Difference between revisions of "Team Fortress"

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'''''Team Fortress''''' (sometimes abbreviated as '''QWTF''') is a team and class based online multiplayer computer game modification based on id Software's ''Quake''. Team Fortress was designed and written by Robin Walker, John Cook, and Ian Caughley in 1996. Because of its popularity, it spawned endless amounts of ports and modifications, until [[Valve]] took interest and hired the three creators to work on a stand-alone sequel, [[Team Fortress Classic]].
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'''''Team Fortress''''' is a team and class based online multiplayer First Person Shooter game. The first iteration of Team Fortress, also known as '''QWTF''', was designed and written by Robin Walker, John Cook, and Ian Caughley in 1996. Because of its popularity, it spawned endless amounts of ports and modifications, until [[Valve]] took interest and hired the three creators to work on a stand-alone sequel, [[Team Fortress Classic]] released in 1999 and later [[Team Fortress 2]] released in 2007.
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*Team Fortress or QWTF -- released August 24, 1996
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*[[Team Fortress Classic]] or TFC -- released April 7, 1999
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*[[Team Fortress 2]] -- released October 10, 2007
  
 
==Gameplay==
 
==Gameplay==
Like its popular sequel Team Fortress had a high emphasis on teamwork and cooperation. Including gameplay involving two teams (red and blue) and in some maps four (adding yellow and green). The players battle each other to complete an objective. This often involved [[capture the flag]] and [[control points]] modes.
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Team Fortress has a high emphasis on teamwork and cooperation involving two teams (red and blue).  In the case of QWTF and TFC, some maps also had a yellow and green team, while there is only red and blue teams in TF2. The players battle each other to complete an objective. This often involved [[capture the flag]], [[control points]], Territorial control and Attack and Defend modes in QWTF and TFC.  TF2 brought the introduction of Payload and Payload race gametypes.
  
==History==
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==History of QWTF==
 
*''August 24, 1996'' - Version 1 .0 released on the Quake engine with the [[Scout]], [[Sniper]], [[Soldier]], [[Demoman|Demolitions Man]] and [[Medic|Combat Medic]] classes.
 
*''August 24, 1996'' - Version 1 .0 released on the Quake engine with the [[Scout]], [[Sniper]], [[Soldier]], [[Demoman|Demolitions Man]] and [[Medic|Combat Medic]] classes.
 
*''August 31, 1996'' - version 1.1, [[Heavy|Heavy Weapons Guy]] and [[2Fort]] added.
 
*''August 31, 1996'' - version 1.1, [[Heavy|Heavy Weapons Guy]] and [[2Fort]] added.

Revision as of 07:26, 27 October 2010

Team Fortress
Tf1-1.jpeg
Basic Information
Released:

International: August 24, 1996

Developer:

Team Fortress Software

Engine:

Quake Engine

Genre:

First-person shooter

Modes:

Multiplayer

Designer(s):

Robin Walker, John Cook, Ian Caughley

Platform:

Windows

Team Fortress is a team and class based online multiplayer First Person Shooter game. The first iteration of Team Fortress, also known as QWTF, was designed and written by Robin Walker, John Cook, and Ian Caughley in 1996. Because of its popularity, it spawned endless amounts of ports and modifications, until Valve took interest and hired the three creators to work on a stand-alone sequel, Team Fortress Classic released in 1999 and later Team Fortress 2 released in 2007.

  • Team Fortress or QWTF -- released August 24, 1996

Gameplay

Team Fortress has a high emphasis on teamwork and cooperation involving two teams (red and blue). In the case of QWTF and TFC, some maps also had a yellow and green team, while there is only red and blue teams in TF2. The players battle each other to complete an objective. This often involved capture the flag, control points, Territorial control and Attack and Defend modes in QWTF and TFC. TF2 brought the introduction of Payload and Payload race gametypes.

History of QWTF

Video

The original Team Fortress (Version 2.5.)

External links