Template:PatchDiff/August 27, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/bots/soldier/bot soldier blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models\bots\soldier\bot_soldier_blue"
N/A4// "$bumpmap" "models\bots\classes\bot_blank_normal"
N/A5 
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 
N/A11 "$yellow" "0"
N/A12 "$one" "1"
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "10"
N/A16 "$phongboost" "4"
N/A17 "$phongfresnelranges" "[.5 .7 1]"
N/A18 "$halflambert" "0"
N/A19// "$phongexponenttexture" "models\bots\soldier\bot_soldier_exp"
N/A20 
N/A21 "$lightwarptexture" "models\lightwarps\robot_lightwarp"
N/A22 
N/A23 "$basemapalphaphongmask" "1"
N/A24 
N/A25 "$rimlight" "1"
N/A26 "$rimlightexponent" "1"
N/A27 "$rimlightboost" "2"
N/A28 "$rimmask" "1"
N/A29 
N/A30 
N/A31// "$blendtintbybasealpha" 1
N/A32 
N/A33 
N/A34 // Cloaking
N/A35 "$cloakPassEnabled" "1"
N/A36 
N/A37 "Proxies"
N/A38 {
N/A39 "spy_invis"
N/A40 {
N/A41 }
N/A42 "AnimatedTexture"
N/A43 {
N/A44 "animatedtexturevar" "$detail"
N/A45 "animatedtextureframenumvar" "$detailframe"
N/A46 "animatedtextureframerate" 30
N/A47 }
N/A48 "BurnLevel"
N/A49 {
N/A50 "resultVar" "$detailblendfactor"
N/A51 }
N/A52 "YellowLevel"
N/A53 {
N/A54 "resultVar" "$yellow"
N/A55 }
N/A56 "Equals"
N/A57 {
N/A58 "srcVar1" "$yellow"
N/A59 "resultVar" "$color2"
N/A60 }
N/A61 
N/A62 }
N/A63}