Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props doomsday/replacements.vmt

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N/A1replacements
N/A2{
N/A3 templates
N/A4 {
N/A5 standard
N/A6 {
N/A7 "VertexLitGeneric"
N/A8 {
N/A9 pyro_vision
N/A10 {
N/A11 $EFFECT 1
N/A12 $VERTEX_LIT 1
N/A13 
N/A14 $basetexture $basetexture
N/A15 $vertexcolor $vertexcolor
N/A16 
N/A17// $STRIPETEXTURE "rj/stripe3"
N/A18// $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A19// $STRIPE_COLOR "[ 1.0 0.0 0.7 ]"
N/A20 
N/A21 $COLORBAR "rj/colorbar_peach02"
N/A22 
N/A23 $DIFFUSE_WHITE 0.5
N/A24 $GRAY_POWER 0.45
N/A25 $GRAY_STEP "[ -0.1 0.85 ]"
N/A26 $LIGHTMAP_GRADIENTS 255
N/A27 }
N/A28 }
N/A29 }
N/A30 
N/A31 }
N/A32 
N/A33 patterns
N/A34 { barrel_crate_doomsday
N/A35 {
N/A36 template "standard"
N/A37 }
N/A38 rocket_
N/A39 {
N/A40 template "standard"
N/A41 }
N/A42 wood_fence
N/A43 {
N/A44 template "standard"
N/A45 }
N/A46 western_wood
N/A47 {
N/A48 template "standard"
N/A49 }
N/A50 }
N/A51}
N/A52