Effects
- 13 Unusual Offset
- 14 Total number
- 15 Bugs
- 16 new halloween effects
- 17 Should we add Trivia for Dead President?
- 18 Unused Unusual
- 19 Recent changes to Unusuals
- 20 Scream Fortress 6 - New Unusual Effects
- 21 2014 Scream Fortress Effects
- 22 Idea for unusual [not right place for dicussion]
- 23 Halloween Taunts
- 24 Demonstrating effects in a HTML5 video
- 25 Up-to-date preview images?
- 26 Huge update for the gallery incoming
- 27 Correction needed
- 28 The unusual weapons?
- 29 Any reason for the Napper Respite?
- 30 Unusual Weapon Effects
Retired hats
Yeah, don't wanna mess the page up but the retired hats may need to be removed. Also there are some points below this that needs to be checked if they are ready. Railden 14:59, 6 April 2013 (PDT)
- Two things. 1 Don't remove talk page posts like that. 2nd, The table shows items that CAN have an unusual effect. Not what can be uncrated in unusual. (Well technically it is still) But its just a list of what can have a particle attached to it. Ashes 15:06, 6 April 2013 (PDT)
Gifs
I think it'd be a good idea to replace the current example screenshots with .gif's, simply because they can so much better demonstrate how these particle effects actually look like in-game. Alternatively, there could also be a YouTube demonstration video, in a similar manner as weapons, but that's just an idea. - Selbi 15:38, 26 October 2011 (PDT)
Support I've been wondering for a while why there weren't any videos or animations demonstrating this. » Cooper Kid (blether) • (contreebs) 17:20, 26 October 2011 (PDT)
Oppose No, gifs are horrible. They waste bandwidth, look ugly, make the page sluggish and distracting. A video would be a better solution, but overkill in this case. ~ Ath (talk) 17:52, 26 October 2011 (PDT)
- Well maybe have video links next to each effect (instead of having the video viewable on the page), or just one video demonstrating all of them? » Cooper Kid (blether) • (contreebs) 02:30, 27 October 2011 (PDT)
- That was my idea, one video to demonstrate all particle effects. YouTube has the ability to link to a specific point in the timeline of a video, so there could be links for each effect on the Wiki page. Also yeah, .gif's maybe are a bad idea, but I was more focusing on the question of should there be a demonstration video for unusual effects anyway. - Selbi 07:06, 27 October 2011 (PDT)
- I don't think a video is really needed for this, the images are all that's really needed. It's a much better option for the user to use itemtest instead, as that way they can see what the effect looks like personally, and specify the hat to attach to. ~ Ath (talk) 10:44, 27 October 2011 (PDT)
- Actually there's already a demonstration video present on the Particle effects article. I think it might be a good idea to add it to this article too. —
Moussekateer·talk 10:47, 27 October 2011 (PDT)
- Actually there's already a demonstration video present on the Particle effects article. I think it might be a good idea to add it to this article too. —
- I don't think a video is really needed for this, the images are all that's really needed. It's a much better option for the user to use itemtest instead, as that way they can see what the effect looks like personally, and specify the hat to attach to. ~ Ath (talk) 10:44, 27 October 2011 (PDT)
- That was my idea, one video to demonstrate all particle effects. YouTube has the ability to link to a specific point in the timeline of a video, so there could be links for each effect on the Wiki page. Also yeah, .gif's maybe are a bad idea, but I was more focusing on the question of should there be a demonstration video for unusual effects anyway. - Selbi 07:06, 27 October 2011 (PDT)
- Well maybe have video links next to each effect (instead of having the video viewable on the page), or just one video demonstrating all of them? » Cooper Kid (blether) • (contreebs) 02:30, 27 October 2011 (PDT)
Something like this?
