Template:PatchDiff/November 10, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/beret blue.vmt

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11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models\player\items\demo/beret"
4N/A "$bumpmap" "models\player\items\demo/beret_normal"
5N/A "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A3 "$baseTexture" "models/player/items/demo/beret"
N/A4 "$bumpmap" "models/player/items/demo/beret_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
66 "$detailscale" "5"
77 "$detailblendfactor" .01
88 "$detailblendmode" 6
1111 "$phong" "1"
1212 "$phongexponent" "25"
1313 "$phongboost" "1"
14N/A// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
1514 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
1615 "$phongfresnelranges" "[.25 1 4]"
17N/A// "$basemapalphaphongmask" "1"
1816 
1917 "$blendtintbybasealpha" "1"
2018 "$blendtintcoloroverbase" "1"