Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/props island/island tree trunk01.vmt

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N/A1"vertexlitgeneric"
N/A2{
N/A3 "$basetexture" "models\props_island\island_tree_trunk01"
N/A4 "$alphatest" 1
N/A5 "$nocull" 1
N/A6// "$basemapalphaphongmask" 1
N/A7//
N/A8// //phong properties
N/A9// "$phong" "1"
N/A10// "$phongboost" "1"
N/A11// "$phongexponent" "80"
N/A12// "$phongfresnelranges" "[.5 1 2]"
N/A13 
N/A14 $treeSway "1" // height at which the effect is on fully (in world units)
N/A15 $treeSwayHeight "0"//"300" // radius at which the effect is on fully (in world units)
N/A16 $treeSwayStartHeight ".5" // portion of height at which the effect starts to fade in (0-1)
N/A17 $treeSwayRadius "200" // radius at which the effect is on fully (in world units)
N/A18 $treeSwayStartRadius "0.2" // portion of radius at which the effect starts to fade in (0-1)
N/A19 $treeSwaySpeed ".2" // how quickly the tree sways (as a multiplier of time)
N/A20 $treeSwayStrength ".4" // how much the tree sways (as a multiplier of position)
N/A21 $treeSwayScrumbleSpeed "2.2" // how quickly the leaves move (as a multiplier of time)
N/A22 $treeSwayScrumbleStrength "4.4" // how much the leaves move( as a multiplier of position)
N/A23 $treeSwayScrumbleFrequency "10" // spatial frequency of sine wave applied to leaves. Typically high-ish (10-25)
N/A24 $treeSwayFalloffExp "3" // falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
N/A25 $treeSwayScrumbleFalloffExp "2" // falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
N/A26 $treeSwaySpeedHighWindMultiplier "0" // multiplier of movement speed at higher wind
N/A27 $treeSwaySpeedLerpStart "200.0" // wind speed at which high wind multiplier begins to have effect
N/A28 $treeSwaySpeedLerpEnd "600.0" // wind speed at which high wind multiplier is fully on
N/A29 $treeSwayStatic 1
N/A30 
N/A31}