Template:PatchDiff/March 10, 2016 Patch/tf/tf2 misc dir.vpk/resource/ui/hudcompetitive.res

From Team Fortress Wiki
Jump to: navigation, search
N/A1"Resource/UI/Competitive.res"
N/A2{
N/A3 "RoundSignModel"
N/A4 {
N/A5 "ControlName" "CModelPanel"
N/A6 "fieldName" "RoundSignModel"
N/A7 "xpos" "0"
N/A8 "ypos" "0"
N/A9 "zpos" "2"
N/A10 "wide" "f0"
N/A11 "tall" "f0"
N/A12 "autoResize" "0"
N/A13 "pinCorner" "0"
N/A14 "visible" "1"
N/A15 "enabled" "1"
N/A16 "fov" "70"
N/A17 "proportionaltoparent" "1"
N/A18 
N/A19 "model"
N/A20 {
N/A21 "modelname" "models/props_ui/round_banner.mdl"
N/A22 "skin" "0"
N/A23 "angles_x" "30"
N/A24 "angles_y" "180"
N/A25 "angles_z" "0"
N/A26 "origin_x" "150"
N/A27 "origin_y" "0"
N/A28 "origin_z" "62"
N/A29 "spotlight" "1"
N/A30 
N/A31 "animation"
N/A32 {
N/A33 "name" "ref"
N/A34 "sequence" "ref"
N/A35 "default" "1"
N/A36 }
N/A37 
N/A38 "animation"
N/A39 {
N/A40 "name" "intro"
N/A41 "sequence" "intro"
N/A42 }
N/A43 
N/A44 "animation"
N/A45 {
N/A46 "name" "outro"
N/A47 "sequence" "outro"
N/A48 }
N/A49 }
N/A50 }
N/A51}