Template:PatchDiff/August 27, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/effects/smiley emoticon.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/effects/smiley_emoticon"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "12"
N/A8 "$phongboost" "1"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phongfresnelranges" "[.3 .5 .6]"
N/A11 "$halflambert" "1"
N/A12 
N/A13 // Rim lighting parameters
N/A14 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A15 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A16 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A17 // Cloaking
N/A18 "$cloakPassEnabled" "1"
N/A19 "Proxies"
N/A20 {
N/A21 "weapon_invis"
N/A22 {
N/A23 }
N/A24 }
N/A25}