Template:PatchDiff/December 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/xms soldier ornaments.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/soldier/xms_soldier_ornaments"
N/A4 "$bumpmap" "models/player/items/soldier/xms_soldier_ornaments_normals"
N/A5 
N/A6 "$detail" "effects/tiledfire/firelayeredslowtiled512"
N/A7 "$detailscale" 5.0
N/A8 "$detailblendfactor" 0.01
N/A9 "$detailblendmode" 6
N/A10 
N/A11 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A12 
N/A13 "$envmap" "env_cubemap"
N/A14 "$normalmapalphaenvmapmask" 1
N/A15 "$envmapcontrast" 0.25
N/A16 "$envmapsaturation" 1.0
N/A17 
N/A18 "$phong" 1
N/A19 "$phongexponent" 15.0
N/A20 "$phongboost" 4.0
N/A21 "$phongfresnelranges" "[0.4 0.8 2.0]"
N/A22 
N/A23 "$rimlight" 1
N/A24 "$rimlightexponent" 4.0
N/A25 "$rimlightboost" 2.0
N/A26 
N/A27 "$blendtintbybasealpha" 1
N/A28 
N/A29 "$yellow" 0
N/A30 "$colortint_base" "{115 5 14}"
N/A31 "$colortint_tmp" "[0 0 0]"
N/A32 "$envmaptintmulti" 4.0
N/A33 
N/A34 "$cloakpassenabled" 1
N/A35 
N/A36 "Proxies"
N/A37 {
N/A38 "weapon_invis"
N/A39 {
N/A40 }
N/A41 "AnimatedTexture"
N/A42 {
N/A43 "animatedtexturevar" "$detail"
N/A44 "animatedtextureframenumvar" "$detailframe"
N/A45 "animatedtextureframerate" 30
N/A46 }
N/A47 "BurnLevel"
N/A48 {
N/A49 "resultVar" "$detailblendfactor"
N/A50 }
N/A51 "YellowLevel"
N/A52 {
N/A53 "resultVar" "$yellow"
N/A54 }
N/A55 "Equals"
N/A56 {
N/A57 "srcVar1" "$yellow"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 "ItemTintColor"
N/A61 {
N/A62 "resultVar" "$colortint_tmp"
N/A63 }
N/A64 "SelectFirstIfNonZero"
N/A65 {
N/A66 "srcVar1" "$colortint_tmp"
N/A67 "srcVar2" "$colortint_base"
N/A68 "resultVar" "$color2"
N/A69 }
N/A70 "Multiply"
N/A71 {
N/A72 "srcVar1" "$color2"
N/A73 "srcVar2" "$envmaptintmulti"
N/A74 "resultVar" "$envmaptint"
N/A75 }
N/A76 }
N/A77}