- Unusual purple Confetti.png
- Unusual Ghost.png
- Unusual green energy glow.png
- Unusual purple energy.png
- Unusual tf2logo.png
- Unusual Flies.png
- Unusual Chieftain's Challenge normal burning fire effect.png
- Unusual Green Flame Effect.png
- Unusual plasma effect 2.png
- Vivid Plasma.png
- Unusual sunbeam.png
- Unusual Peace.png
- Unusual Heart Effect.png
» Cooper Kid (blether) • (contreebs) 15:35, 27 October 2011 (PDT)
Possible Unusual quality items is wrong
This page really but really needs an update , I tried to edit , but really couldn't see how , for example : Unusual fast learner exists - No , it doesn't exists , who wrote this ?! and many other non-exist unusuals hats/miscs. Vaknins33 16:19, 10 April 2012 (PDT)
- He's got a very good point. I have noticed Bonk Boy is missing from the list, and it is available as unusual. Some proof if needed. http://www.tf2outpost.com/search/3655003 Taser9001 04:25, 25 May 2012 (PDT)
- The table used on this page has since been re-done, and is much simpler. It shouldn't be too hard to edit now, even for someone with only a basic understanding of the wiki markup. The table can be found here. » Cooper Kid (blether) • (contreebs) 04:54, 25 May 2012 (PDT)
Unused unusual effects: many many more that what's listed
They can be found in itemfx.pcf file. — The preceding unsigned comment was added by Shadowtroop (talk) • (contribs)
Human Cannonball
Hi, the Human Cannonball has been confirmed as an available all-class unusual hat. Can someone add it to the page? I'm rather new here, and I don't want to break anything. DemanRisu 06:23, 20 August 2012 (PDT)
Trivia
Perhaps we should add a Trivia section. The "It's a secret to everybody" is just too good. And for those that don't understand, I'm almost certain its a reference to the Legend of Zelda. I've seen that phrase so many times its not even funny. -- Nocturne 16:09, 6 November 2012 (PST)
Availability
Is it new wiki policy to add uncrate (unusual) to availabilty part of every posisbly-unusual item? wiki.tf2.com/wiki/Crone's_Dome wiki.tf2.com/wiki/Executioner — The preceding unsigned comment was added by Axiomus (talk) • (contribs) 11:48, 17 November 2012
- There is no policy, but the list which featuring all the unusuals that are available needs to be listed up wit the unusual tag.
TNS 03:03, 17 November 2012 (PST)
- There is no policy, but the list which featuring all the unusuals that are available needs to be listed up wit the unusual tag.
Making effect preview images
So I finished remaking the gallery and to keep the gallery consistent in the future I'm providing the Source Filmmaker save file and the map used so anyone can add effects and keep the same exact style. http://www.mediafire.com/download.php?vyc76d78w4hd6u1 Error (Talk) (Contributions) 19:58, 5 January 2013 (PST)
Change the example?
I noticed the example of an unusual hat features the Napper's Respite, but all the images on the page featuring unusual effects has the Pyro wearing the Brigade Helm. Could I change the example to feature the Brigade Helm just so the whole page features the same example hat? TheNoobThatWas 18:10, 14 May 2013 (PDT)
- There is a difference between the item infobox image and the actual effect images. We merely showcase the nappers as an example of, How it looks in the backpack. The effect gallery is fine. So don't change it. Ashes 18:22, 14 May 2013 (PDT)
Unusual Ebenezer and Cheater's Lament
Should the Unusual Ebenezer and Cheater's Lament be added, with a note saying they were support granted and not available normally? Dr. Ocsid 20:29, 14 May 2013 (PDT)
- No need to note it at all. I've already made a table listing who owns what mainly for reference so we don't have people adding said info on the pages, As they don't belong. Same on this page. Ashes 20:21, 14 May 2013 (PDT)
Ah, okay. Dr. Ocsid 20:29, 14 May 2013 (PDT)
The Titanium Tyrolean
The Titanium Tyrolean is uncratable in unusual quality (proof: http://bazaar.tf/trade/235006 ) yet is not listed as so in the table. I have no knowledge on editing Wiki Tables, so could anybody correct it for me? Spam90675 (talk) 09:36, 20 June 2013 (PDT)
Clipping Effects
What happens when two unusuals with similar effects, just different colors stack? for example, scorching and burning at the same time?Nibelhim (talk) 20:45, 7 July 2013 (PDT)
