Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/HUD/objectives australiumpanel red.vmt

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N/A1"UnlitGeneric"
N/A2{
N/A3 "$baseTexture" "HUD/objectives_australiumpanel_red"
N/A4 "$translucent" 1
N/A5 "$vertexcolor" 1
N/A6 "$vertexalpha" 1
N/A7 "$no_fullbright" 1
N/A8 "$ignorez" 1
N/A9 "%keywords" "tf"
N/A10}