Template:PatchDiff/October 20, 2017 Patch/tf/tf2 misc dir.vpk/materials/models/workshop/weapons/c models/c skullbat/c skullbat skeleton.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/workshop/weapons/c_models/c_skullbat/c_skullbat_skeleton"
N/A4 "$yellow" "0"
N/A5 "$basealphaenvmapmask" 1
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "2"
N/A9 "$phongboost" "2"
N/A10 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A11 "$phongfresnelranges" "[.25 2 1]"
N/A12 
N/A13 "$phongtint" "[0.97 0.93 0.73]"
N/A14 
N/A15 
N/A16 
N/A17 "$envmap" "env_cubemap"
N/A18 "$envmapcontrast" ".5"
N/A19 "$envmaptint" " [.1 .1 .1]"
N/A20 
N/A21 "$glowcolor" "1"
N/A22 "$basemapalphaphongmask" "1"
N/A23 
N/A24 // Rim lighting parameters
N/A25 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A26 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A27 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A28 
N/A29 // Cloaking
N/A30 "$cloakPassEnabled" "1"
N/A31 
N/A32 "$sheenPassEnabled" "1"
N/A33 
N/A34 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A35 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A36 "$sheenmaptint" "[ 1 1 1 ]"
N/A37 "$sheenmapmaskframe" "0"
N/A38 "$sheenindex" "0"
N/A39 
N/A40 "Proxies"
N/A41 {
N/A42 "AnimatedWeaponSheen"
N/A43 {
N/A44 "animatedtexturevar" "$sheenmapmask"
N/A45 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A46 "animatedtextureframerate" "40"
N/A47 }
N/A48 "invis"
N/A49 {
N/A50 }
N/A51 "ModelGlowColor"
N/A52 {
N/A53 "resultVar" "$glowcolor"
N/A54 }
N/A55 "Equals"
N/A56 {
N/A57 "srcVar1" "$glowcolor"
N/A58 "resultVar" "$selfillumtint"
N/A59 }
N/A60 "Equals"
N/A61 {
N/A62 "srcVar1" "$glowcolor"
N/A63 "resultVar" "$color2"
N/A64 }
N/A65 "YellowLevel"
N/A66 {
N/A67 "resultVar" "$yellow"
N/A68 }
N/A69 "Multiply"
N/A70 {
N/A71 "srcVar1" "$color2"
N/A72 "srcVar2" "$yellow"
N/A73 "resultVar" "$color2"
N/A74 }
N/A75 }
N/A76}