- They most likely would just clip. Don't see why it matters really. Ashes (talk) 21:09, 7 July 2013 (PDT)
- I am using my abilities of necroing to revive this! But anyways to be honest, nothing special actually happens, apart from that the items stack in color. I know this by my two Scout unusuals, my Blizzardy Storm Bonk Boy and my orbiting fire Bombing Run. Depending on the type of the unusual effect, it might clip, it might not. It does not clip for me though. Altair (talk) 02:30, 9 September 2013 (PDT)
Unusual Offset
A while ago TF2 gave players the ability to adjust the offset for unusual/particle effects on certain hats and miscs. Should it be added how this affects the particle/item? It could be useful to note; I'd probably do it but as of right now I have no unusuals and the only hat I have that has this option the the World Traveler's, in which the option doesn't seem to do anything, so I really can't do a thing about this. Shnowshner (talk) 08:44, 15 July 2013 (PDT)
- Perhaps a small note about it. Some people may not know how to do it but we'll see. Ashes (talk) 11:03, 15 July 2013 (PDT)
- Probably adding two pictures or a video to show the difference would do it, so people can see how it changes/moves the effect. Also may be a good idea to have that information on the Particle Effects page instead of this one, considering that the World Travelers has the option to do so, yet is impossible to be obtained in unusual quality. --Shnowshner (talk) 18:17, 8 August 2013 (PDT)
Total number
So, simple problem, the top of the page states that there are 133 items with unusual effects; I count 226 registered as existing on backpack.tf, ignoring the Cheater's Lament, the Ebenezer and Haunted Scrap, but counting the Headtaker. May not be the most reliable resource, but either way, 133 is pretty clearly wrong, since the list at the bottom of the page contains 225 unique items (discounting Team Captain and Private Eye repeats, counting the Headtaker). The counts are almost the same, I may have missed one here, since the arrangement isn't as easy to count. I'd suggest that 226 is probably the correct number, but would like someone else to verify before an edit. Buck Rampant (talk) 20:53, 10 August 2013 (PDT)
- You bring a good point. The # of total effects may have been updated. However the # of items that can have effects on them was never updated. (The count, not the template). Normally I would update it but it becomes a hassle to figure out, What can have an effect and what doesn't. So if you want, Get a total count then either edit it yourself or post it here. Also see if there are any missing hats on the template. Ashes (talk) 20:58, 10 August 2013 (PDT)
- For some reason it was stating the number of Genuine items. I fixed it. – Smashman (talk) 21:30, 10 August 2013 (PDT)
- Much better, but it still doesn't line up perfectly with the number of items displayed. I'll go ahead and check versus the backpack.tf cosmetics list for any discrepancies in the next day or so. Buck Rampant (talk) 23:46, 10 August 2013 (PDT)
- For some reason it was stating the number of Genuine items. I fixed it. – Smashman (talk) 21:30, 10 August 2013 (PDT)
Bugs
So... Just realized but some of the unusual effects start off extraordinarily large....
I just got a power surge hat and the effect starts off the size of the 2fort map. It eventually slowly shrinks down to my head but kinda gives my position away when its at a semi medium size....Nibelhim (talk) 21:42, 4 October 2013 (PDT)
new halloween effects
Were you aware that there are new effects added this year? Just noticed they aren't on here yet. And they aren't even in the patch notes oddly :/ Redjarman (talk) 14:06, 2 November 2013 (PDT)
- I posted about it here: http://wiki.teamfortress.com/wiki/Talk:October_29,_2013_Patch
I listed the names for the eight new effects and provided links to a YouTube video that showcases all eight effects, plus some screenshots I made of an owner of such a hat. --Knusperfrosch (talk) 10:44, 5 November 2013 (PST)
Made a more reformed post about the new Unusual Effects in the Unusual Discussion session :) CoreDude98 (talk) 19:45, 2 November 2014 (PST)
Should we add Trivia for Dead President?
