Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/props island/island tree roots01.vmt

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N/A1"vertexlitgeneric"
N/A2{
N/A3 "$basetexture" "models\props_island\island_tree_roots01"
N/A4 "$alphatest" 1
N/A5 "$nocull" 1
N/A6 
N/A7// $treeSway "1" // height at which the effect is on fully (in world units)
N/A8// $treeSwayHeight "0"//"300" // radius at which the effect is on fully (in world units)
N/A9// $treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
N/A10// $treeSwayRadius "220" // * radius at which the effect is on fully (in world units)
N/A11// $treeSwayStartRadius "0.1"// * portion of radius at which the effect starts to fade in (0-1)
N/A12// $treeSwaySpeed ".2" // how quickly the tree sways (as a multiplier of time)
N/A13// $treeSwayStrength ".4" // how much the tree sways (as a multiplier of position)
N/A14// $treeSwayScrumbleSpeed "2.2" // * how quickly the leaves move (as a multiplier of time)
N/A15// $treeSwayScrumbleStrength "4.4" // * how much the leaves move( as a multiplier of position)
N/A16// $treeSwayScrumbleFrequency "10" // * spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
N/A17// $treeSwayFalloffExp "2.2" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
N/A18// $treeSwayScrumbleFalloffExp "3" // * falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
N/A19// $treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
N/A20// $treeSwaySpeedLerpStart "200.0" // wind speed at which high wind multiplier begins to have effect
N/A21// $treeSwaySpeedLerpEnd "600.0" // wind speed at which high wind multiplier is fully on
N/A22// $treeSwayStatic 1
N/A23}