Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/weapons/c models/c medigun defense/c medigun defensepack.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defensepack"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 "$basemapalphaphongmask" "1"
N/A6 "$phong" "1"
N/A7 "$phongexponent" "10"
N/A8 "$phongboost" "9"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phongfresnelranges" "[.25 1 4]"
N/A11 "$selfIllum" "1"
N/A12 "$yellow" "0"
N/A13 "$rimlight" "1"
N/A14 "$rimlightexponent" ".014"
N/A15 "$rimlightboost" "2"
N/A16 // Cloaking
N/A17 "$cloakPassEnabled" "1"
N/A18 
N/A19 "$sheenPassEnabled" "1"
N/A20 
N/A21 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A22 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A23 "$sheenmaptint" "[ 1 1 1 ]"
N/A24 "$sheenmapmaskframe" "0"
N/A25 "$sheenindex" "0"
N/A26 
N/A27 "Proxies"
N/A28 {
N/A29 "AnimatedWeaponSheen"
N/A30 {
N/A31 "animatedtexturevar" "$sheenmapmask"
N/A32 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A33 "animatedtextureframerate" "40"
N/A34 }
N/A35 "Sine"
N/A36 {
N/A37 "sinemax" "1"
N/A38 "sinemin" ".25"
N/A39 "sineperiod" "2"
N/A40 "resultvar" "$detailblendfactor"
N/A41 }
N/A42 "invis"
N/A43 {
N/A44 }
N/A45 "AnimatedTexture"
N/A46 {
N/A47 "animatedtexturevar" "$detail"
N/A48 "animatedtextureframenumvar" "$detailframe"
N/A49 "animatedtextureframerate" 30
N/A50 }
N/A51// This is commented out because it conflicts with the Sine proxy.
N/A52// "BurnLevel"
N/A53// {
N/A54// "resultVar" "$detailblendfactor"
N/A55// }
N/A56 "YellowLevel"
N/A57 {
N/A58 "resultVar" "$yellow"
N/A59 }
N/A60 "Equals"
N/A61 {
N/A62 "srcVar1" "$yellow"
N/A63 "resultVar" "$color2"
N/A64 }
N/A65 }
N/A66}