I feel like we need to add a trivia section for the effect because you can see Saxton Hale's face printed on the dollar bills Redconer (talk) 23:56, 1 January 2014 (PST)
Unused Unusual
The particle inside the item_fx.pcf, has the particle called: unusual_aaa_aaa, which is an orbiting achievements trophies (see: Achievements). Since I don't know how to make those unusual pictures, I'm sharing to anyone that knows how to do it. Gabrielwoj (talk) 19:54, 5 April 2014 (PDT)
Recent changes to Unusuals
You guys dead or just becoming lazy? Some BIG stuff relating Unusuals have risen up since the Love and War update, with the Unusual Taunts, and Unusual Series #. I've already decided that Unusual Series means "old crate, old effect; new crate, new effect," based on the patch notes and what I read here: ( http://tf2finance.com/effects/ ). I'm hesitant to add anything right now to avoid speculation if this turns out to be false. However, I assume something can be done about the Unusual Taunts, if it is possible to show these using plugin, or do we have to wait until enough are unboxed? Shnowshner (talk) 13:30, 24 June 2014 (PDT)
- We still have yet to decide on how to show them, so it will take some time. And no we aren't "dead" or "lazy". This sort of stuff takes time and have no one dedicated to do them in the same quality. Ashes (talk) 13:31, 24 June 2014 (PDT)
- Okay then, it had been a while and nothing seemed to be getting changed. So does this mean we're still uncertain of what the Unusual Series #'s mean, or has that already been solved? 'Cause I'd gladly add it to the page if I'd been right for once. Shnowshner (talk) 18:06, 24 June 2014 (PDT)
Scream Fortress 6 - New Unusual Effects
EDIT: So apparently some of the names have changed around in the latest update... I'll have to get around to that. CoreDude98 (talk) 20:04, 4 November 2014 (PST)
This is my first post so be easy on me, but can someone mention the new unusual effects in the Unusual article that came out with the 'Scream Fortress 6 Update'?
From what I've gathered, there are 6 new Unusual Effects and 2 new Unusual Effects for the Taunt's gained from the "Love & War Update".
Unusual Cosmetic Effects:
- The Ooze (Dark grey cloud above head with green smoke surrounding it + green eyes)
- Stare from beyond the Grave (Same as The Ooze, dark yellow colour instead of green)
- Amaranthine (Same as The Ooze, dark purple colour instead of green)
Edit: Just notice that the 3 Unusual Effects above are the same design as the 'floor' in the soccer and race car bumper car games in the Halloween version of Doomsday. Might put some screenshots for this once I figure out how to do all of the licensing and all that. CoreDude98 (talk) 15:52, 3 November 2014 (PST)
- Bonzo the All-Knawing (Purple cloud with a design like the Bombinomicon without the bomb with green eyes and green spit occasionally spurting outwards)
Edit: Just saw that the 'Bonzo the All-Knawing' Unusual Effect to be the same design as the ground in the Halloween version of Doomsday when you go into the 'Falling Platforms' game. Might grab an image and repost. CoreDude98 (talk) 22:15, 2 November 2014 (PST)
- Haunted Phantasm (small green ghosts that appear above head and fly upwards)
- Haunted Phantasm Jr. (same as Haunted Phantasm but purple)
Unusual Taunt Effects:
- Haunted Phantasm (Same as the Haunted Phantasm Jr. but bigger and the ghosts rise from the ground
- Ghastly Ghosts (Same as the Haunted Phantasm Unusual Taunt Effect but Green)
Haven't been able to find any other sources than in game and from a video that strife did here
So yeah, we need some pictures showing the new Halloween Effects :) I could do them if someone told me how but yep. Any feedback would be appreciated.
CoreDude98 (talk) 19:40, 2 November 2014 (PST)
2014 Scream Fortress Effects
I added the 6 effects. (Screenshots)
Was made in GMOD using a Particle tool.
Lambda (talk) 17:06, 8 November 2014 (PST)
- For future reference, they should be done in HLMV or within the same fashion as with the other images. Ashes (talk) 17:37, 8 November 2014 (PST)
Lambda (talk) 19:08, 8 November 2014 (PST)
- I've redone the screenshots to use the Pyro pose in other Images. Also I upped the quality a bit.
