Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/c models/c slapping glove/c slapping glove level 02.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_models/c_slapping_glove/c_slapping_glove"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "80"
N/A8 "$phongboost" ".3"
N/A9 "$lightwarptexture" "models/player/engineer/engineer_hands_lightwarp"
N/A10 "$phongfresnelranges" "[1 5 10]"
N/A11 "$halflambert" "1"
N/A12 
N/A13 // Rim lighting parameters
N/A14 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A15 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A16 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A17 
N/A18 "$selfillum" "1"
N/A19 "$blendtintbybasealpha" "0"
N/A20 "$blendtintcoloroverbase" "1"
N/A21 "$colortint_base" "{255 175 0}"
N/A22 "$colortint_tmp" "[0 0 0]"
N/A23 
N/A24 "$yellow" "0"
N/A25 
N/A26 // Cloaking
N/A27 "$cloakPassEnabled" "1"
N/A28 "Proxies"
N/A29 {
N/A30 "invis"
N/A31 {
N/A32 }
N/A33 "AnimatedTexture"
N/A34 {
N/A35 "animatedtexturevar" "$detail"
N/A36 "animatedtextureframenumvar" "$detailframe"
N/A37 "animatedtextureframerate" 30
N/A38 }
N/A39 "BurnLevel"
N/A40 {
N/A41 "resultVar" "$detailblendfactor"
N/A42 }
N/A43 "ItemTintColor"
N/A44 {
N/A45 "resultVar" "$colortint_tmp"
N/A46 }
N/A47 "SelectFirstIfNonZero"
N/A48 {
N/A49 "srcVar1" "$colortint_tmp"
N/A50 "srcVar2" "$colortint_base"
N/A51 "resultVar" "$color2"
N/A52 }
N/A53 "YellowLevel"
N/A54 {
N/A55 "resultVar" "$yellow"
N/A56 }
N/A57 "Multiply"
N/A58 {
N/A59 "srcVar1" "$color2"
N/A60 "srcVar2" "$yellow"
N/A61 "resultVar" "$color2"
N/A62 }
N/A63 }
N/A64}