Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/weapons/c models/c slapping glove/w slapping glove level 01.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_models/c_slapping_glove/w_slapping_glove"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "80"
N/A8 "$phongboost" ".3"
N/A9 "$lightwarptexture" "models/player/engineer/engineer_hands_lightwarp"
N/A10 "$phongfresnelranges" "[1 5 10]"
N/A11 "$halflambert" "1"
N/A12 
N/A13 // Rim lighting parameters
N/A14 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A15 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A16 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A17 
N/A18 "$blendtintbybasealpha" "0"
N/A19 "$blendtintcoloroverbase" "1"
N/A20 "$colortint_base" "{255 217 135}"
N/A21 "$colortint_tmp" "[0 0 0]"
N/A22 
N/A23 "$yellow" "0"
N/A24 
N/A25 // Cloaking
N/A26 "$cloakPassEnabled" "1"
N/A27 "Proxies"
N/A28 {
N/A29 "invis"
N/A30 {
N/A31 }
N/A32 "AnimatedTexture"
N/A33 {
N/A34 "animatedtexturevar" "$detail"
N/A35 "animatedtextureframenumvar" "$detailframe"
N/A36 "animatedtextureframerate" 30
N/A37 }
N/A38 "BurnLevel"
N/A39 {
N/A40 "resultVar" "$detailblendfactor"
N/A41 }
N/A42 "ItemTintColor"
N/A43 {
N/A44 "resultVar" "$colortint_tmp"
N/A45 }
N/A46 "SelectFirstIfNonZero"
N/A47 {
N/A48 "srcVar1" "$colortint_tmp"
N/A49 "srcVar2" "$colortint_base"
N/A50 "resultVar" "$color2"
N/A51 }
N/A52 "YellowLevel"
N/A53 {
N/A54 "resultVar" "$yellow"
N/A55 }
N/A56 "Multiply"
N/A57 {
N/A58 "srcVar1" "$color2"
N/A59 "srcVar2" "$yellow"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62 }
N/A63}