- Thanks for doing this Lambda, I was going to do it but I'm only new to editing things on the Wiki. :) -- CoreDude98 (talk) 14:11, 9 November 2014 (PST)
- Currently working on the new unusual effects like the originals ones were done. -- CoreDude98 (talk) 20:13, 13 November 2014 (PST)
Good. Glad your working on better versions. (As I am horrible at screenshotting :P) Lambda (talk) 14:36, 14 November 2014 (PST)
Idea for unusual [not right place for dicussion]
Ive heard people in servers on the mic and i tought valve should be able to craft unusals for expensive price but then it might be a bad idea becuase you can never know when exploits can be found. sorry for me putting and idea on wrong page while not about talk. i am new to this fourm with out knowing about this type of thing. — The preceding unsigned comment was added by Snake345 (talk) • (contribs)
- The talk pages are for topics about the page content, rather than suggestions for things to happen ingame. That sort of thing would be better suited to the Steam Forums or Steam Discussions. --Omolong (talk) 16:30, 19 November 2014 (PST)
Halloween Taunts
The picture for the halloween taunt effects are missing and/or broken. Take your time, as long as you have too... ScottishDrunkard (talk) 14:40, 2 February 2015 (PST)
Demonstrating effects in a HTML5 video
Selbi suggested to use gifs. That's not a good idea nowdays, but what if we use HTML5 video? Of course only if the user's browser supports it. Similar to painted hat images, first the user would see images, and if he hover an image, the page replaces it to a video clip, then loop it. If you think it'd be fine, I'm willing to remake the whole gallery in SFM, generate new images and videos using the "pyro template" for all effects, and code the javascript for it. Klenium (talk) 08:38, 13 February 2015 (PST)
- This would probably require a bit more of a discussion as this is a different format than usual... Do note, we also have to take into account load times when loading the page if were to use this method. Ashes (talk) 08:43, 13 February 2015 (PST)
Up-to-date preview images?
It seems like all of the current unusual images have a varying style from series to series, which is a bit inconsistent. I'd be willing to remake all of the images to be in the same style if you guys support it: a while back I made a few examples of some images that attempt to recreate the style of the originals. If you'd like to see what I've done, here's an album of 3 effects as examples (though a few things like the camera distance may change a bit depending on if the effects need more room once I make the actual images). I made a quick example map for these images, and tried to use a similar texture as the original previews. Would you guys support the current images being changed to something like this? If so, would the size the current examples are be good to display the details of the effect, or should it be larger/smaller? MrGhosts (talk) 20:46, 6 March 2015 (PST)
- I say only change the ones that are inconsistent. This may help. :) Good luck! CoreDude98 (talk) 15:24, 11 March 2015 (PDT)
Huge update for the gallery incoming
Oh right, So I remade the entire gallery for the unusual hat effects (also unused effects), so I'm going to upload a lot of images soon, all of these in 1080 x 1080, made with Source Filmmaker. Here is a little preview.
And while I'm at it, I will upload the slightly edited map originally made by I-ghost and the session to the Source Filmmaker Workshop. Here is another preview.
Coming Soon!
15:24, 14 March 2015 (PDT)
- Well, looks good, not sure if SFM can be used, but, since everything on the page will be changed, I guess it's allowed. Just couple of things: Try making the pose static, make the pose exactly the same in all images, and, when doing the Aces High, don't forget to make Team Colored (both particles and the Pyro).
▪
-
15:26, 14 March 2015 (PDT)
- Everything is planned! And yep, every images have the same pose. Oh, and by soon, I mean probably in 9 hours, because I'm going to sleep. Eh. 15:33, 14 March 2015 (PDT)
Correction needed
The Ghastly Ghosts Jr. and Haunted Phantasm Jr. unusual effects are labeled incorrectly; they need to be switched around. — The preceding unsigned comment was added by HarryG (talk) • (contribs)
The unusual weapons?
https://www.youtube.com/watch?v=RsWqbk6aRtY
KittehplaysTF2 (talk) 19:29, 4 July 2015 (PDT) KittehplaysTF2
- It's a question? — The preceding assigned comment was added by Tark {Finish Him! ▪ Contribs} 19:37, 4 July 2015 (PDT)
Any reason for the Napper Respite?
All of the images showcasing the Unusual effects use the Brigade Helm, but the picture in the corner of the page uses the Nappers Respite. Any reason for this? Couldn't we just use the Bridgade Helm so it matches Ll the effect showcases? ScottishDrunkard (talk) 10:14, 20 October 2015 (PDT)
Unusual Weapon Effects
It's a bit weird how all the hat effects are put on a Brigade Helm but the weapon effects are by themselves. It gives one a very poor idea of how they look in game. I understand how it might be difficult choosing the weapon as the weapon chosen can make the effect look pretty different, but it's better than blank space.