Template:PatchDiff/August 27, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/props mvm/mvm human skull.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_mvm/mvm_human_skull"
N/A4 
N/A5 "$basemapalphaphongmask" "1"
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "5"
N/A9 "$phongboost" "1"
N/A10 "$phongfresnelranges" "[.2 1 4]"
N/A11 
N/A12 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A13 
N/A14 "$rimlight" "0"
N/A15 "$rimlightexponent" "4"
N/A16 "$rimlightboost" "1"
N/A17}