Template:PatchDiff/August 27, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/Effects/sc hardglow noz.vmt

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N/A1"Spritecard"
N/A2{
N/A3 "$basetexture" "Effects/softglow"
N/A4 "$surfaceprop" "no_decal"
N/A5 "$additive" 1
N/A6 "$vertexcolor" 1
N/A7 "$vertexalphamat" 1
N/A8 $DEPTHBLEND "0"
N/A9 $minsize .001
N/A10// $maxsize .002
N/A11// $startfadesize .001
N/A12// $endfadesize .005
N/A13 $ignorez 1
N/A14}