Difference between revisions of "Team Fortress"

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==Gameplay==
 
==Gameplay==
Like its popular sequel, Team Fortress had a high emphasis on teamwork and cooperation, with gameplay involving two teams (red and blue) and in some maps four (adding yellow and green), who battle each other to complete an objective. This often involved [[capture the flag]] and [[control points]] modes.
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Like its popular sequel Team Fortress had a high emphasis on teamwork and cooperation. Including gameplay involving two teams (red and blue) and in some maps four (adding yellow and green). The players battle each other to complete an objective. This often involved [[capture the flag]] and [[control points]] modes.
  
 
==History==
 
==History==

Revision as of 05:05, 13 October 2010

Team Fortress
Tf1-1.jpeg
Basic Information
Released:

International: August 24, 1996

Developer:

Team Fortress Software

Engine:

Quake Engine

Genre:

First-person shooter

Modes:

Multiplayer

Designer(s):

Robin Walker, John Cook, Ian Caughley

Platform:

Windows

Team Fortress (sometimes abbreviated as QTF) is a team and class based online multiplayer computer game modification based on id Software's Quake. Team Fortress was designed and written by Robin Walker, John Cook, and Ian Caughley in 1996. Because of its popularity, it spawned endless amounts of ports and modifications, until Valve took interest and hired the three creators to work on a stand-alone sequel, Team Fortress Classic.

Gameplay

Like its popular sequel Team Fortress had a high emphasis on teamwork and cooperation. Including gameplay involving two teams (red and blue) and in some maps four (adding yellow and green). The players battle each other to complete an objective. This often involved capture the flag and control points modes.

History

Video

The original Team Fortress (Version 2.5.)

External links